Trigger warning: Online harassment in the tabletop role-playing community.
Three-month check-in
In late July, Mark Diaz Truman posted a reflection on his company blog (Magpie Games) about a perceived conflict in tabletop role-playing sub-communities, followed by a FAQ a few days later. I gave my own opinion back then when Mark asked, in response to my disagreement:
I’d also encourage us all (including me) to look at the effects 3 mo, 6 mo, and a year down the road.
It’s time to check in on the effects of the post after three months. Mark concluded his posts with:
I want to inspire conversation and self-reflection, and I believe that people have engaged in productive discussions both online and offline as a result of the post.
If you have been following the various conversations that Mark’s thoughts sparked, if you have some familiarity with the tabletop role-playing community and particularly with the subsets Mark focused on, OSR and story games, what if anything did you observe? For example:
- Do you feel this has affected the way you post? If so, how?
- Are any voices more frequently heard since these posts? Or less frequently?
- Has the tone of community influencers changed in any relevant way?
- Have certain frequent or prominent discussions changed in tone, style, or frequency?
If you can cite data, like Jessica Price and Jason Corley did last time, extra special thanks.
Credits: Illustration is called “Depression Hurts“, by Inkin Oddity; released under Creative Commons Attribution-No Derivative Works 3.0 License.