[Turning a setting idea into a game world for the Fate Accelerated Edition (FAE) role-playing game system: this is Post #2 in the series.]
Collaborative or GM-Driven?
Yesterday we talked about the Budayeen setting as seen in George Alec Effinger’s stories, and listed some other sources inspirations we’ll be using. Before I go any further, I should take a minute to discuss how my approach will fit with the game creation process described in Fate Core. Continue reading “Fate of the Budayeen: Establishing Foundations”