Do: Fate of the Flying Temple — Flying in soon!

Do-Fate-BannerI’m looking forward to running playtest games for Do: Fate of the Flying Temple. For those who are not familiar with the title, this is one of the final stretch goals from the incredibly successful Kickstarter funding campaign which Evil Hat Productions ran for Fate Core back in January 2013. The beta playtest document will be sent to playtesters in a few days, and I can’t wait.

Here is the official pitch for the game:

In Do: Fate of the Flying Temple, the Flying Temple has mysteriously drifted away from its home in the center of the sky. It’s up to the Pilgrims to explore the worlds of Do to uncover the mystery. Along the way, they must raise a young dragon left behind after the temple’s disappearance.

This game is intended to be friendly to family, kids, and new gamers without dumbing things down. Its inspirations include Avatar: The Last Airbender, The Little Prince, and How to Train Your Dragon. It will use the Fate Accelerated system and the setting from Daniel Solis’ lovely storytelling game, Do: Pilgrims of the Flying Temple.

In the latter, the players took the roles of Pilgrims of the Flying Temple sent to answer requests for help. I had the pleasure and pride of supplying one of the letters for the core book back in 2008 or so when it was being designed. I have played this game with many groups of children and they always seem to enjoy it very much, so expect the response to the Fate-based sequel to go well, and of course the Fate Accelerated system is solid.

I’ll report in a few days when I have my grubby mitts on a playtest copy. Thankfully, Evil Hat Productions believe in transparency and encourages playtesters to share their observations.

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