Big Bad Con is the best! – Part 3

Program, badge, buttons

Sunday Supers

(This is my continued recap of my weekend at Big Bad Con.)

I had once again gone to bed well after midnight and thinking about what my husband Edmund had to miss by going home to give the cats their medication every night. He was running the second instance of “The League of Extraordinary Felines: 1954” in the morning, but I had signed up for a different game because I thought Edmund’s scenario was the same one I had played two or three times.

I knew Edmund was hoping to see me in his game, I knew  I was going to have fun playing a cat again, so I used the online to cancel my signup for the other game (which really sounded awesome, by the way, but that’s Big Bad Con for you: too many awesome games.) I was really glad that, thanks to the online system, the GM would know I had dropped and someone else would be able to sign up to take my spot.

I got up even blurrier than the morning before—where is the gamer resilience of yesteryear?—but I packed my bags for later checkout and went to Starbucks to grab coffee since a 20-oz Starbucks latte was only 35¢ more than a 12-oz. drip coffee downstairs! To be virtuous, I also got us some fruit salads for breakfast, then made my way to the game room.

“The League of Extraordinary Felines: 1854” was a new adventure featuring last year’s characters, using the Mutants & Masterminds 3rd. ed. system (Green Ronin Publishing.) Our group was composed of Kendra, playing Pluto, master of the mystical arts; Sarah, playing Dinah the fairy cat; Christine (not the same Christine as Saturday) playing Ta Miu the master of eternal life and time; Xander, playing Mr. Twitchett the gadgeteer and tinkerer; and me, playing Growltiger the brick.

It’s the fourth time Edmund runs this setup at a convention and so far, no one has ever signed up because of the system; at best, people remember playing it at some point, but all say that they signed up because they wanted to play a cat! As usual, we had a lot of fun. We investigated murder most foul, faced giant Sumatra rats, then confronted the immense Ratzilla! Growltiger was formidable against minion rats, and Ratzilla was defeated thanks to the combined cleverness of Mr. Twitchett and the rest of the team.

After the cat game we grabbed a couple of burgers and fries from the hotel restaurant (they are quite good and I nominate this as the best value for the dollar on the menu), and headed for the last game of the weekend. Edmund and our friend Adi were signed up but I had been unable to snag a spot in time. I was hoping to crash the game, but I saw mid-morning that one player had just dropped so I immediately contacted the host! So that’s another thumbs-up for all-online signups.

 

Witch: The Road to Lindisfarne

The game was Witch: The Road to Lindisfarne (Pompey Crew Design), a GM-less story game where a witch convicted of bringing the plague is taken to the Holy Island of Lindisfarne, where a harsh ritual will be performed to cleanse her.

Our party included all six characters in the playset: our host Gretchen Burneko as Ham the Romani guide; Justin as the demanding Sir Hayden; Edmund as the somber Sir Thorne; Alyssa as Brother Armand, wrestling with his faith and conscience; Adi as the witch; and me as Berrick, Sir Hayden’s squire (yes, I kept thinking “Baldrick.”)

It was an intense game and everyone gave great role-playing performances, particularly Adi who was a most splendid, unsettling, and heart-wrenching witch.

The game and the weekend were over all too soon; we said our goodbyes and headed home, tired but pleased with our time at Big Bad Con.

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Big Bad Con is the best! – Part 2

(This is my continued recap of my weekend at Big Bad Con.)

Saturday Switcheroo

I woke up and showered groggily. Edmund got to the hotel to set up for the first instance of his Mutants & Masterminds game, “The League of Extraordinary Felines – 1854.” I went to get us coffee at the ad-hoc counter near the Big Bad Con registration desk ($4.00 for drip coffee… I know BBC offers free coffee but I was too groggy to find it!) and new buttons for completing playbooks in Big Bad World.

After taking his coffee and button to Edmund, I went to the Teens Room where my friend Christine’ Marvel Heroic Roleplaying game was scheduled. I so wanted to play this game! the premise was awesome: set after the events of Captain America: Civil War, you are trying to break the Avengers from their cells on the Raft, the mobile supermax prison. And Christine is a great GM. But unfortunately, she only had two players show up and that was just too few for the adventure to work.

Christine and I decided to go pick up boarding passes for Games on Demand, so we could at least play together. We ended up in Brian Williams’ game of Juggernaut (Bully Pulpit Games.) Brian played the bureaucratic Mr. Brasseau, Aaron was the visionary Dr. Takahashi, Ian play the detached Dr. Dörflinger, Tom played the shadowy Simms, Christine played the earnest Dr. Chandrakar, and I was the results-minded Major Van Der Meer. And of course Juggernaut was always right.

Christine and I met with folk, including my husband Edmund, Christine’s husband Alan, and our friend Adi, when we took a break for lunch. We were hurrying to get back to Games on Demand for the next time block and restaurant service was slow. Amidst the hustle and bustle thanks to the large number of people trying to sign up for GoD, we were unable to get Adi, Christine, Edmund, and I seated at the same game. Christine and Edmund decided to go home (Christine to her adorable three-year-old, Edmund to our elderly cats), and Adi and I landed in a game of Dungeon World (Sage Kobold Productions.)

Our party was composed of Simon, playing Thalian the elven fighter; Adi, playing Kaylin Moravis the elven ranger; William, playing Jez the vulpine (kitsune– or anthropomorphic fox-like) bard; [Name Withheld], playing Rikrakrok the gnome wizard; and me, playing Lynniel Bonebreaker the barbarian.

The game was run by Arthur Berman, a first-time visitor to Big Bad Con. I thought he was a great GM: considerate, clear, smart, quick to think on his feet, and well-versed about his game. I hope he will come back to Big Bad Con! He had a a difficult player to deal with but handled it well. [Name Withheld] was creative and enthusiastic but turned out to be uninterested in listening to anyone but himself. He did not play well with others.

[Name Withheld], this note is for you: I know this was your first time playing a game Powered by the Apocalypse, and I also suspect you’re pretty young (but I’m not good at guessing age.) You are smart and have a lot of fun ideas, and I hope you soon learn to listen to other people around the table—and not just in games, either. You will have much more fun and make friends when you start bouncing these ideas with others, and make others shine in the game as much you want to shine yourself.

In the mean time, my barbarian ended collapsing the cursed temple onto Rikrakrok the gnome wizard’s head and mine, rather than let its mojo fall into an enemy’s hands. I met Death and was turned into a paladin of Order!

After the game I said goodbye to Adi, who was going to have dinner with her husband and adorable kid, and went to my room for a nap before the game I was running from 8pm to midnight. I ordered room service so I could get dinner while reviewing my game notes.

Then I went to the scheduled room and ran Alas for the Awful Sea (Storybrewers Roleplaying) for three wonderful players: Manuel, who played Luther the old sea dog; Jacob, who played Captain Zacharias Nielsen; and Ariel, who played Mrs. Pleasance Houston, a merchant. I will post a detailed game summary later, but in short the game went well; I had a blast and I think the players enjoyed it too.

Tomorrow: Sunday Supers!

Big Bad Con is the best! – Part 1

A recap of my time at Big Bad Con this weekend.

Friday Frenzy

As staff, I had spent much time earlier in the week seeing to last-minute changes, especially finding replacement game masters willing to run replacement games for cancelled events, as well as preparing the games I was scheduled to run and assembling stuff to bring. On Friday morning I had planned to finish packing my bags and, with my husband, heading over to the convention hotel in Walnut Creek as early as possible.

Because of the California wildfires on top of the usual complement of inevitable but sad surprises for a number of people (illnesses, financial disasters, etc.), we had another wave of GM cancellations on Friday morning, so I scrambled to  notify players and fill a few last replacement games, but I am sorry to say I was not able to get to the ones that came in after 10:30am. Edmund and I scrambled to finish packing, grab sandwiches we ate on the road, and get to the convention for noon. I was stressed and tired and afraid I had forgotten some important task.

But walking in meant immediately running into a lot of wonderful people, most of which I see only online and at game conventions. Everyone looked excited and happy. I felt welcomed, reassured. While I checked in at the front desk, Edmund got our badges at Registration. The staff of the Walnut Creek Marriott had our room ready so we dropped our luggage and headed for our shift as Games on Demand GMs.

Of the four 2-hour games I offered, we ended up playing Tara Zuber’s Fate World Loose Threads for the whole time. I will recap the game in a separate post, but it was tons of fun.

We grabbed some dinner from the hotel restaurant’s buffet, chilling with friends, then Edmund had to leave. Normally, one of us would have made the round-trip home (45 minutes each way) to feed the cats once a day. Unfortunately, one of our cats (Ubaid the Destroyer of Stuff) was diagnosed with thyroid disorder a couple of weeks before, following quick and substantial weight loss. He’s now on methimazole every 12 hours and we’re trying to get him to gain weight. It made more sense to go home at night, and return in the morning. Since I was on staff, Edmund volunteered to do the daily round-trip and ended up missing much of the convention, which was a real shame. When Ubaid’s condition is stabilized, this will hopefully not be needed anymore.

After dinner, I played in Tracy Barnett’s first playtest of very early concepts for Fate of Karthun (part of the stretch goals for Karthun: Lands of Conflict.) We had a full table, six players. We were sent by the Underwatch of Narhal to investigate the theft of the Black Cabinet! I played Kistkatsa, a Lizardfolk bard who reminded me of my beloved T’skrang bard in Earthdawn. I enjoyed the character’s combination of flamboyance and powerful support for other party members.

The key thing in Karthun is that there is no such thing as a small adventure. Even when things start as small as retrieving a stolen piece of furniture, things are guaranteed to become epic—next thing you know, you find yourself sealing a breech between universes! Thank you to Tracy, Jim, Oscar, Eric, Tom and Yann for a fun evening with great roleplay.

It was double fun for me, since I’m also the Evil Hat project manager for the creation of this GM guide. It’s always exciting to see a project take shape. [Note: Karthun is Brian Patterson’s brainchild, used in his webcomic d20 Monkey.]

I crawled to bed after midnight, trying to figure out why I had all these aches after merely sitting at a table to game most of the day.

Tomorrow: Saturday Switcheroo!

The Watch: Game Setup

So yesterday I spoke about our game of The Watch. This was our kickoff, where we got to create characters, clans, and even our great enemy, the Shadow, in its broad strokes. Edmund, Dani and I had all played in Bryanna’s playtest games last year but Fish was new to the setting.

I felt much more relaxed about a friendly series set up for love of the game than I did about the playtest. I love playtesting and I try to give useful, constructive feedback, but I tend to tackle it as a more goal-oriented, must-meet-scope-and-deadline task than regular games. Yesterday I felt free to explore the setting and work on the detail of character relationships, unpressed by deadlines.

Gaming via VoIP has its technological and emotional drawbacks, but it does let you assemble the most wonderful gaming groups that could not possibly meet face-to-face, and it allows the use of nifty tools in real time.

For example, in our online games we usually prepare a Google Drive folder or other sharing point, and collectively take game notes during the game. Yesterday was no exception. You can also look for images of people, places, and objects right when they’re mentioned. Our GM Bryanna is very proficient with Roll20 and sets up great sites with backdrops, maps, character tokens, counters, card decks, etc.

We opened with a discussion of everyone’s comfort level with varying levels of darkness, violence, etc., and the use of the X-card, followed by a brief tour of the game’s themes and tone, and the Roll20 tools.

We then discussed the Shadow, our Sauron-equivalent, and basically what we’d like to punch in the face the most for this . From the options available, we picked:

What the Shadow Is :
Reality Warping
Terror Inducing

What the Shadow Wants :
Pervert the land and all its creatures
Submission without resistance

What the Shadow Does :
Turn women into objects
Crush autonomy and grind down the willful

The Shadow’s Servants:
Men twisted into unnatural creatures of war
Cogs in a devastating machinery of war

The Shadow’s Moves
 Terrify its opposition
 Attack en masse
 Eliminate support
 Make you doubt yourselves
 Snuff out ambitions and dreams
 Corrupt memories into twisted facsimiles

We made four characters:

  • Otac the Bear, our Corporal; from Clan Toltho, known for their crafts folk and farmers (Fish); and three Wardens:
  • Reule the Spider; from Clan Dothas, known for their mystics (Edmund);
  • Papho the Lioness; from Clan Richti, known for their nomads (Dani); and
  • Teyka the Wolf; from Clan Molthas, known for their rugged mountain folk (me).

We asked each other questions and established our characters’ relationships, generating a good deal of setting seeds in the process. Here is a relationship map I made today on Google Draw with what we generated yesterday; there is actually much more detail in our campaign notes, but I like visual tools. Relationships can be edited on the fly.

We then fleshed out our clans, and discovered more secrets, ties, and rifts! I think this is shaping up to be The Lord of the Rings + The Black Company + Fury Road.


Credits: Cover of The Watch by Claudia Cangini. Relationship map’s background image CC-BY-3.0 by David “Deevad” Revoy, obtained from Wikimedia Commons. Picture of Otak is actually of Photo of We’wha, a Zuni Lhamana,CC-BY-3.0 Wikimedia Commons. Picture of Reule is actually model Nicola Griffin, demo’ing the Winter 2015 collection for Caterina Wills Jewelry. Picture of Papho is actually of a Hawaiian woman with face tattoos, Getty Images. Picture of Teyka is actually of actress Zhang Jingchu in “Jade Warrior,” 2006. Picture of Miri is actually of a Tibetan girl, copyright Adele Stoulilova 2010. No copyright challenge intended.

Gaming Because Global Warming

We’re having a record-breaking heatwave here. It’s really alarming for all the people who don’t have air conditioning, by the way, especially the poor and elderly.

We don’t have air conditioning either but we have a mother-in-law unit that was built in the back of the garage and faces north, never getting direct sunshine though it has a good deal of natural light. This is the coolest part of the house, by quite a bit—and it serves as our gaming lair as well as occasional guest room.

We were left no choice but to retreat there and play games. We huddled around the Chromebook and played The Watch (Anna Kreider and Andrew Medeiros) on Roll20, with GM Bryanna and players Fish, Dani, and us. We’re at the very beginning of our campaign but we’ve already cooked up some really nice links and potential; conflicts between our characters and clans. Lots of proper drama in the wings.

And last night and tonight, we once more took to adventuring in Gloomhaven, making our way through the sinister sewers (completed Scenarios #18 and #23).

 

Two Minutes’ Reflection

Wading for Your Dues

All right, let’s roll up our pant cuffs and put on our rubber boots, we’re going wading in last year’s sludge.

Last year, Mark Diaz Truman posted a reflection on his company blog (Magpie Games) regarding perceived abuse between two sub-communities of gaming, focusing respectively on OSR and story games. A few days later, Mark followed up with a FAQ explaining his position in more detail.

At the time I posted my reactions to these, to the damage that resulted, and to the separate answer Mark had given me. The thing that made me blow my top at the time was this:

I’d love to talk with you more about how this is playing out Sophie. I’d also encourage us all (including me) to look at the effects 3 mo, 6 mo, and a year down the road. This week has been hard, but I believe that many of the conversations I’ve seen have the potential to blossom into something productive. That said, I hear you! And I’m eager to discuss more and listen more.

What angered me was that people who had been hurt by Mark’s posts were essentially told: “Wait another three to twelve months, maybe something good will come out of it and make the harassment your received worth my while.”  Continue reading “Two Minutes’ Reflection”

KublaCon and the Stately Pleasure Dome

We just spent a nice weekend at KublaCon. Yes, I managed to go to a game convention without any medical emergencies! In fact, I felt very good.

Since KublaCon takes place at a nearby hotel we can drive to in about ten minutes, it is affordable for us — we don’t have to rent a hotel room, we get to sleep in our own bed, no worries about feeding the cats… In many ways, that is the best feature of the convention for us.

Pluses about the organization and amenities: the senior staff seems to take problems reported very seriously, including safety and harassment; all volunteers and staff I talked to were cheerful, helpful, and friendly; there is open wifi service everywhere in the hotel; and the atrium area is pleasant to hang out in for open gaming.

Minuses: the hotel and events are not very accessible, I saw several people with canes, wheelchairs or scooters labouring to get around the maze of tables, stairways, and corridors; parking is discounted but still $10 a day, and difficult to get on Saturday and Sunday; and game registration uses the hated shuffler system (a post topic for another day.)

The game listings are not very oriented toward my type of play, but there is enormous choice for people who like the D&D Adventurers’ League, Pathfinder Society, or board games. Still, we managed to have four days of fun and see lots of friends.

The unfortunate registration desk layout

Friday afternoon: The Lost Age

On Friday afternoon, we had hoped to get into a game of Monster of the Week, but it was full. However, in the same room was a game of the soon-to-be-officially-released The Lost Age, and none of the players who had signed up showed up (Friday afternoons can be difficult to schedule for people who have to work or are traveling.) We heard GM and author Keith Leiker pitch his game to wandering players, so decided to jump in and make the game happen. I’m not going to describe it because I wrote a comprehensive review of it yesterday, but I liked it.

[Edit: We also managed to get our Sixth Gun RPG books signed by author Scott A. Woodard!]

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Friday night: Headspace

On Friday we managed to get into a game with GM Kasi Jammeh, who was running a game Powered by the Apocalypse, Headspace. You can think of Headspace as allowing you to play something like Sense8, a group of telepathically linked characters who can share skills.

I was very interested in this game. However, half the group of players were in the mood for wacky hijinks, while Edmund and I, at least, were looking for dark adventure and intense emotional turmoil. Don’t get me wrong, it was a congenial evening, but I didn’t really get the experience I was looking for.

Saturday: Hanging out

Yep, I’m old. Gaming until midnight got me really tired. I woke up at 11am, and only because Edmund brought me coffee. We moseyed on over to the convention and met with friends, hanging out in the atrium. Our friend A. brought her six-year-old daughter H. and I ran a freeform game of runaway fairies and bridge trolls. It was H.’s first RPG and she apparently really liked it.

We went home around dinner time, since we didn’t have any games lined up for the evening.

Sunday: Gateway to Hell!

On Sunday there was more hanging out with friends, then we played a Fudge/Fate hack in a setting inspired by Call of Cthulhu. GM Dennison Milenkaya did an excellent job of leading us through character creation, setting development, then through the investigation of a haunted house in New England.

We had a grand old time and the game only ended because most of us needed to go to bed. (We did get to a satisfying stopping point first.)

Monday: Live the Revolution!

Finally, today — my birthday — we played in GM Brian Williams’ DramaSystem game, where the group created an entire setting and cast from the sole premise that we were associated with a revolution that had just succeeded.

From this we spun a group of mismatched aliens working along a space elevator, and the push and pull of alliances as they struggled to secure their factions’ future.

After the game we left the convention for the last time and went to have some delicious Mediterranean food with friends for a late lunch.

Swag

As a coda, Edmund and I got each other birthday presents. We got some fantastic-looking games from local designers.

I got Edmund Relicblade, a miniatures game from Metal King Studio, along with The Seeker’s Handbook, a scenario book for the game.

He got me the board game Leaving Earth from Lumenaris, along with expansions.

When we finally got home we napped, then we called for pizza and watched a little television. I call it a weekend well spent.

Listen to the Return of Castle Falkenstein!

I’ve been a fan of Castle Falkenstein since 1994 when I grabbed a copy of the newly released role-playing game. I have run it straight at the table and online, I’ve adapted it for alternate systems such as Theatrix, PDQ, and Fate Core (though I’m still unenthusiastic about the spellcasting rules in the latter, need to think more about them). For many old gamers like me, R. Talsorian Games‘ Castle Falkenstein represented a sea change at the time, no longer concentrating on dice rolling and stat values as much as the fiction created around the player characters.

Although the original Castle Falkenstein books are long out of print, they were eventually scanned and released as PDF versions on DriveThruRPG. But until recently, the latest supplement released by RTG had been, if memory serves, The Memoirs of Auberon of Faerie in 1998; and a GURPS Castle Falkenstein supplement, The Ottoman Empire, had been released by Steve Jackson Games under license circa 2000.

This changed last year, when RTG allowed up-and-coming Fat Goblin Games to create and publish additional materials. Since last October, writer J Gray — long-time Falkenstein fan — has authored four supplements: Curious Creatures, a bestiary; The Tarot Variation, an alternate rule system for sorcery that uses a tarot deck instead of a regular playing cards; The Second Tarot Variation, which extends the use of tarot cards to all action; and Firearms and Margarine, an adventure.

J Gray is also a great person — and a great GM. Along with my husband, I’ve had the chance to play in J’s current online game. We’re alpha-playtesting a series of new alternate mechanic options that will allow customization of the Castle Falkenstein system for GMs who like to tinker. J has been recording the the episodes so far and releasing them as a podcast. You can see the campaign site on Obsidian Portal, and listen to the episodes on Fat Goblin GamesPresents. That will give you a preview of some of the rules we’re testing so you can try them too!

Talkin’ ’bout Big Bad Con, yeah…

I spent my discretionary time this weekend working on prep for this year’s edition of Big Bad Con. We had our official launch a few says ago, and we’re very excited!

It will be our second year at the new venue, the Marriott Walnut Creek, and we are planning to make better use of the excellent space. (I was bold and already booked a room.) We received a lot of useful (and mostly heart-warming) feedback on last year’s event, which prompted some changes. Notable items include:

  • A new board game track with a game library
  • An expanded program of panels and workshops
  • More games for teens
  • Better access to parking and food at the hotel
  • Quieter space for Games On Demand
  • An all-digital system for on-site game signups

And probably more stuff I’m forgetting. The con have fantastic staff handling all these projects.

Immediately after Thursday’s announcement, we received many game submissions. I spent much time this weekend approving games and communicating with game-masters. And thinking about what games I want to run…

We also received submissions for panels, seminars, and workshops but we’re holding those in draft form until we have our official guest list finalized. This must wait until after the Kickstarter campaign that will run through May. Still, if you have ideas of panel topics you would like to see on the program, send them in!

 

Citizen Pain is in da house

A production 24 years in the making… Citizen Pain! Yes, that’s how long I lived in the U.S. under work visas, then under spouse visas as a resident immigrant. Becoming American has never been something that appealed to me on an emotional level (I’m Canadian, I don’t have to fake it!)

But in recent years I have come to realize just how many rights which I thought applied to residents do in fact apply only to citizens: the right to legal representation, for example. And immigrants can get in trouble for a lot of legal activities, such as supporting civil rights groups, marching and protesting, or using certain privacy software like Tor or Signal. As my attorney and friend said, you can be right about the issue but you’ll still get in a mountain of trouble.

So this year I decided to bite the bullet, particularly since I was hoping to vote after over two decades of paying taxes. Unfortunately, a lot of immigrants had the same idea and my application, though sent in April, was not processed in time. But in the weeks since the horrible November 8 election, the Obama administration worked hard to child-proof the country, including processing as much of the immigration backlog as possible. It was my privilege to be sworn in today as a citizen, on the last tenure day of the president I admired so much.

The oath ceremony took place at the historic Paramount Theatre in Oakland, California, and 1,240 new citizens from 91 countries were sworn in. (I understand that throughout the country, this week was a marathon of such events, thematically linked to Martin Luther King Jr. Day.) We were also able to apply for a U.S. passport and voter registration, so I took care of these items.

To be honest, the ceremony was a little odd, because U.S. Citizenship and Immigration Services personnel are trying to be nice, joyful, congratulatory — and until this moment, none of us applicants have seen them be anything but suspicious, stern, and disengaged. As my friend Sean Nittner put it, it’s like having the Department of Motor Vehicles throw you a party! Also, when they were listing the 91 countries of origin, they forgot Canada. Dudes!

After the ceremony and various paperwork, we moved next door to Tiera Mia Coffee for our first caffeine of the day. We took a table in a corner and were having a nice conversation between my husband Edmund, my friends Sean and Dorene, and me, waiting for another friend, Marc, to join us. But then a weird incident happened.

First, this tall guy approached our table and just loomed over us, staring at Sean who asked if everything was okay. The guy said yes, still glaring; Sean gave a few polite words (something like “Good, I’m glad. You have a good day, now.”) It was said in his typical courteous way, didn’t sound snarky in the least. The guy went back to his table and we forgot about the incident.

Then maybe 30 minutes later, he got up, marched to our table and shoved his sandwich (and knuckles) in Sean’s face, then flipped our table in Sean’s lap! Cups and plates went flying, we were splashed and so were our table neighbours, and we all jumped to our feet yelling “What the hell! Why did you do that?” Without answering, the guy spat in Sean’s face, twice! Then he grabbed his skateboard and stomped off, never explaining himself.

The cafe manager called the police and a couple of officers showed up a few minutes later, took down the stories, and viewed the cafe’s surveillance camera footage. The best we can guess is that it was a case of mistaken identity; the guy did not give the vibe of someone looking to pick a fight with anyone, just with Sean.

After some cleaning up and new drinks, and telling the whole story to our friend Marc, we moved a couple of blocks up the street to Agave Uptown, an Oaxacan restaurant where I had made a lunch reservation. Happily, we encountered no further weirdness, and all felt like we had had enough for a while.

As a newly minted registered voter, I plan to keep the phone red-hot with calls to political representatives. Until now my opinion has never mattered; if you’re not a registered voter, your signatures and calls don’t count. But I do plan on being counted now. And I know calls are much more effective than form letters and Internet petitions. So I will use my new citizenship, oh yes I will.