At the role-playing game table, women are often in the majority and rarely represent less than 40% of the group. My husband has often found himself the only man at the table.
On my long work commute on public transit, women represent approximately 60% of the riders, and most of them are gaming on a phone or tablet to pass the time. I often see well-dressed business women killing aliens, zombies or orcs on the way to work—but even more often from work…
(Because at works, it often sucks. My company, for example: the only way to get promoted is to be an old white man. I have seen many a young woman give up on the degrees she had earned and the tech career she had worked for to go do something else where it was easier to pay the bills.)
I guess this is also a good time to thank some of the wonderful people—of all genders—in the gaming hobby and other geeky pursuits that have worked hard to promote diversity in all forms. Thank you, my many friends, for opening publishing, conventions, game design, etc. to become more like the diverse world I see around me and less like a gated community.
Credits: The image of the New Woman is from the wonderful Kate Beaton, of Hark! A Vagrant fame.