Ahoy, Matey! She’s a Witch!

I was just talking about Tortuga 1667 and Salem 1692 a couple of days ago. And they arrived with today’s mail! Here are some unboxing photos.

Tortuga 1667

Salem 1692

RPG a Day: Anticipation

31. What’s an awesome thing you anticipate for gaming in 2018?

I usually have no idea what’s going to be most amazing in gaming that year until I stumble on it. That’s OK, I enjoy the surprise. But even as I realize that the best part of my gaming experiences will continue to surprise me, there are a few things I look forward to.

First, a passel of projects I’m managing for Evil Hat Productions will likely hit the shelves in 2018 (fingers crossed.) I have high hopes for several of the new Fate Toolkits, and a few gems I can’t wait for you to see.

Second, I really look forward to Cam Banks’ Cortex Prime (Magic Vacuum Design Studio). I especially hope that it will have tools to lighten the game-master’s load and make it easier to improvise in response to players’ actions.

Finally, I have been keeping an eye on Nahual, Miguel Angel Espinoza and Edgar Clément’s upcoming game Powered by the Apocalypse. Nahual is a Mexican role-playing game set on the universe created by comic book artist Clément, started in the graphic novel Operación Bolivar. I really hope we can see its release in 2018.

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RPG a Day: Mashups

30. What is an RPG genre-mashup you really enjoyed?

Today’s question was “What is an RPG genre-mashup you would most like to see?” but I rephrased it to my liking so I would have an excuse to mention a few of my favourites.

  • Godlike (Hobgoblynn Press): World War II + gritty superheroes.
  • Motobushido (Alliterated Games): Post-apocalyptic biker gangs + ronin code of honour.
  • Roma Imperious (HinterWelt Enterprises): Victorious Roman Empire + magic.
  • Threadbare RPG (Stephanie Bryant): Toys + punk aesthetics + brokenness.
  • TORG: All the genres, colliding.
  • X-Crawl (Pandahead Publishing/Goodman Games): Dungeon-crawling as a televised extreme sporting event.

#RPGaDay2017

Big Bad Con games – Expanded

An updated version of my game offerings for Big Bad Con, October 13-15. Let’s see if you can guess what my theme is…

Scheduled Events

Alas for the Awful Sea

A role-playing game created by Australians Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, thanks to a successful Kickstarter funding campaign.

The premise: It’s the 19th century and unnatural storms forced your vessel to seek refuge in a poor, troubled little coastal town. Expect intrigue, desperation, betrayal, and supernatural mysteries. The game system is a mean, unforgiving, stripped-down Powered by the Apocalypse.

You can see my game blurb in the schedule  here.

Tortuga 1667

Another successful Kickstarter baby, a card/board game created by Travis and Holly Hancock at Facade Games.

The premise: Two pirate ships, one Spanish galleon, and Tortuga Island between them. Treasure, mutineers, and divided loyalties. Up to nine players vie for the gold amid shifting alliances and tides in this social deduction game.

You can see my game blurb in the schedule here.

Salem 1692

Another social deduction card game from Travis and Holly Hancock at Facade Games. Because the Tortuga 1667 Kickstarter campaign was so successful, Facade games was able to launch a new printing of this game that has already been a success in the last couple of years.

The premise: Up to 12 people play witch hunters and inhabitants of Salem, Massachusetts, who must find the witches before being accused themselves! Much fun, paranoia, and religious extremism will be had by all.

You can see my game blurb in the schedule here.

Games On Demand

To the Temple of Doom! To Defeat the Ancient Evil!

A no-prep, mini-roleplaying game by Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, which they offer free for download.

I submitted this as part of the line-up I want to offer at Games on Demand. Participating game-masters each offer a choice of two or more games for walk-in players, typically run in two-hour time blocks.

The premise: Play archaeologists portrayed in the vein of action movies like the Indiana  Jones series, The Mummy, etc. An ancient evil stirs, waking deep within the bowels of an untouched temple.  An evil that will end the world as we know it. Only you and your fellow archeologists can examine the clues, unravel the mysteries, and uncover the method to subdue this terrible threat.  It’s reportedly very rare to finish a game without a few characters dead or at least cursed…

Loose Threads: A Fate World of Adventure

A lovely adventure for Fate Core by Tara Zuber, published by Evil Hat Productions. I was lucky enough to try it when Tara playtested it and I greatly enjoyed it. Now I’m offering it for Games on Demand.

The premise: You play a secondary character from a fairy tale, one that was forgotten by the heroes of the tale but has since managed to make a life for themselves helping others avoid being the collateral damage of a happy ending.  You and the rest of your Company break curses, retrieve stolen keepsakes and lost children, and chase ogres away.

The Quiet Year

A meditative, map-based story game by Avery Alder (Buried Without Ceremony).

The premise: You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.

At the Stroke of Midnight

In 2015, Meguey created a series of eight seasonal wishing and fortune-telling games to see her patrons through the year; this was the final game in the series. It seems like a good subject for October!

The premise: The sun sinks in the sky, bringing long shadows and a wisp of cool air. In a handful of hours it will be midnight. The veil between the world of the living and the world of the dead is growing thinner with each passing moment. At midnight it will open, and those who are able to stand unshaken before the Beloved Dead will be allowed a boon. You and your friends set out for the graveyard, each eager to meet the Beloved Dead and ask a favor from those who have gone before.

The game is played with dice and looking for patterns, Yahtzee-style, that will allow you to influence the story.

 

 

RPG a Day: Kickstarters

29. What’s an RPG Kickstarter you have backed that was very well run?

Uh, I don’t know how qualified I am to say when a Kickstarter campaign is well run or not. After a few bad experiences at the beginning, most of the campaigns I have backed have delivered the products they promised. KS saw fit to label me a “super backer”, which clearly means that I spend too much on new games, so I’m guessing that as long as backers pay a little attention to what they sign up for, they will rarely be disappointed.

That said, yes, Evil Hat Productions has been the tightest, promptest to deliver on my list. Atlas Games, Vigilance Press, Modiphius, Pelgrane Press, Green Ronin Publishing, and Magpie Games have also run solid campaigns and fully delivered on promises.

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RPG a Day: Quotables

28. What’s a film or series used as a frequent source of quotes in your group?

We treasure bad puns over quotes, still, everything geeky is a source of quotes with us. The touchstones, of course: Monty Python’s Flying Circus, The Holy Grail, and Life of Brian; Firefly, Babylon 5Star Wars, Star Trek, The Lord of the Rings, Doctor Who; The Simpsons and occasionally South Park; and of course old games.

  • “I will hit him to kingdom high, kingdom there!”
  • “Meet me on the bridge at midnight.” “IT’S A TRAP!!!”
  • “You see an altar surrounded with burning brassieres…”
  • “I sap him.” “You—what? Why?” “He looked like a traitor.”
  • “Oompa loompa ompa dee dall, I think I’m going to smack into that…”
  • “I am DIMENSION MAN Man Man man…” (reverb effect)
  • “You dare mock our customs?” “No, just you personally.”
  • “Ronin sense… tingling! Magistrates in trouble!”
  • “I hate space.”

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RPG a Day: The Essentials

27. What are your essential tools for good gaming?

At the root, the only essential elements for me to have a good game are a few friends who want to play “pretend” together and for approximately the same types of stories, rules, or experiences.

Then again, we all love our toys, tricks, and hacks.

I have mentioned before some of the things I always bring with me to a game convention, particularly my beloved All Rolled Up filled with pens, index cards and dice, dry-erase media such as my Noteboard, and a variety of card decks as oracles and visual inspiration. I also carry a blank book to take game notes and sketch scenes, and lists of names to draw from for new characters.

And here is another one I keep mentioning, but there is always one new reader who may find it useful: Robin’s Laws of Good Game Mastering, by Robin D. Laws (Steve Jackson Games), an excellent, easily read, and inexpensive primer for new GMs.

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RPG a Day: Resourceful

26. What’s an RPG item that provides awesomely useful resources?

There are so many games that provide wonderful resources, whether it’s game-mastering advice, bibliographies, play aids, online content, or a vibrant support community. It’s hard to pick just one, but I will go with Fiasco because there are now so many playsets you can enjoy, both official and fan-made, that you can now use the framework to do much more that its original mission. Few people are availing themselves of of it for continuing series, I should write something on that one of these days! but in the mean time, you have so many worlds to pick from…

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RPG a Day: Thank You!

25. What is an awesome way to thank your GM?

The best way I can think to thank your GM is too tell them what you love about the game they ran for you. For example:

Edmund, I loved that you put so much work into your “Land of Ten Thousand Gods” hack for Dungeon World to make sure it would feel true to both its topic and its system. Also, I love when you do voices.

Steve, I love how you craft your episodes of The One Ring to make sure they fit within letter and spirit of the setting, without resorting to railroading.

Alan, I loved the custom moves you had created for your episodes of Night Witches, and the way they propelled the story.

Christine, I loved the fun setup for that game of Marvel Heroic Roleplay, and how you storified the die roll results—even when poor M.O.D.O.K. botched so badly.

Fish, I love the gentle pace of your Golden Sky Stories episodes, and the cute surprises you come up with.

J, I love how you let us meander through your Castle Falkenstein adventures and do things in any order, even skipping parts of them if we come up with a good idea for solving them.

Mark W, I love how you seem so delighted whenever your your players do wacky things you had not planned for.

Laura, I love how you keep looking at both new games and semi-neglected older ones and bringing them to the game table for us to enjoy.

#RPGaDay2017

Post-cancer update: Heart and Mind

I had a check-in with my oncologist yesterday morning and she continues to be happy with my progress.

At our last meeting in July she switched me from tamoxifen (which works by blocking estrogen from binding to receptors in the breast) to Arimidex (which limits the production of estrogen altogether.) Tamoxifen is known to be an additional risk factor for blood clots and for uterine cancer, while Arimidex increases risks of osteoporosis and muscle and joint pain. In light of my pulmonary embolisms last February, my doctor (and I) felt the risk trade-off was logical.

I’m staying on Coumadin until and unless I become more physically active on a steady basis, at which point I could be switched to low-dose aspirine instead.

I will get my final MUGA heart scan in three weeks, and since all previous ones have been satisfactory, I don’t expect bad news. I will also be getting an MRI this fall, which will keep alternating with mammograms every six months for the foreseeable future (one of each a year.) That’s because of the dodgy genetic profile that suggest increased risk.

So no cancer-related health problems right now, and side effects are being monitored. I feel well cared-for, as usual.  Continue reading “Post-cancer update: Heart and Mind”