RPG a Day: And from the forehead of Zeus…

31. Favourite non-RPG thing to come out of RPGing

These are only some of the friendships resulting of this hobby for me.  And the background picture is from the beach barbecue party kicking off the weekend of our wedding (also resulting of RPG connections) 19 years ago to the day.

Friends I made through gaming.

To anyone not included: I had to skip online-only friends, and I had to find photos; if I had more time and images ready, this thing would be a huge mosaic. But I’m considering doing just that when I can find the time, so if there is a photo you’d like me to use, please send it!


RPG a Day: Yes, they’re famous, but do they game?

30. Favourite RPG-playing celebrity

No contest: Dame Judi Dench playing D&D with Vin Diesel. That sentence contains so much awesome, it opens a portal to parallel universes every time it’s repeated aloud.



Dipping my toes in the digital pool

TengamiMy friends know I love, love, love tabletop games, but rarely play digital games.  For one thing, I have poor reflexes, speed, coordination, and dexterity, which cuts down entirely swaths of games; and I don’t get very excited with resource-management games.

I do, however, enjoy well-made mysteries and puzzle games, and sometimes even excel at them. I particularly enjoy the ones that have a narrative and some good graphics. Recently, I worked my way through the following, with great enjoyment:

Alchemy Mysteries: Prague Legends (Jet Dogs Studio): Not too hard on normal settings, perfect to while away a few hours and strike a good mix of challenge and brainlessness.  Some pixel-hunting and occasional glitches, but nothing terminal.  You can also play on advanced mode for more limited access to clues.

Tengami (Nyamyam): Beautiful and oddly relaxing, based on Japanese paper art.  Pretty quick to move through, but so pretty.

The Room and The Room 2 (Fireproof Games): Boxes within boxes which you have to open. Best balance of challenging versus feasible in the bunch.  Completely addictive, beautiful, logical. I can’t wait for No. 3.

Monument Valley (ustwo): The adventures of a princess on a quest in an Escher-inspired landscape. Sweet and clever, stylized art, a bit like Tengami.

I’m still working on the last three:

Last Voyage (Semidome): Visuals reminiscent of 2001: A Space Odyssey.  Very attractive but some puzzles require more reflexes than I have. Yes, they are minimal, but I’m just that clumsy.

The Guides (Kevin Bradford): A cryptography game? I have not figured out that one yet. It may be too smart for me.

DEVICE 6 (Simogo): Combination of puzzle and choose-your-own-adventure ebook. I loaded it but have not gotten very far because it’s hard on my eyes (it’s on my phone).

RPG a Day: Tell me sweet little things

29. Favourite RPG website/blog

FateSRD_400x400Two choices today.  First, the Fate RPG SRD site created by Randy Oest. It makes the centerpiece rule books Fate Core, Fate Accelerated and Fate System Toolkit available free of charge, in a well-organized, searchable, bookmarked, attractive form that is just as legible and useful on a computer monitor, tablet, or even smartphone. It even offers links to additional resources that shed some light on particular points of the system. When I’m looking for specific information in a hurry, I often turn to the Fate SRD site/app rather than the original books.

Second, Our Many Games, which is dedicated to help showcase tabletop and live role-playing games created by people of colour, women of all ethnicities, people with disabilities, trans folk, queer creators and other people from traditionally under-represented groups.  It offers game suggestions and quick-starter kits, and there are so many wonderful writers among the list of authors.




RPG a Day: Lo, these aeons ago…

BluePlanet28. Favourite RPG you no longer play

Blue Planet (Biohazard Games/Fantasy Flight Games/Capricious Games), I think.  I love the setting, and the version 2 system (2003) is nicely playable (the original 1997 version had a very different system that I can’t recommend.)  We tried launching campaigns several times but it’s difficult to find a group interested in aquatic adventures. Over a decade ago we played in a campaign that lasted only a few months, and both my husband and I greatly enjoyed it. I’d love to try again.



RPG a Day: Two great tastes that go together

27. Favourite idea for merging two games in one

I have to go back to my on-the-fly conversion of octaNe (Memento Mori Theatricks) to Fate Accelerated (Evil Hat Productions) at Big Bad Con 2013. It’s not a genre mashup but a system mashup, and it worked like a charm.


Character sheet: octaNe-to-FAE

RPG a Day: Inspiration is out there

CreativeProcessPieChart26. Favourite inspiration for your game

You could say my source is immersion. Whether creating a new character or planning to run a gain, I like to surround myself with sources of inspiration: music, books, movies, images, online sources, etc.. I browse the ‘Net for related materials, I scour my creaking bookshelves, I cook recipes from particular cultures, and so forth.


Credits: Image obtained from MurrayTheNut.com, used without permission, no copyright challenge intended.

RPG a Day: We can do that?

25. Favourite revolutionary game mechanic

OTE-1st-coverThree things.

  1. Free-form skills, as introduced by Over the Edge (Atlas Games). They changed the face of gaming for me, turning characters back into concepts, not the piles of numbers they had been reduced to by earlier RPGs.
  2. Character troubles and backgrounds as stories a player wants to pursue, not a source of of disadvantage points to min-max with. First encountered in 7th Sea (Alderac Entertainment Games).
  3. A range of success that includes No but…, Yes but…, and Yes and…, as first encountered in octaNe (Memento Mori Theatricks). In the long run, it  made a huge difference in my game-mastering.


RPG a Day: House ruling

24. Favourite house rule

benniesThe most beneficial house rule we’ve had, with the first edition of Savage Worlds (Pinnacle Entertainment Games), was that bennies couldn’t be traded in for experience points. Since then, two newer editions of the game (Explorer’s Edition and Deluxe Explorer’s Edition) have also gotten rid of the bennies-for-experience rule, which encouraged players to sit on stacks of chips instead of using them to propel the adventure forward, and it has been a good change. As a result, we tend to use similar house rules for other games that offer a chance to trade action points of some sort for character advancement.


Science Fiction and the Future

Now that the 2015 Hugo Awards have been awarded, it’s time for some reflections on the brouhaha, and what the voting numbers suggest.

Some Background

Hugo 2015I’m not going to recount the last six months’ worth of scheming, sniping, kvetching, and manoeuvering in the world of science fiction fandom.  So many prominent authors, fan contributors, organizers, and publishing professionals have chimed in—a simple search will generate massive hit returns; dozens, perhaps hundreds, of statements, tweets, articles, blog entries and comments were exchanged, leaving their marks. Highlights:

  • Miles Schneiderman’s recent overview on Yes! Magazine is as good a place as any to learn the core elements.
  • To understand the resulting slate of nominees, see Mike Glyer’s post on File 770.
  • Here is the official ballot after a few works were found ineligible and a couple of authors withdrew their works.
  • A quick overview and a longer explanation of how the voting works on the official Hugo Awards site.
  • The 2015 winners, as announced at last night’s ceremony.
  • The detailed voting results for 2015, as posted last night after the award ceremony.
  • A post-mortem by Amy Wallace on Wired Magazine.

The Awards Ceremony

I watched the award show live-streaming and was surprised that the high quality of the streamcast: hardly any technical glitches, except a couple of bandwidth hiccups at my end. This gave me a chance to appreciate the sterling job done by everyone at Sasquan and Worldcon. You can read Mike Glyer’s tally of the high points of the ceremony on File770.com.

I loved the hosts David Gerrold and Tananarive Due as well as the guests and presenters Connie Willis, Robert Silverberg, Linda Deneroff, Nina Horvath, Jim Wright, and a Dalek whose designation I sadly missed when it was given.  I loved the acceptance speeches, particularly those by Wesley Chu, Laura Mixon, Elizabeth Leggett, Julie Dillon; the crews of Galactic Suburbia podcast, Journey Planet, and Lightspeed Magazine; Ken Liu on behalf of Cixin Liu; and Pat Cadigan on behalf of Thomas Heuvelt.

I was personally delighted at the accolades, shout-outs, and awards for some of my favourites and even a few friends. I was moved by the tribute to those lost since last Worldcon, and I loved the genuine emotion, wit, respect, and camaraderie displayed.  This ceremony was a whole lot more fun to watch than the typical Hollywood-produced award shows: professional, yet human.


Let’s not play coy: yes, the voting was heavily politicized this year. The Sad Puppies and Rabid Puppies’ slates were completely snubbed by fans. In fact, review of the statistics released after the show reveals that it was not even close. In just about every category except the cross-media awards (dramatic presentations, etc.), “No Award” ranked higher than any candidates from the SP/RP slates, even the poor nominees who had done nothing to associate themselves with that faction.  Of course politics were involved. Politics were precisely what the Puppies brought to the party by stacking slates of candidates.

There is a lot of discussion right now of what this all means for the future of the awards: more slate voting? New voting rules? New award categories? And so forth. But I’m much more interested in the wider picture of geekdom and even society at large that is emerging. Here are the conclusions I draw from the 2015 Hugo Awards.

1. The Geek Mind is Opening. I’ve been closely following several intersecting fandoms and geek communities over the last 35 years: science fiction and fantasy but also comic books, media, and tabletop games; freethought, atheism, and humanism; science, technology, engineering and mathematics (STEM) fields.  Not coincidentally, this also led to renewed interest on my part for feminism, intersectional activism, and social justice. Yup.

I’ve touched before on the changes I’m seeing; resistance to diversity (shouting down, gaslighting, ghosting, stalking, doxxing, SWATting, and so on) is becoming more vocal and aggressive as it’s becoming more isolated.  As many said yesterday, science fiction has proven that it looks towards the future.  This means that the ride ahead will continue being bumpy, but its eventual outcome is in clear sight.

2. Allies Matter. We would not have seen the numbers we saw last night, we wouldn’t get the push-back against Gamer Gate, if not for male allies, white allies, straight allies, cis allies, currently non-disabled allies, and just plain I’ll-stand-with-you-for-fairness allies.  Yes, everyone fighting against discrimination, isms, exclusion and various barriers knows that allies are precious and to be valued.

So if you count your self as an ally but every once in a while feel a knee-jerk reaction need to say things like “Not all men,” “Not all white people,”, “All lives matter,” be reassured: you don’t need to. Your help is vital and effective; we know and appreciate it. If you feel you need to distance yourself from something ugly, do it through your acts, not by whinging. When you act as an ally, you can count this as your victories. And when you act like a privileged git by making it all about you, you’re not acting as an ally, and you’re left only with a sense of unease, resentment, and guilt.

3. Desperation Makes for Allies Among Opponents Too. We’ve seen the weird aggregation of MRAs, Gamer Gate, 8Chan, Internet scammers, right-leaning celebrities, propaganda outlets like Breitbart, and more, united not because of their interest in things geeky, but because of their common dislike for diversity. I have no doubt that this trend will continue and it should be watched closely, as it provides for unexpected escalations.

4. Pick Your Battle Ground and Approach Carefully.  For example, if you are angry that a fandom doesn’t pick your books often enough for awards, proclaiming that you don’t care about them, you’re not one of them, and you don’t need their silly award BUT you’ll rig things so you can win just to show them, is not only immature, it’s just not a winning strategy.  And if you’re going to compound this by calling those you disagree “Social Justice Warriors” as if it was a slur, maybe you don’t want to make your big stand when showdown is just a few driving hours from the West Coast’s vast strategic reserves of proud SJWs.