It’s Big Bad Con next weekend and I’m running a game that uses Rob Wieland‘s CAMELOT Trigger setting (published in Evil Hat Productions’ Fate Worlds, vol. 2: Worlds in Shadow), but using the Fate Accelerated Edition (FAE) system instead of the more detailed Fate Core.
I figure that for a convention, it makes sense to use the lightest rules possible. It also makes sense to have pre-generated characters in order to both save time and establish some party coherence, so I created six knights and their big mecha armour. I left the characters semi-finished so the players would be encouraged to add aspects and stunts, or even modify the existing ones.
You can download the draft version of the characters in PDF form: FAE Camelot Trigger characters. Feedback and help in improving them is appreciated!
If you’re interested, you can also read thoughts I posted a while ago about running convention games, and how preparation is different from a recurring game in an established group.
For a game report, see here: http://edplaysgames.wordpress.com/2013/10/08/big-bad-con-2013-day-1-camelot-trigger-peril-at-the-gate/