So on Saturday we had a bitter-sweet online gaming experience, with a game starting fantastically promising but Internet technology deciding to leave us in a ditch. We’re test-driving the “HK TPK” playset by Corey Reid, John Rogers, and Gareth-Michael Skarka for Jason Morningstar’s game Fiasco (Bully Pulpit Games). The game is intended to tell tales of things gone wrong, largely in the style of the Cohen Brothers’ movies; the playset simulates Hong Kong action movies.
We had five players spanning different continents and time zones, plus my husband Edmund acting as facilitator. We got our game set up and it started out as a convoluted generation-spanning tale of duty, regret, temptation and betrayal. Then one of the connections decided that Saturday night’s all right for fighting, and gave us the boot. We’ve rescheduled for next weekend, but in the mean time I thought I’d describe our movie’s beginning.
Maybe it all started in 1992, with the botched Kai Tak job. An entire Boeing 747 cargo of North Korean rocket-propelled grenades, bought from China and destined for sale in Libya, intercepted by a consortium of Triads and Yakuza interests. Tony got the the cargo, but shot a man he mistook for a cop. Alas, it was really his contact. In the scramble that followed, he stashed the cargo — but someone else found it and moved it. He needs to find it again to free himself from his obligation to the fearsome Madame Wu. Continue reading “Fiasco: HK TPK”