Big Bad Con games – Expanded

An updated version of my game offerings for Big Bad Con, October 13-15. Let’s see if you can guess what my theme is…

Scheduled Events

Alas for the Awful Sea

A role-playing game created by Australians Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, thanks to a successful Kickstarter funding campaign.

The premise: It’s the 19th century and unnatural storms forced your vessel to seek refuge in a poor, troubled little coastal town. Expect intrigue, desperation, betrayal, and supernatural mysteries. The game system is a mean, unforgiving, stripped-down Powered by the Apocalypse.

You can see my game blurb in the schedule  here.

Tortuga 1667

Another successful Kickstarter baby, a card/board game created by Travis and Holly Hancock at Facade Games.

The premise: Two pirate ships, one Spanish galleon, and Tortuga Island between them. Treasure, mutineers, and divided loyalties. Up to nine players vie for the gold amid shifting alliances and tides in this social deduction game.

You can see my game blurb in the schedule here.

Salem 1692

Another social deduction card game from Travis and Holly Hancock at Facade Games. Because the Tortuga 1667 Kickstarter campaign was so successful, Facade games was able to launch a new printing of this game that has already been a success in the last couple of years.

The premise: Up to 12 people play witch hunters and inhabitants of Salem, Massachusetts, who must find the witches before being accused themselves! Much fun, paranoia, and religious extremism will be had by all.

You can see my game blurb in the schedule here.

Games On Demand

To the Temple of Doom! To Defeat the Ancient Evil!

A no-prep, mini-roleplaying game by Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, which they offer free for download.

I submitted this as part of the line-up I want to offer at Games on Demand. Participating game-masters each offer a choice of two or more games for walk-in players, typically run in two-hour time blocks.

The premise: Play archaeologists portrayed in the vein of action movies like the Indiana  Jones series, The Mummy, etc. An ancient evil stirs, waking deep within the bowels of an untouched temple.  An evil that will end the world as we know it. Only you and your fellow archeologists can examine the clues, unravel the mysteries, and uncover the method to subdue this terrible threat.  It’s reportedly very rare to finish a game without a few characters dead or at least cursed…

Loose Threads: A Fate World of Adventure

A lovely adventure for Fate Core by Tara Zuber, published by Evil Hat Productions. I was lucky enough to try it when Tara playtested it and I greatly enjoyed it. Now I’m offering it for Games on Demand.

The premise: You play a secondary character from a fairy tale, one that was forgotten by the heroes of the tale but has since managed to make a life for themselves helping others avoid being the collateral damage of a happy ending.  You and the rest of your Company break curses, retrieve stolen keepsakes and lost children, and chase ogres away.

The Quiet Year

A meditative, map-based story game by Avery Alder (Buried Without Ceremony).

The premise: You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.

At the Stroke of Midnight

In 2015, Meguey created a series of eight seasonal wishing and fortune-telling games to see her patrons through the year; this was the final game in the series. It seems like a good subject for October!

The premise: The sun sinks in the sky, bringing long shadows and a wisp of cool air. In a handful of hours it will be midnight. The veil between the world of the living and the world of the dead is growing thinner with each passing moment. At midnight it will open, and those who are able to stand unshaken before the Beloved Dead will be allowed a boon. You and your friends set out for the graveyard, each eager to meet the Beloved Dead and ask a favor from those who have gone before.

The game is played with dice and looking for patterns, Yahtzee-style, that will allow you to influence the story.

 

 

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RPG a Day: Kickstarters

29. What’s an RPG Kickstarter you have backed that was very well run?

Uh, I don’t know how qualified I am to say when a Kickstarter campaign is well run or not. After a few bad experiences at the beginning, most of the campaigns I have backed have delivered the products they promised. KS saw fit to label me a “super backer”, which clearly means that I spend too much on new games, so I’m guessing that as long as backers pay a little attention to what they sign up for, they will rarely be disappointed.

That said, yes, Evil Hat Productions has been the tightest, promptest to deliver on my list. Atlas Games, Vigilance Press, Modiphius, Pelgrane Press, Green Ronin Publishing, and Magpie Games have also run solid campaigns and fully delivered on promises.

#RPGaDay2017

RPG a Day: Quotables

28. What’s a film or series used as a frequent source of quotes in your group?

We treasure bad puns over quotes, still, everything geeky is a source of quotes with us. The touchstones, of course: Monty Python’s Flying Circus, The Holy Grail, and Life of Brian; Firefly, Babylon 5Star Wars, Star Trek, The Lord of the Rings, Doctor Who; The Simpsons and occasionally South Park; and of course old games.

  • “I will hit him to kingdom high, kingdom there!”
  • “Meet me on the bridge at midnight.” “IT’S A TRAP!!!”
  • “You see an altar surrounded with burning brassieres…”
  • “I sap him.” “You—what? Why?” “He looked like a traitor.”
  • “Oompa loompa ompa dee dall, I think I’m going to smack into that…”
  • “I am DIMENSION MAN Man Man man…” (reverb effect)
  • “You dare mock our customs?” “No, just you personally.”
  • “Ronin sense… tingling! Magistrates in trouble!”
  • “I hate space.”

#RPGaDay2017

 

 

 

RPG a Day: The Essentials

27. What are your essential tools for good gaming?

At the root, the only essential elements for me to have a good game are a few friends who want to play “pretend” together and for approximately the same types of stories, rules, or experiences.

Then again, we all love our toys, tricks, and hacks.

I have mentioned before some of the things I always bring with me to a game convention, particularly my beloved All Rolled Up filled with pens, index cards and dice, dry-erase media such as my Noteboard, and a variety of card decks as oracles and visual inspiration. I also carry a blank book to take game notes and sketch scenes, and lists of names to draw from for new characters.

And here is another one I keep mentioning, but there is always one new reader who may find it useful: Robin’s Laws of Good Game Mastering, by Robin D. Laws (Steve Jackson Games), an excellent, easily read, and inexpensive primer for new GMs.

#RPGaDay2017

RPG a Day: Resourceful

26. What’s an RPG item that provides awesomely useful resources?

There are so many games that provide wonderful resources, whether it’s game-mastering advice, bibliographies, play aids, online content, or a vibrant support community. It’s hard to pick just one, but I will go with Fiasco because there are now so many playsets you can enjoy, both official and fan-made, that you can now use the framework to do much more that its original mission. Few people are availing themselves of of it for continuing series, I should write something on that one of these days! but in the mean time, you have so many worlds to pick from…

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RPG a Day: Thank You!

25. What is an awesome way to thank your GM?

The best way I can think to thank your GM is too tell them what you love about the game they ran for you. For example:

Edmund, I loved that you put so much work into your “Land of Ten Thousand Gods” hack for Dungeon World to make sure it would feel true to both its topic and its system. Also, I love when you do voices.

Steve, I love how you craft your episodes of The One Ring to make sure they fit within letter and spirit of the setting, without resorting to railroading.

Alan, I loved the custom moves you had created for your episodes of Night Witches, and the way they propelled the story.

Christine, I loved the fun setup for that game of Marvel Heroic Roleplay, and how you storified the die roll results—even when poor M.O.D.O.K. botched so badly.

Fish, I love the gentle pace of your Golden Sky Stories episodes, and the cute surprises you come up with.

J, I love how you let us meander through your Castle Falkenstein adventures and do things in any order, even skipping parts of them if we come up with a good idea for solving them.

Mark W, I love how you seem so delighted whenever your your players do wacky things you had not planned for.

Laura, I love how you keep looking at both new games and semi-neglected older ones and bringing them to the game table for us to enjoy.

#RPGaDay2017

Post-cancer update: Heart and Mind

I had a check-in with my oncologist yesterday morning and she continues to be happy with my progress.

At our last meeting in July she switched me from tamoxifen (which works by blocking estrogen from binding to receptors in the breast) to Arimidex (which limits the production of estrogen altogether.) Tamoxifen is known to be an additional risk factor for blood clots and for uterine cancer, while Arimidex increases risks of osteoporosis and muscle and joint pain. In light of my pulmonary embolisms last February, my doctor (and I) felt the risk trade-off was logical.

I’m staying on Coumadin until and unless I become more physically actor feedback I needed untilive on a steady basis, at which point I could be switched to low-dose aspirine instead.

I will get my final MUGA heart scan in three weeks, and since all previous ones have been satisfactory, I don’t expect bad news. I will also be getting an MRI this fall, which will keep alternating with mammograms every six months for the foreseeable future (one of each a year.) That’s because of the dodgy genetic profile that suggest increased risk.

So no cancer-related health problems right now, and side effects are being monitored. I feel well cared-for, as usual.  Continue reading “Post-cancer update: Heart and Mind”

RPG a Day: Treasure

24. Share a PWYW publisher who should be charging more.

I confess, I don’t know many publishers who only use the pay-what-you-want (PWYW) model. However, I know that all of Evil Hat Publishing’s PWYW offerings are high-quality books they would certainly be in their rights to charge good money for. In fact, I think all their products are under-priced. (Disclaimer: I write and do project management for Evil Hat as a freelancer.)

Then there are the periodic Bundle of Holding offers for ebook collections. You get stunning value for PWYW bundles, and if you pay more than the threshold price for that bundle, you unlock even more goodness. It’s a great place to round your game collection without busting either your budget or your shelves. I’d say all publishers who agree to release a bundle that way are deliberately under-charging.

#RPGaDay2017

 

 

 

 

RPG a Day: Lay it all out, baby

23. What’s an RPG item that has a jaw-dropping layout?

My favourite RPG layout is the one created by Dale Horstman for War of Ashes: Fate of Agaptus (Evil Hat), but I admit I am a tad biased. So I will say instead the layout that Daniel Solis created for his delightful game Do: Pilgrims of the Flying Temple (Evil Hat). The layout makes avery step of the game so clear, it’s a pleasure to play. It makes it easy to grasp the rules of the game either when reading in advance to learn the game or in the middle of play.

Shout-outs for Sarah Robinson’s work on Numenéra (Monte Cook), Michael Chaney’s on Owl Hoot Trail (Pelgrane Press), and Hal Mangold’s on Blue Rose (Green Ronin), all gorgeous books.

I’d also like to drop a word here for well-designed official character sheets, such as those for Night Witches (Bully Pulpit Games), The Lost Age (Leiker Games), Atomic Robo RPG (Evil Hat), Golden Sky Stories (Starline Publishing), and even Numenéra, despite the fact that the latter is a little distracting.

A final shout-out for the design of an accessory, the Deck of Fate (Evil Hat Productions, graphic design by Fred Hicks, IIRC.) I love how it packs a lot of usable information without looking cluttered.

#RPGaDay2017

RPG a Day: Fan-Made Resources

Scrapbooking tools

22. What are some awesome fan-made RPG resources?

Today’s default question was too similar to others I’ve just answered (”What RPGs are easy for you to run?” calls for an answer that’s pretty close to the one I gave for “What is an awesome RPG you enjoy adapting?”) So I decided to ask myself a different question, and answer it. 🙂

I want to celebrate fan-made and shared materials. There are so many, so I will just point to a few of different types.

Yes, I do realize that the distinction between fan and professional is very subjective in the world of role-playing games. I’m just trying to shine a spotlight on quality resources created for love of the game and generously shared.

#RPGaDay2017


Credits: Image by Ali Edwards, Attribution 2.0 Generic (CC BY 2.0)