All right, let’s roll up our pant cuffs and put on our rubber boots, we’re going wading in last year’s sludge.
Last year, Mark Diaz Truman posted a reflection on his company blog (Magpie Games) regarding perceived abuse between two sub-communities of gaming, focusing respectively on OSR and story games. A few days later, Mark followed up with a FAQ explaining his position in more detail.
At the time I posted my reactions to these, to the damage that resulted, and to the separate answer Mark had given me. The thing that made me blow my top at the time was this:
I’d love to talk with you more about how this is playing out Sophie. I’d also encourage us all (including me) to look at the effects 3 mo, 6 mo, and a year down the road. This week has been hard, but I believe that many of the conversations I’ve seen have the potential to blossom into something productive. That said, I hear you! And I’m eager to discuss more and listen more.
What angered me was that people who had been hurt by Mark’s posts were essentially told: “Wait another three to twelve months, maybe something good will come out of it and make the harassment your received worth my while.” Continue reading “Two Minutes’ Reflection”→
Hey, it’s that time once again! Thanks to an initiative launched by David Chapman, for the fourth year in a row August is #RPGaDay in the Google+ circles I follow and on Facebook. How it works: every day throughout August you get a writing prompt related to roleplaying games.
It’s a good way to share what we love about our hobby rather than kvetching about geek world annoyances, and an encouragement to write more often for bloggers and authors who can use the practice.
For me, the secret to completing this challenge is to write several entries in advance. On previous years I drafted them directly on Google+ (2014) or in WordPress (2015 and 2016). But this year I had an idea: since I was just talking about how useful Scrivener is, resulting in a number of questions on the software’s features and how to use it, I thought I would write my drafts in Scrivener. This will allow me to plan and compare entries more easily.
More importantly, though, this will allow me to share this mini project. I set up a Scrivener project with 31 sections showing each day’s prompt, and I added the graphic version of the prompts and a list of useful links in the Research folder.
A zipped version is located on Google Drive, feel free to use it. You can see I jotted down quick ideas onto the index cards; I could have removed them from the version I’m sharing, but I thought they would serve as examples of how I use Scrivener in planning my writing. I hope this will encourage people to participate in #RPGaDay2017 and/or try Scrivener.
I expect this little project will result in 6,000 to 12,000 words for me throughout August.
A few years ago I reviewed Robert Bohl’s role-playing game Misspent Youth. Well, two exciting things are happening with that game right now.
The Revolution Will Be Televised
First, it was demo’ed by Wil Wheaton on his show Tabletop (Geek & Sundry channel on YouTube), with geek blogger / vlogger / podcaster / actress Amy Dallen (Geek & Sundry, Future Girl, Nerdy But Flirty), and comic book writers Kelly Sue DeConnick (Bitch Planet, Captain Marvel, Pretty Deadly), and Matt Fraction (The Invincible Iron Man, The Immortal Iron Fist, Casanova).
This demo provide a very good impression of what the game is like. I recommend viewing the episodes in the following order:
Part 1 for the first three minutes and 15 seconds or so, in order to get the introduction.
The entirety of Part 0 for the full setting and character creation.
Second exciting happening: A revised edition and a supplement full of new playsets, ideas, and art are being released soon, and the Kickstarter funding campaign is under way.
The new edition will be published through Burning Wheel Headquarters. The development team comprises writer and creative director Robert Bohl, book designer Joshua A.C. Newman, lead artist Jennifer Rodgers, editor Adam Dray, and publisher Luke Crane.
Contributing authors include some fantastic people:
I wrote War of Ashes: Fate of Agaptus on LibreOffice and it worked well enough, but by the time the manuscript got to about the 50% mark, it started being a real chore to revise and restructure. By the time I finished, it was 221 pages that we were passing back and forth between writer and editor to handle in LibreOffice and MS Word, and it was rather unwieldy.
Towards the end of the process I downloaded Scrivener but I was too far along to try converting the document. However, when I worked on the Open Content materials from War of Ashes later on, I tested a variety of more advanced writing tools (mostly distraction-free editors and LaTeX-based power tools), with the most promising being LyX and Scrivener.
In the end I decided that Scrivener was a good option for me. It was powerful, flexible, inexpensive, multi-platform, easy to learn thanks to its great tutorials and manuals, and supported by a vibrant community.
When I say inexpensive… The macOS, Windows, and iOS versions go for $40, just enough to cover minor support costs, and you can download a free trial version. The Linux version (that’s the one I use) is free because it’s unofficial but the user community is very helpful, and I ended up sending my $40 as a donation because it was worth every penny.
It has so many features and so much flexibility to work the way you want. I use it right from the planning stage to create my structure and outline, and to gather my writing resources: publisher’s guidelines, references, examples, cheat sheets, lists of names, notes I jotted down, etc.
I use its metadata features to add notes to each section such as keywords, actions needed (“Write examples of play,”) references cited (“Top Secret, TSR, 1980,”) status (“first draft”), or who will be a collaborating author on this section.
I have Scrivener set up to save the draft in my working folder and create a backup on Dropbox, in addition to using iDrive for my regular computer backup. On top of that, every time I stop working for the night or reach a significant milestone, I compile an export version of my draft in .docx format and post it for my publishers on Google Drive so they can follow my progress, and have a work product in hand if anything happened to me.
But I kind of got used to its ease, and I forgot what an improvement it was! Except that when I stopped to take stock of my progress tonight, I looked at the page count and realized what a chore the current drafts would be to handle on a basic word processor. In addition, I had reworked several individual sections of the Tianxia Rules Companion this weekend and instead of being a major hassle to locate the sections to edit in the middle of a manuscript, it was a breeze. So I just had to say a word for useful software!