Helping

The Death of the Hen: Chapterhead illustration

The Death of the Hen: Initial capitalnce upon a time last year, I took an online literature class on Fantasy and Science Fiction: The Human Mind, Our Modern World (it re-runs periodically and you might enjoy it too.) The first week’s reading assignment  was Wilhelm and Jacob Grimm’s Household Stories, and I ended up reading some Grimm stories I was less familiar—or even completely unfamiliar—with. As I mentioned last year, one particularly stuck with me, a short fable called The Death of the Hen.  Like a lot of fables it presents the amusing adventures of talking animals to present a moral lesson; but the lesson was not one I expected.

In short, it tells us that to be useful, help must be both timely and appropriate.  Help of the right kind withheld until the moment has passed is of no use; help given generously and promptly but of the wrong kind makes things worse.

  • In the tale, the brook and the bride’s withholding of help delay their assistance until it is too late to save the hen; the result is the right kind of help, but too late.  But the hen was already choking and so is no worse off – she would have died without the help, she dies with it as well.
  • The straw and coal’s help was well-intentioned and timely, but was of the wrong kind so it caused others to die who did not have to.
  • The stone’s help was timely and of the right kind, but all the other “helpers” – wolf, bear, stag, lion, and all the beasts in the wood – overwhelm the help which the stone can provide, and so all are lost.

This has popped back to mind several times since I read it thanks to real-life examples, most recently this weekend when a friend needed help from many of us. I felt angered that the fable was being re-told in real time (though I think our hen is actually doing fine since we had more stones than brooks, lions, and straws.)

The Death of the Hen: Chapter end illustration

War of Ashes RPG: Post-Playtest Editing

KuldThe beta playtest phase of the War of Ashes RPG ended ten days ago and we got a lot of great feedback. Since then, I had two meetings with Evil Hat Productions and ZombieSmith luminaries.

Vidaar StyrsikOn Monday night, I got together with project manager Sean Nittner and editor Karen Twelves, and we hashed out a tentative plan for changes to the text. Key points include clarifying and streamlining combat and magic rules, and reordering some sections for easier reference in play. You can see in the photo below how well prepared Sean was, with all the options on little index cards and looking just like a Fate game! The ones that are crossed out are options we eliminated after discussion.

On Thursday night, the three of us met again, this time with Chris Hanrahan, business manager and partner for Evil Hat, and Josh Qualtieri of ZombieSmith. We went over the proposed changes and we talked schedule, art, cover, format, Web extras, and more.

Both meeting were fantastically productive, brief (90 minutes each for a lot of material to cover), and fun, because those are great people. And now I’m spending my weekend addressing some of the resulting action items.

Meeting agenda, Nittner-style
Sean’s approach to writing a meeting agenda did wonders!

Credits:  Photo © Sean Nittner 2014 and art © ZombieSmith 2013, used with permission.

Spoiler-Filled Review and Musings: True Detective

I repeat: lots of SPOILERS here but I’ll place them after the cut.

"Time Is A Flat Circle," illustration by Ibrahim Moustapha, 2014Edmund and I just finished the first season of Cary Joji Fukunaga and Nic Pizzolatto’s True Detective; we’d saved it all because we had been told by friends that it was very good but the pace was slow. Since I end up having a hard time remembering who was what and what went on when this sort of show is stretched over many weeks, I wanted to watch it all over the course of a few nights.

I liked the visuals, the non-linear story-telling, the foreshadowing, the casting, the soundtrack, the editing, and the attention to detail. I always have a measure of trouble understanding some of the dialogue when thick Southern accents and mumbling are involved, but it wasn’t too bad.

I appreciated the references and influences in both the writing and the cinematography. I found it interesting that the show has sparked a good number of high-quality fan art homages, from classic illustration to tongue-in-cheek mash-ups.

On the down side, as with most shows of this type and especially on HBO, it fails to do more than squeak a pass on the Bechdel test when two little girls chatter to one another in one episode. There are relatively few female characters (except as dead bodies), and they are not all that important to the plot; they are there to cast light on the two male protagonists’ mindsets. And being an HBO series, there is plenty of gratuitous female nudity and sex workers.

That’s it for the non-spoiler section. Continue reading “Spoiler-Filled Review and Musings: True Detective”