Saying Yes: Firefly RPG

Firefly RPG coverIn recent weeks I wrote a series of posts on game-masters who say “No” to player ideas, and how GMs can dramatically increase everyone’s fun at the table by learning to listen and say “Yes.”

Then came Big Bad Con 2014, where I was scheduled to run events using three different games: Atomic Robo RPG, Tianxia: Blood, Silk & Jade, and Firefly RPG. Let me be honest: after all these years, I’m always jittery about my convention games right before I run; but this time, I had just increased the pressure by kvetching about bad habits of GMs, and how it should be done instead… Thankfully, Big Bad Con is particularly notable for the incredible calibre of players it attracts. Three tables full of superb players was just what I needed to restore my nerve, and we had great adventures. I can proudly say that I successfully stuck to the advice I’d been giving, and things worked out magnificently.

So I thought I would turn the experience into posts where I would share mini-reviews of the three game systems, step-by-step examples of my game preparation and GMing, and my original game notes for anyone who might want to use them.

Firefly: The Baboon, the Browncoat, and the Chrysanthemum

1 – Prepping

A few weeks before the convention, organizer Sean Nittner was looking for someone to run the Firefly RPG, so I volunteered. Sean puts a lot of effort into lining up a good variety of games and recruiting GMs so that there will be plenty of choice for attendees. He even lent me his beautiful autographed book, then contacted Margaret Weis Productions to ask if I could get a PDF convention kit. Thanks to David Robins and Monica Valentinelli at MWP, I got everything I needed to run a game.

So I had to add my game to the schedule ASAP but I did not have a plot in mind yet, so as for my Atomic Robo game, I went for a title that would sound intriguing, and a generic game pitch:

The Baboon, the Browncoat, and the Chrysanthemum
They can’t take the sky from you, but the Ching-wah TSAO duh liou mahng sure can make it ruttin’ uncomfortable. How were you to know this little job would blow up like that?

(If anyone noticed that I had sneaked the Big Bad Con initials in the title, no one mentioned it.)

My first decision to make: use the characters from the television show, or some of the many customizable templates provided in the book? I asked around in my online circles and received much useful advice. In the end, I agreed with the majority who recommended using the Serenity crew in order to build on  players’ shared understanding, but set the adventure a little prior to the television pilot and limit the cast to Mal, Zoe, Wash, Jayne, Kaylee, and Inara. Continue reading “Saying Yes: Firefly RPG”

Saying Yes: Atomic Robo RPG

Atomic RoboIn recent weeks I wrote a series of posts on game-masters who say “No” to player ideas, and how GMs can dramatically increase everyone’s fun at the table by learning to listen and say “Yes.”

Then came Big Bad Con 2014, where I was scheduled to run events using three different games: Atomic Robo RPG, Tianxia: Blood, Silk and Jade, and Firefly RPG. Let me be honest: after all these years, I’m always jittery about my convention games right before I run; but this time, I had just increased the pressure by kvetching about bad habits of GMs, and how it should be done instead… Thankfully, Big Bad Con is particularly notable for the incredible calibre of players it attracts. Three tables full of superb players was just what I needed to restore my nerve, and we had great adventures. I can proudly say that I successfully stuck to the advice I’d been giving, and things worked out magnificently.

So I thought I would turn the experience into posts where I would share mini-reviews of the three game systems, step-by-step examples of my game preparation and GMing, and my original game notes for anyone who might want to use them.

Atomic Robo and the Invisible Invaders of Inverness

1 – Prepping

On Friday afternoon I ran my first game of the pulpy action science game from Evil Hat Productions, Atomic Robo RPG. It is based on the Atomic Robo  comic book by Brian Clevinger and Scott Wegener, who were also involved in creating the game along with Mike Olson.  I confess, I had never read the comic until Evil Hat started announcing the upcoming game, so I caught up by reading the free samples on the Atomic Robo website, then buying a few of the collected trade paperbacks. When it was time to schedule games for Big Bad Con, I thought this would be a good choice since the RPG would only be a few months old and a lot of people might want to check it out.

We ended up having several other Atomic Robo RPG events at the convention, but I think mine may have been the only one set in the current day. Anyhow, at the time I put my games on the schedule I did not have a plot in mind yet so I went for a title that would sound in-genre, and a generic game pitch:

Atomic Robo and the Invisible Invaders of Inverness
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This is actually important to my approach to GMing. If I have a more specific idea for a story hook, I will certainly throw it in; but I try not to go too far down the scripting path. Continue reading “Saying Yes: Atomic Robo RPG”