Play and Review: Alas for the Awful Sea

I finally ran Alas for the Awful Sea (Storybrewers Roleplaying) at Big Bad Con. This is a game Powered by the Apocalypse, built to tell dramatic tales about the characters’ needs, feelings, and conflicts; it’s set in poor coastal villages of the British Isles during the 19th Century and includes elements of history, legend, and supernatural.

Created by Australian game designers Hayley Gordon and Veronica “Vee” Hendro, the game was funded through a successful Kickstarter campaign back in February 2017. I was really excited about the focused theme, the promise of a streamlined approach to PbtA, and the team of women and non-binary people putting together the main book and the digital stretch goals. Besides, I don’t have very many Australian role-playing games (I can’t think of anything except Hunter Planet right now…)

They delivered right when promised and this beautiful book arrived in time for me to prep a game for Big Bad Con. It fit well, since I had decided to run only games made by women and non-binary people.

So here is a description of how I prepare the adventure, how it turned out in play, and finally a review of the game itself.

Whaler hove down for repairs

Continue reading “Play and Review: Alas for the Awful Sea”

My 2017 in gaming

Nerdling time!

Despite having somewhat fewer health problems in 2017 than the previous year, the number of different games was down to only 44, from 62 in in 2015 and 47 in 2016.

The primary difference was in fewer different tactical and strategic games (board, card, and miniatures games), from 30 and 26 in previous years to 18 in 2017. And for this I blame: Gloomhaven. We played that game so much since we got it in February 2017! If I tracked hours spent per game instead of just game titles, we would see a very different pie chart.  Continue reading “My 2017 in gaming”