Update: I posted the finished playset, sans images because of copyright issues. Enjoy!
I’m working on my games for Convolution next weekend (alas, they’re not showing up in the schedule yet, but I submitted them late). Right now I’m writing a new Shadowrun-based play set for Elizabeth Shoemaker Sampat’s Blowback game. Blowback is a game where you play highly skilled spies who are short on resources and must rely on family and friends; excellent to play Burn Notice, Haywire, Desperado, or The Bourne Identity. I figure that maps pretty well over to shadowrunners, who plan and execute elaborate operations on the wrong side of the law.
I set up a technique for this last time I prepped a playset, and it works pretty well for me. Here is how it goes:
First, I decide how many players I want. I like five: one Lifer as a well-rounded leader and four Artists as specialists in each area of expertise (in Burn Notice, Michael would be a Lifer and Fiona and Artist). I’ve also done it with different mixes, but I like this one.
Then I line up four columns but I don’t label the columns yet; I distribute top stat values (4 for Lifers and 5 for Artists) with as many sets as I have players. (I do this by hand in a ruled notebook, but you don’t want to see my handwriting…)