Big Bad Con signups: More to do

The first phase game of signups for Big Bad Con 2017 opened at noon today. That means that everyone can register for two scheduled games, plus any number of quota-exempt events, usually the larger events.

As is now customary when Big Bad Con opens the floodgate to game signups, the team was monitoring the server for response and signs of failure. Since its inception in 2011, Big Bad Con’s game offerings and attendance have increased steadily; in the early years, signup time became a sort of self-inflicted DDoS attack. Every year there is increased effort to do better and limit the chances of server failure as well as booking collisions, when extremely popular events become overbooked.

This year I got a lodge seat to see the process handled by Big Bad Wolf Sean Nittner and Back-end/App Developer Jeremy Tidwell (Webmaster/Front-end Developer Colin Fahrion was on a plane at the time). They had secured extra computing power for the expected onslaught, and we had more registered guests than ever at this point.

We did have about 15 to 20 overbookings for a handful of events that filled up quickly, particularly the big four-table event of Night Witches. I had managed to snag a spot, but as staff I cancelled out to let someone else enjoy it when I saw how coveted the tickets were. (To be honest, if I had had the logistics available, I would have had this event run by four women and have given priority to women and non-binary players. But I don’t know how I would have managed it.)

We contacted the victims of overbooking to apologize and let them know they could book something else, all within the first few minutes of signups.

What Now?

Next Saturday, September 23 at noon (Pacific time), everyone gets access to two more games in their quota. And in two weeks, on Saturday September 30 at noon, quotas will be lifted; in addition, games in the Teens room will now be accessible to all. The signups are rolled out gradually like this to give a chance to everyone to get into games that appeal to them, not just to the people who were available for a short and specific period.

In the mean time, if you booked your two quota events: remember that there are several events that will not count against your booking quota. These are mostly larger events (usually for 10 attendees or more) such as:

Micro-games and party games such as:

Of course there will also be drop-in events at the convention, such as:

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Huzzah for the Awful Sea!

Woot! The last book I needed for Big Bad Con has arrived: Alas for the Awful Sea, from Storybrewers Roleplaying, arrived today! It’s a marvel of understated elegance.

Big Bad Con games – Expanded

An updated version of my game offerings for Big Bad Con, October 13-15. Let’s see if you can guess what my theme is…

Scheduled Events

Alas for the Awful Sea

A role-playing game created by Australians Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, thanks to a successful Kickstarter funding campaign.

The premise: It’s the 19th century and unnatural storms forced your vessel to seek refuge in a poor, troubled little coastal town. Expect intrigue, desperation, betrayal, and supernatural mysteries. The game system is a mean, unforgiving, stripped-down Powered by the Apocalypse.

You can see my game blurb in the schedule  here.

Tortuga 1667

Another successful Kickstarter baby, a card/board game created by Travis and Holly Hancock at Facade Games.

The premise: Two pirate ships, one Spanish galleon, and Tortuga Island between them. Treasure, mutineers, and divided loyalties. Up to nine players vie for the gold amid shifting alliances and tides in this social deduction game.

You can see my game blurb in the schedule here.

Salem 1692

Another social deduction card game from Travis and Holly Hancock at Facade Games. Because the Tortuga 1667 Kickstarter campaign was so successful, Facade games was able to launch a new printing of this game that has already been a success in the last couple of years.

The premise: Up to 12 people play witch hunters and inhabitants of Salem, Massachusetts, who must find the witches before being accused themselves! Much fun, paranoia, and religious extremism will be had by all.

You can see my game blurb in the schedule here.

Games On Demand

To the Temple of Doom! To Defeat the Ancient Evil!

A no-prep, mini-roleplaying game by Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, which they offer free for download.

I submitted this as part of the line-up I want to offer at Games on Demand. Participating game-masters each offer a choice of two or more games for walk-in players, typically run in two-hour time blocks.

The premise: Play archaeologists portrayed in the vein of action movies like the Indiana  Jones series, The Mummy, etc. An ancient evil stirs, waking deep within the bowels of an untouched temple.  An evil that will end the world as we know it. Only you and your fellow archeologists can examine the clues, unravel the mysteries, and uncover the method to subdue this terrible threat.  It’s reportedly very rare to finish a game without a few characters dead or at least cursed…

Loose Threads: A Fate World of Adventure

A lovely adventure for Fate Core by Tara Zuber, published by Evil Hat Productions. I was lucky enough to try it when Tara playtested it and I greatly enjoyed it. Now I’m offering it for Games on Demand.

The premise: You play a secondary character from a fairy tale, one that was forgotten by the heroes of the tale but has since managed to make a life for themselves helping others avoid being the collateral damage of a happy ending.  You and the rest of your Company break curses, retrieve stolen keepsakes and lost children, and chase ogres away.

The Quiet Year

A meditative, map-based story game by Avery Alder (Buried Without Ceremony).

The premise: You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.

At the Stroke of Midnight

In 2015, Meguey created a series of eight seasonal wishing and fortune-telling games to see her patrons through the year; this was the final game in the series. It seems like a good subject for October!

The premise: The sun sinks in the sky, bringing long shadows and a wisp of cool air. In a handful of hours it will be midnight. The veil between the world of the living and the world of the dead is growing thinner with each passing moment. At midnight it will open, and those who are able to stand unshaken before the Beloved Dead will be allowed a boon. You and your friends set out for the graveyard, each eager to meet the Beloved Dead and ask a favor from those who have gone before.

The game is played with dice and looking for patterns, Yahtzee-style, that will allow you to influence the story.

 

 

Coming to Big Bad Con: Jared Sorensen

Jared SorensenThe Kickstarter funding campaign is in full swing for Big Bad Con, the sweetest tabletop gaming convention on the West Coast. We quickly funded our basic goals on Day 1, and have been blowing past many stretch goals since. Several of these stretch goals allow us to bring great guests to the convention, to host games, speak on panels, etc. Today’s guest interview is with Jared Sorensen, of Memento Mori Theatricks.

Could you introduce yourself? What would you like the Big Bad Con attendees to know about you?

I’m a writer and game designer, one of the old-guard indie guys from the turn of the century; the creator of Lacuna Part I, InSpectres, Action Castle, and the co-creator of FreeMarket. I wrote for D&D Online, Lord of the Rings Online and a buncha other computerish things and I’m known for wearing lots of black.

Continue reading “Coming to Big Bad Con: Jared Sorensen”

Coming to Big Bad Con: Hakan Seyalioglu

Hakan SeyaliogluThe Kickstarter funding campaign is in full swing for Big Bad Con, the sweetest tabletop gaming convention on the West Coast. We quickly funded our basic goals on Day 1, and have been blowing past many stretch goals since. Several of these stretch goals allow us to bring great guests to the convention, to host games, speak on panels, etc. Today’s guest interview is with Hakan Seyalioglu.

Could you introduce yourself? What would you like the Big Bad Con attendees to know about you?

Hi there! I’m Hakan, one half of Thorny Games along with Kathryn Hymes and we’re on a mission to spread play through quirky and thoughtful games. People are hungry to tell stories in new and exciting ways, and whether that be at a table, moving around, inside or outside, we want to make that happen. With our game Dialect, A Game about Language and How It Dies, players tell a story about a language, and how the birth and death of that language mirrors the story of a community in Isolation. With Sign, A Game about Being Understood, players reflect on what having barriers to communication mean to us, through the true story of Nicaraguan Sign Language.

Continue reading “Coming to Big Bad Con: Hakan Seyalioglu”

Coming to Big Bad Con: Jason Morningstar

Jason MorningstarThe Kickstarter funding campaign is in full swing for Big Bad Con, the sweetest tabletop gaming convention on the West Coast. We quickly funded our basic goals on Day 1, and have been blowing past many stretch goals since. Several of these stretch goals allow us to bring great guests to the convention, to host games, speak on panels, etc. Today’s guest interview is with Jason Morningstar.

Could you introduce yourself? What would you like the Big Bad Con attendees to know about you?

I’m Jason Morningstar, and I’m a game designer who lives and works in Durham, North Carolina, USA. I make tabletop and live action roleplaying games through my company, Bully Pulpit Games, and I also consult on using games for teaching and learning. I would like the Big Bad Con attendees to know that I love meeting people and playing games, and that my surname is not a pseudonym or nom de plume.  Continue reading “Coming to Big Bad Con: Jason Morningstar”

Coming to Big Bad Con: Misha Bushyager

The Kickstarter funding campaign is in full swing for Big Bad Con, the sweetest tabletop gaming convention on the West Coast. We quickly funded our basic goals on Day 1, and have been blowing past many stretch goals since. Several of these stretch goals allow us to bring great guests to the convention, to host games, speak on panels, etc. Today’s guest interview is with Misha Bushyager, who writes for Unruly Designs.

Could you introduce yourself? What would you like the Big Bad Con attendees to know about you?

I’m Misha, data analyst by day and gamer whenever I can. I’ve got two great kids I’m slowly introducing to gaming and a husband who tags along for the ride when he can. I’ve been a player for over half my life now, and recently plunged into the producing side.

Continue reading “Coming to Big Bad Con: Misha Bushyager”

Coming to Big Bad Con: Tracy Barnett

The Kickstarter funding campaign is in full swing for Big Bad Con, the sweetest tabletop gaming convention on the West Coast. We quickly funded our basic goals on Day 1, and have been blowing past many stretch goals since. Several of these stretch goals allow us to bring great guests to the convention, to host games, speak on panels, etc. Today’s guest interview is with Tracy Barnett of Exploding Rogue Studios.

Could you introduce yourself? What would you like the Big Bad Con attendees to know about you?

Hey, I’m Tracy Barnett. I’ve been writing and designing RPGs for the last five years or so. I’ve done most of my work via Kickstarter and have published three of my own games (School Daze, One Shot, and Iron Edda: War of Metal and Bone), as well as a novel (Sveidsdottir), someone else’s game (Dead Scare, by Elsa S. Henry), and a setting book with my creative partner, Brian Patterson (Karthun: Lands of Conflict), which is published by Evil Hat Productions. I thought I was going to be a publisher for a long time, but I feel much better with the idea of moving to writing things for other people to publish. Publishing hard and my hat’s off to anyone who does it successfully.  Continue reading “Coming to Big Bad Con: Tracy Barnett”

Coming to Big Bad Con: Tora Shae

Tora ShaeThe Kickstarter funding campaign is in full swing for Big Bad Con, the sweetest tabletop gaming convention on the West Coast. We quickly funded our basic goals on Day 1, and have been blowing past many stretch goals since. Several of these stretch goals allow us to bring great guests to the convention, to host games, speak on panels, etc. Today’s guest interview is with Tora Shae.

Could you introduce yourself? What would you like the Big Bad Con attendees to know about you?

Hello!! I’m Tora Shae, a correspondent with BlackGirlNerds where I write, vlog, and podcast about my love for anime, magic, games, and Steven Universe. Get to know me! I promise I’m not as serious as my bio picture would suggest!  Continue reading “Coming to Big Bad Con: Tora Shae”

Coming to Big Bad Con: Dev Purkayastha

Dev PurkayasthaThe Kickstarter funding campaign is in full swing for Big Bad Con, the sweetest tabletop gaming convention on the West Coast. We quickly funded our basic goals on Day 1, and have been blowing past many stretch goals since. Several of these stretch goals allow us to bring great guests to the convention, to host games, speak on panels, etc. Today’s guest interview is with Dev Purkayastha.

Could you introduce yourself? What would you like the Big Bad Con attendees to know about you?

My name is Dev Purkayastha, and I’m a creator of small-press story games, working with Laura Simpson as Sweet Potato Press. I’ve published The Dance and the Dawn, and will be publishing Love Commander soon. I’m also a fan of digital games and board games — I just love the power of what all kinds of games can bring to people. It’s really important to me find games and communities that are inclusive and welcoming, and this is what drew me to Big Bad Con. Continue reading “Coming to Big Bad Con: Dev Purkayastha”