27. What are your essential tools for good gaming?
At the root, the only essential elements for me to have a good game are a few friends who want to play “pretend” together and for approximately the same types of stories, rules, or experiences.
Then again, we all love our toys, tricks, and hacks.
I have mentioned before some of the things I always bring with me to a game convention, particularly my beloved All Rolled Up filled with pens, index cards and dice, dry-erase media such as my Noteboard, and a variety of card decks as oracles and visual inspiration. I also carry a blank book to take game notes and sketch scenes, and lists of names to draw from for new characters.
And here is another one I keep mentioning, but there is always one new reader who may find it useful: Robin’s Laws of Good Game Mastering, by Robin D. Laws (Steve Jackson Games), an excellent, easily read, and inexpensive primer for new GMs.