Play Report: Fate of the Inquisitor

Inquisitors are a dour lot.

After a delay of over two years, I finally ran Fate of the Inquisitor for the first time yesterday at KublaCon.  It was a moral victory to finally be able to do this!

This game is my hack using:

  • the rules of War of Ashes: Fate of Agaptus I wrote for Evil Hat Productions (PDF available on a pay-what-you-want basis on DriveThruRPG, and Open Content rules on Fate SRD);
  • the Warhammer 40,000 (WH40K) setting,
  • particularly  as  presented in the Dark Heresy role-playing game from Fantasy Flight Games/Ulisses Spiele, and
  • borrowing the random tables from my husband’s Fiasco 40K playset for, well, Fiasco.

Why? Because on the one hand I don’t enjoy the native system for Dark Heresy, it’s just not my cup of tea; and on the other, we have a bazillion WH40K miniatures which were handy to demonstrate the miniatures rules for Fate from War of Ashes: Fate of Agaptus. 

I had four players, including my husband Edmund. The other three players (the very nice Gregg, Thomas, and Jon) were new faces to us and to each other. Edmund is well-versed in both the WH40K universe and in the Fate rules I was using, of course. However, the other players had minimal knowledge of either setting or mechanics. Their role-playing background was primarily from games like D&D or GURPS, and were there to learn about the Fate system.  Continue reading “Play Report: Fate of the Inquisitor”