War of Ashes RPG: Manoeuvres, Continued

Following up on the post on manoeuvres from a few days ago, here is the illustrated version of what I’m thinking (go read the other post first or this one won’t make any sense).  Note that they have been rephrased in the captions, and example grid-based stunts are now each linked to a different approach—three are attacks, and three defenses.

Zathras is used to being beast of burden to other peoples’ needs. Very sad life. Probably have very sad death, but at least there is symmetry.

The Basic Manoeuvres

Push: When you run into melee by running 2 spaces and succeed in an attack, you can push the opponent back up one space at the end of your action, to any of the three spaces in your front arc. At your discretion, you can end in the same space or only the opponent can be pushed.

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