Edmund singed up for the beta playtest phase of the War of Ashes RPG for Evil Hat Productions. It’s curious and interesting to see someone else use the material without any input on my part (I’m staying hands-off.) he ran one via Skype last Monday and I listened in on part of the game; it sounded hilarious. Afterwards, he recapped it thus:
TONIGHT ON “THE GODS WHO LOVE TOO MUCH” the protagonists (Boegert an Elvorix rasta priest and Liekenen, a Kuld scholar) – both members of the Society of Stone, meet with their contact (“the old one”) at the Bigg Inn – an establishment soon to be overrun by rampaging Kuld and filled with desperate refugees, escaping soldiers, and naer-do-wells. The Old One gives them a task – to travel north to a long abandoned estate known as Grantham House, there to recover an ancient book called “How Things Work” before it can be devoured by the Kuldish horde.
Before they can embark on their assigned task, however, they are ambushed by strange Elvorix wearing dark cloaks to hide their glowing eyes. Neither of the protagonists are skilled fighters, but manage to escape on stolen Guldul. Likenein even manages to slay one of the attacking Elvorix, only to discover that the body is filled not with blood, but with ash. (also, it doesn’t taste very good).
Riding (very, very slowly) North the pair come to the lands of Grantham, where they discover that there is no life whatsoever, even in those things which appear alive. Boegert summons the power of his healing herb and goes on a vision quest, in which he sees a huge volcano explode and cover an island with ash, burying entire cities, from which rise creatures with glowing red eyes.
Tune in next week for installment 2 of THE GODS WHO LOVE TOO MUCH!
I get to join in a tabletop test this afternoon with a different group and different characters. Again, I didn’t get involved with game planning but I did create a sheet of paper minis I’m pleased with. I need to check with ZombieSmith whether I can share it publicly, though.
It’s interesting to hear the preliminary feedback and to notice things differently now that I am re-reading the draft. I’ve already made notes for a number of inconsistencies to fix, generated by our last-minutes system changes. A number of rules I’d been trying when I ran the alpha playtest were replaced, so this will likely feel quite different today.
Credits: Art © ZombieSmith 2013, used with permission.