I’m very late in discovering this, but the hardback compilation Mouse Guard: The Black Axe is a must-have for all readers of the Mouse Guard comics (David Petersen, published by Archaia) and especially for players of the role-playing game based on the comic, the Mouse Guard RPG (Luke Crane & David Petersen).
It’s full of information about what the Guard Mice do, the art is as inspiring as ever, and the book offers a nice appendix full of maps, illustrations of locations, genealogies of famous mouse clans, etc. (You can see examples of location art here, but the ones in the book are different and contain much more information.)
28. What film or novel would you be most surprised that a friend had not seen or read?
Because I move between various game groups both in person and online, as well as play at conventions and game days, I have a lot of people in my gamer circles. They come from diverse backgrounds, a spread over decades in age, so there is a lot of variety in favourite movies and books. I’m generally slightly surprised when a role-player says they have not read The Lord of the Rings or seen Star Wars, but it’s not exactly shocking, especially with younger players.
15. What types or source of inspiration do you turn to most often for RPGs?
[Repeated from a similar question last year.]
Everything. Books, television, movies, music, comic books, art, even food. As I answered last year to a similar question, you could say my source is immersion. Whether creating a new character or planning to run a gain, I like to surround myself with sources of inspiration: music, books, movies, images, online sources, etc.. I browse the ‘Net for related materials, I scour my creaking bookshelves, I cook recipes from particular cultures, and so forth.
8. Do you prefer hardcover, softcover, or electronic books? What are the benefits of your preference?
If I’m going to be playing at the game table, I prefer a print book; hardcover or softcover preferences depend on the dimensions, quality, etc. I adore the surface of Evil Hat Productions’ hardcover books in the last three years.
For checking out a book and figuring out whether I want to get into the game, though, I prefer an ebook, whether .mobi or .pdf format. I bought an inexpensive ($50) Kindle Fire 7″ tablet last winter and loaded it with electronic game books I had accumulated for years, making them way more accessible. It’s super-handy and affordable.
It’s up against high-quality, popular releases but it’s so nice to be on the list. (Now I know that at least four people read it!) ^_^
I am so very fortunate that on my first professional writing gig in the role-playing world, Evil Hat Productions let me create a book the way I wanted to, with the support of their fantastic knowledge and staff resources. It doesn’t get any better!
Naturally, a single mistake probably won’t do it unless it’s ginormous and egregious, but a few too many and I’ll move on to the next game on my long wish list.
A big challenge in role-playing games is that they are usually read several times in greatly differing circumstances.
The leisurely reading you do on the bus when you just received your book from a Kickstarter campaign.
The selective reading you do to familiarize yourself with the setting and make a character for next Friday’s meeting with your gaming group.
The studious reading your friend is doing to prep for that same game as game-master.
The frantic reading in the middle of a game session to locate a particular piece of information or interpret a rule.
I know first-hand how difficult it can be to address all these needs; for example, a book may be perfectly well organized to present the setting information in an orderly fashion, but make it a nightmare to retrieve in a hurry at the game table. Today, I want to examine the ease of reading proper, all the kinds of reading we do when we are not actually playing.
I’m a gaming junkie, especially where it comes to role-playing games. I’ve been gaming for decades, I have played or run at least 177 RPGs as of this writing, not counting different editions, playtests, or homebrews, and my shelves are overflowing with more I have yet to play. All this to say, I want to love your game. But it’s amazing how many published games still turn me right off because of mistakes that could be avoided with moderate effort, and sometimes even quite easily.
Not that that writing games is that easy, I know! There will be competing objectives, budget and schedule considerations, and so forth. But there are also some elements that can be incorporated in the planning, and hurdles that are make-or-break. In our cottage industry of devoted hobbyists, some mistakes are being made over and over. Even free games can be ruined so thoroughly by some of these mistakes that they lose the chance for a good review, which can’t be why you’re putting them out there!
One big challenge for game publishers is that there are several ways to approach the reader or, if you want, several opportunities to lose a gamer, so let’s look at them separately.
A few years ago, Bridget McGovern at the TOR Books blog put together an exhaustive soundtrack to go along Neil Gaiman’s novel American Gods: “The Complete American Gods Mix Tape”. I added all the tunes I could find, which is the vast majority, to a Spotify playlist. I was thinking of this playlist because Christmas features at the centre portion of the book, so it’s seasonal. Unfortunately, Spotify does not allow custom images for playlists (it’s only been a top user request for 3.5 years!) but I’m nothing if not stubborn. Hence, sharing through my own blog so I could have a representative image when I post the link! Enjoy.
Yes, it’s time for my annual effort to embrace the American tradition of Thanksgiving, not with food, although that will come later, but with taking stock of things in my life worth being grateful for. As usual, first come family (foremost, Edmund and my mom), friends (in person and online, nearby and far away), and felines (Valentine, Ubaid and Phantom). Work was not a happy affair this year with the company in constant reorganization, but at least I have work. And I got more fun work, hobby-work but rewarding, writing for game publishers and managing some project from Evil Hat Productions.
But the single most exciting thing in my life this year has been the publication of the role-playing game War of Ashes: Fate of Agaptus. Evil Hat pulled out all the stops on making this a beautiful, well-edited, well-organized book and I like to think I held my own with the writing. I am so very thankful that they were willing to take a chance on a whole book with my writing, and that they assembled such a great team to work with and to rely on.
And I’m thankful for the army of War of Ashes miniatures Edmund painted for me. Nothing says “Thanksgiving feast” like a Kuld horde.