12 RPGs for the 12th Month: Future Imperfect

Paul Mitchener came up with a new writing challenge on role-playing games called “12 RPGs for the 12th Month” (see the full list of questions here.)

Question 9: 17th to 18th December

You’re planning to run some science fiction, in a setting of your choice. Is there any particular technology you want to include because the possibilities intrigue you. Is there any standard piece of “future technology” you’d rather leave out?

Ah, another fun question.

Let’s start by narrowing it to subgenre, since the scifi genre is so vast. While I enjoy cyberpunk, space opera, time travel, post-apocalypse, planetary romance, and fighting dystopian futures, I particularly love space exploration adventures with a realistic feel.

They don’t have to be excruciatingly accurate to the latest scientific journals, but I like when you feel the danger and the fragility of human life in the blackness of space, the sense that everyone aboard has to pull their weight for the ship to survive the voyage. I particularly like keeping things at the scale of colonization of the Solar System.

That means no FTL drives, and the only artificial gravity comes from rotation or acceleration. No light sabers, no replicators (except 3D printing), no teleportation.

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