Game plans – 2

I’m done with the exams, and expanding and updating the list of games I’d like to run or play as posted last week.

Games I’d like to run

  • Jaws of the Six Serpents: the book is out I have the PDF, my print copy should be in this week, and I’d like to give it a spin. Sword and sorcery isn’t a genre I’m big on, but I like what Tim does with the PDQ system.
  • Freedom City/Truth & Justice: I just re-read a few episodes of Astro City while I was sick on Saturday, and that put me in the right mood.
  • Freeport: Some pirate game set in Freeport, probably using Savage Worlds and using RPTools. SW is a good match for the setting, easy to use, not an exciting system but serviceable and handy. Arr!
  • Roma Imperious: I have the True20-based version but I have yet to try it. I don’t know if the system can withstand a Skype approach, though.
  • Tibet: The original RPG’s system is awful, but the setting material is great. I’d probably go for HeroQuest as the engine.
  • Spirit of the Century: I’d really like to give this another spin.
  • Knights of the Realm (PDQ) is still on the roster. I’d like to run a few semi-serious episodes, or at least introduce some drama.
  • Mouse Guard: I’d like to run an interlude episode or two with some of the background characters of Lockhaven, and try a couple of rules tweaks just to see what happens. This would be the “bonus feature” in the back of the comic book between our regular games ran by Edmund.
  • Dead Inside: Yes, another PDQ game. But I’ve long wanted to try that one and run it as a very serious game with a bit of metaphysical/supernatural taste.

Games I’d like to play

  • Low Life: Our good old Savage Worlds-based game. We still had a few episodes to go.
  • The Red Star: Based on the HeroQuest/Mythic Russia system. It was such a great game experience, I would love to play it again.
  • Blossoms are Falling: Yes, it’s Burning Wheel, but I think the setting and the system are a good match.
  • Damon Sainte, P.I.: Edmund’s fantasy noir game running on the Bloodshadows (Masterbook) engine.

Obviously, way more games than I’ll have time for, but at least the ideas are not lacking.

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