Big Bad Con is the best! – Part 3

Program, badge, buttons

Sunday Supers

(This is my continued recap of my weekend at Big Bad Con.)

I had once again gone to bed well after midnight and thinking about what my husband Edmund had to miss by going home to give the cats their medication every night. He was running the second instance of “The League of Extraordinary Felines: 1954” in the morning, but I had signed up for a different game because I thought Edmund’s scenario was the same one I had played two or three times.

I knew Edmund was hoping to see me in his game, I knew  I was going to have fun playing a cat again, so I used the online to cancel my signup for the other game (which really sounded awesome, by the way, but that’s Big Bad Con for you: too many awesome games.) I was really glad that, thanks to the online system, the GM would know I had dropped and someone else would be able to sign up to take my spot.

I got up even blurrier than the morning before—where is the gamer resilience of yesteryear?—but I packed my bags for later checkout and went to Starbucks to grab coffee since a 20-oz Starbucks latte was only 35¢ more than a 12-oz. drip coffee downstairs! To be virtuous, I also got us some fruit salads for breakfast, then made my way to the game room.

“The League of Extraordinary Felines: 1854” was a new adventure featuring last year’s characters, using the Mutants & Masterminds 3rd. ed. system (Green Ronin Publishing.) Our group was composed of Kendra, playing Pluto, master of the mystical arts; Sarah, playing Dinah the fairy cat; Christine (not the same Christine as Saturday) playing Ta Miu the master of eternal life and time; Xander, playing Mr. Twitchett the gadgeteer and tinkerer; and me, playing Growltiger the brick.

It’s the fourth time Edmund runs this setup at a convention and so far, no one has ever signed up because of the system; at best, people remember playing it at some point, but all say that they signed up because they wanted to play a cat! As usual, we had a lot of fun. We investigated murder most foul, faced giant Sumatra rats, then confronted the immense Ratzilla! Growltiger was formidable against minion rats, and Ratzilla was defeated thanks to the combined cleverness of Mr. Twitchett and the rest of the team.

After the cat game we grabbed a couple of burgers and fries from the hotel restaurant (they are quite good and I nominate this as the best value for the dollar on the menu), and headed for the last game of the weekend. Edmund and our friend Adi were signed up but I had been unable to snag a spot in time. I was hoping to crash the game, but I saw mid-morning that one player had just dropped so I immediately contacted the host! So that’s another thumbs-up for all-online signups.

 

Witch: The Road to Lindisfarne

The game was Witch: The Road to Lindisfarne (Pompey Crew Design), a GM-less story game where a witch convicted of bringing the plague is taken to the Holy Island of Lindisfarne, where a harsh ritual will be performed to cleanse her.

Our party included all six characters in the playset: our host Gretchen Burneko as Ham the Romani guide; Justin as the demanding Sir Hayden; Edmund as the somber Sir Thorne; Alyssa as Brother Armand, wrestling with his faith and conscience; Adi as the witch; and me as Berrick, Sir Hayden’s squire (yes, I kept thinking “Baldrick.”)

It was an intense game and everyone gave great role-playing performances, particularly Adi who was a most splendid, unsettling, and heart-wrenching witch.

The game and the weekend were over all too soon; we said our goodbyes and headed home, tired but pleased with our time at Big Bad Con.

Big Bad Con is the best! – Part 2

(This is my continued recap of my weekend at Big Bad Con.)

Saturday Switcheroo

I woke up and showered groggily. Edmund got to the hotel to set up for the first instance of his Mutants & Masterminds game, “The League of Extraordinary Felines – 1854.” I went to get us coffee at the ad-hoc counter near the Big Bad Con registration desk ($4.00 for drip coffee… I know BBC offers free coffee but I was too groggy to find it!) and new buttons for completing playbooks in Big Bad World.

After taking his coffee and button to Edmund, I went to the Teens Room where my friend Christine’ Marvel Heroic Roleplaying game was scheduled. I so wanted to play this game! the premise was awesome: set after the events of Captain America: Civil War, you are trying to break the Avengers from their cells on the Raft, the mobile supermax prison. And Christine is a great GM. But unfortunately, she only had two players show up and that was just too few for the adventure to work.

Christine and I decided to go pick up boarding passes for Games on Demand, so we could at least play together. We ended up in Brian Williams’ game of Juggernaut (Bully Pulpit Games.) Brian played the bureaucratic Mr. Brasseau, Aaron was the visionary Dr. Takahashi, Ian play the detached Dr. Dörflinger, Tom played the shadowy Simms, Christine played the earnest Dr. Chandrakar, and I was the results-minded Major Van Der Meer. And of course Juggernaut was always right.

Christine and I met with folk, including my husband Edmund, Christine’s husband Alan, and our friend Adi, when we took a break for lunch. We were hurrying to get back to Games on Demand for the next time block and restaurant service was slow. Amidst the hustle and bustle thanks to the large number of people trying to sign up for GoD, we were unable to get Adi, Christine, Edmund, and I seated at the same game. Christine and Edmund decided to go home (Christine to her adorable three-year-old, Edmund to our elderly cats), and Adi and I landed in a game of Dungeon World (Sage Kobold Productions.)

Our party was composed of Simon, playing Thalian the elven fighter; Adi, playing Kaylin Moravis the elven ranger; William, playing Jez the vulpine (kitsune– or anthropomorphic fox-like) bard; [Name Withheld], playing Rikrakrok the gnome wizard; and me, playing Lynniel Bonebreaker the barbarian.

The game was run by Arthur Berman, a first-time visitor to Big Bad Con. I thought he was a great GM: considerate, clear, smart, quick to think on his feet, and well-versed about his game. I hope he will come back to Big Bad Con! He had a a difficult player to deal with but handled it well. [Name Withheld] was creative and enthusiastic but turned out to be uninterested in listening to anyone but himself. He did not play well with others.

[Name Withheld], this note is for you: I know this was your first time playing a game Powered by the Apocalypse, and I also suspect you’re pretty young (but I’m not good at guessing age.) You are smart and have a lot of fun ideas, and I hope you soon learn to listen to other people around the table—and not just in games, either. You will have much more fun and make friends when you start bouncing these ideas with others, and make others shine in the game as much you want to shine yourself.

In the mean time, my barbarian ended collapsing the cursed temple onto Rikrakrok the gnome wizard’s head and mine, rather than let its mojo fall into an enemy’s hands. I met Death and was turned into a paladin of Order!

After the game I said goodbye to Adi, who was going to have dinner with her husband and adorable kid, and went to my room for a nap before the game I was running from 8pm to midnight. I ordered room service so I could get dinner while reviewing my game notes.

Then I went to the scheduled room and ran Alas for the Awful Sea (Storybrewers Roleplaying) for three wonderful players: Manuel, who played Luther the old sea dog; Jacob, who played Captain Zacharias Nielsen; and Ariel, who played Mrs. Pleasance Houston, a merchant. I will post a detailed game summary later, but in short the game went well; I had a blast and I think the players enjoyed it too.

Tomorrow: Sunday Supers!

Big Bad Con is the best! – Part 1

A recap of my time at Big Bad Con this weekend.

Friday Frenzy

As staff, I had spent much time earlier in the week seeing to last-minute changes, especially finding replacement game masters willing to run replacement games for cancelled events, as well as preparing the games I was scheduled to run and assembling stuff to bring. On Friday morning I had planned to finish packing my bags and, with my husband, heading over to the convention hotel in Walnut Creek as early as possible.

Because of the California wildfires on top of the usual complement of inevitable but sad surprises for a number of people (illnesses, financial disasters, etc.), we had another wave of GM cancellations on Friday morning, so I scrambled to  notify players and fill a few last replacement games, but I am sorry to say I was not able to get to the ones that came in after 10:30am. Edmund and I scrambled to finish packing, grab sandwiches we ate on the road, and get to the convention for noon. I was stressed and tired and afraid I had forgotten some important task.

But walking in meant immediately running into a lot of wonderful people, most of which I see only online and at game conventions. Everyone looked excited and happy. I felt welcomed, reassured. While I checked in at the front desk, Edmund got our badges at Registration. The staff of the Walnut Creek Marriott had our room ready so we dropped our luggage and headed for our shift as Games on Demand GMs.

Of the four 2-hour games I offered, we ended up playing Tara Zuber’s Fate World Loose Threads for the whole time. I will recap the game in a separate post, but it was tons of fun.

We grabbed some dinner from the hotel restaurant’s buffet, chilling with friends, then Edmund had to leave. Normally, one of us would have made the round-trip home (45 minutes each way) to feed the cats once a day. Unfortunately, one of our cats (Ubaid the Destroyer of Stuff) was diagnosed with thyroid disorder a couple of weeks before, following quick and substantial weight loss. He’s now on methimazole every 12 hours and we’re trying to get him to gain weight. It made more sense to go home at night, and return in the morning. Since I was on staff, Edmund volunteered to do the daily round-trip and ended up missing much of the convention, which was a real shame. When Ubaid’s condition is stabilized, this will hopefully not be needed anymore.

After dinner, I played in Tracy Barnett’s first playtest of very early concepts for Fate of Karthun (part of the stretch goals for Karthun: Lands of Conflict.) We had a full table, six players. We were sent by the Underwatch of Narhal to investigate the theft of the Black Cabinet! I played Kistkatsa, a Lizardfolk bard who reminded me of my beloved T’skrang bard in Earthdawn. I enjoyed the character’s combination of flamboyance and powerful support for other party members.

The key thing in Karthun is that there is no such thing as a small adventure. Even when things start as small as retrieving a stolen piece of furniture, things are guaranteed to become epic—next thing you know, you find yourself sealing a breech between universes! Thank you to Tracy, Jim, Oscar, Eric, Tom and Yann for a fun evening with great roleplay.

It was double fun for me, since I’m also the Evil Hat project manager for the creation of this GM guide. It’s always exciting to see a project take shape. [Note: Karthun is Brian Patterson’s brainchild, used in his webcomic d20 Monkey.]

I crawled to bed after midnight, trying to figure out why I had all these aches after merely sitting at a table to game most of the day.

Tomorrow: Saturday Switcheroo!