I picked up the PDF version of Jason Morningstar’s game Durance (Bully Pulpit Games) in a Bundle of Holding sale last month and I really like what I’ve read so far; here’s a review to give you an idea. Knowing how immensely popular the creation of playsets has been for another of Bully Pulpit Games, Fiasco, and given the similarities in how the two games are built, I was wondering whether anyone has looked at creating such add-ons, or even guidelines on who to create them.
Clearly, a Durance playset would require two parallel hierarchies, one overt and one occult, or some sort of equivalent. For example, it could be the pecking order among students and staff in a playset based on a school or college, although perhaps this example lacks opportunities for moving from one side of the ladder to the other. Maybe a better example would be hierarchies of witches and upright citizens in a playset based on the Salem’s witch trials.
Now I’m also thinking I’m sitting on a gold mine of starter material for such playsets: the series pitches for DramaSystem contained in Hillfolk and Blood on the Snow (Pelgrane Press). I think they would make it really easy to craft Durance playsets.
Has anyone seen or written anything on the topic?
Edit: Oh, cool, I found some demos of playing Durance from Tabletop Talk and Scott Durward.
Today’s topic is “Sign.” This is the marquee sign of the Paramount Theatre in Seattle, seen through the bus window as I passed it on my way back from work on a winter night.
The photo was taken with my trusty Holga toy camera.
Image by Sophie Lagacé 2005, licensed under CC BY-NC-SA 3.0.
This tale is late, but my writing time in the last quarter has been spent primarily on the War of Ashes RPG. Despite the lateness, I want to share this gaming experience because I think it may be useful to others. It’s on my mind because I’m wrapping up one of the last details for the draft of the War of Ashes RPG, the creation of short sample adventures.
When I was on Games On Demand duty at Big Bad Con in October, I had two options prepared: a FAE Muppet Show game or an octaNe game. Players sat down at my table, interested in trying Fate Accelerated Edition (FAE) for the first time but not too hot about the Muppets. Two were actually in the wrong age bracket, too young for the original Muppet Show and too old for the Disney re-launch; and one was my husband, who had recently played the Muppets game and had not played octaNe in a long time, so was ready for some post-apocalypse mayhem.
I wanted to give my players the game that would entertain them most, and somewhere in the back of my mind I had been making connections between the two systems; the spark went ZzzaPP! and I decided to run the game I had planned for octaNe but using the FAE system.
I’ve already talked about the game premise here: Eternal Earth-Bound Pets, USA contract employees, hired to retrieve the pets left behind by policy holders who were Raptured. The game writes itself! I had prepared an EEBP_brochure which I asked the players to fill; this would obviously be our adventure, the pets they had to save. The key points were these: Continue reading “Fate: A Tale of Conversion-on-the-Fly”