That’s my mouse, running away from three giant spiders and dragging the bad guy with me.
The Mouse patrol defeats the weasel.
As requested by a fan of Evil Hat Productions, here is some information on running a Mouse Guard game using the Fate system. TL;DR: My thinking process, followed by lots of useful links at the bottom of the post.
When I was in the final stages of writing War of Ashes: Fate of Agaptus for Evil Hat Productions, I wanted to test the rules we had grafted onto Fate Accelerated to support the use of miniatures. I wanted to check whether they would play well when used in another setting and handled by a game-master who wasn’t part of the development team. My friend Kit was nice enough to run it for us using the setting from the Mouse Guard RPG (Archaia Studio/Burning Wheel Games) and the episode was a success. I later ran it a few times at conventions and it was great fun.
Recently someone (Tim R.) wrote to Evil Hat to ask how we made these adaptions. I never posted any notes before because in truth, this was not a full-fledged conversion. However, the Fate Accelerated engine is excellent for conversions-on-the-fly! And I think the miniatures rules we came up with work very well with otther settings, especially fantasy settings. Continue reading “Fate of the Mouse Guard: Here you go!”→
Nolite te bastardes carborundorum. [Don’t let the bastards grind you down.]
— Margaret Atwood, The Handmaid’s Tale.
The rate at which proposed regulation, crafted by the American Far (“Christian”) Right, targets women’s most basic rights has been accelerating over the last several years. Bills that used to be outlandishly unthinkable are now commonplace, what with the Republican Party having wholly embraced the right-wing fringe, especially in its Dominionist flavour.
A protest against proposed draconian restrictions on abortion last week at the Texas legislature was only the most recent to draw parallels with Margaret Atwood’s 1985 dystopian novel about an ultra-Christian future of gender-regulated servitude, The Handmaid’s Tale.
Of course, the upcoming release of Hulu’s series based on the novel has also brought the book to the forefront of pop culture again, but the novel has been increasingly mentioned in news, streams, threads, and conversations about the Right’s treatment of women.
Earlier this week I was reading about the original critical reception to Atwood’s landmark book. It was darkly funny to learn that some reviewers — like the New York Times’ Mary McCarthy (Feb. 9, 1986) — felt its premise was too unbelievable to be successful:
“Surely the essential element of a cautionary tale is recognition. Surprised recognition, even, enough to administer a shock. We are warned, by seeing our present selves in a distorting mirror, of what we may be turning into if current trends are allowed to continue. That was the effect of ”Nineteen Eighty-Four,” with its scary dating, not 40 years ahead, maybe also of ”Brave New World” and, to some extent, of ”A Clockwork Orange.” “
“It is an effect, for me, almost strikingly missing from Margaret Atwood’s very readable book ”The Handmaid’s Tale,” offered by the publisher as a ”forecast” of what we may have in store for us in the quite near future. A standoff will have been achieved vis-a-vis the Russians, and our own country will be ruled by right-wingers and religious fundamentalists, with males restored to the traditional role of warriors and us females to our ”place” – which, however, will have undergone subdivision into separate sectors, of wives, breeders, servants and so forth, each clothed in the appropriate uniform. A fresh postfeminist approach to future shock, you might say. Yet the book just does not tell me what there is in our present mores that I ought to watch out for unless I want the United States of America to become a slave state something like the Republic of Gilead whose outlines are here sketched out. “
It’s worth reading the entire review, it seems like a point-by-point comment on current news, 32 years after publication. It’s hard to believe these days that McCarthy found A Clockwork Orange’s dystopia more likely than the one in Atwood’s “palely lurid pages.”
[Edit: Here are some very current topics touched on in The Handmaid’s Tale which I jotted the last time I read the book:
Patriarchy and kyriarchy
Rise of religious fundamentalism
Feminist reactions to pornography
“Freedom to” versus “freedom from,” and safety versus liberty
Abortion, contraception, and reproductive choices
Self-determination, ownership of one’s body
Right to take one’s own life
Surveillance and information technology
Sexual orientation and choice
Access to education, knowledge as power
Status of and relationships between U.S. and Russia
Public apathy and the creep of authoritarianism
Televangelists and the Christian media industry
And I bet I missed some.]
Partisanship has been increasing over the past 25 years. The Republican Party now controls the U.S. Presidency, Senate, and House of Representatives, as well as the “trifecta” (governorship + both State congressional houses) in 25 state legislatures, the senate in 12 more states, the house of representatives in six more states, and governorship in eight more states, and soon the ninth and deciding seat on the U.S. Supreme Court. The trend is clear, and it is frightening.
Credits: Photo by Nan L. Kirkpatrick, as seen on Vulture.
I’m very late in discovering this, but the hardback compilation Mouse Guard: The Black Axe is a must-have for all readers of the Mouse Guard comics (David Petersen, published by Archaia) and especially for players of the role-playing game based on the comic, the Mouse Guard RPG (Luke Crane & David Petersen).
It’s full of information about what the Guard Mice do, the art is as inspiring as ever, and the book offers a nice appendix full of maps, illustrations of locations, genealogies of famous mouse clans, etc. (You can see examples of location art here, but the ones in the book are different and contain much more information.)
28. What film or novel would you be most surprised that a friend had not seen or read?
Because I move between various game groups both in person and online, as well as play at conventions and game days, I have a lot of people in my gamer circles. They come from diverse backgrounds, a spread over decades in age, so there is a lot of variety in favourite movies and books. I’m generally slightly surprised when a role-player says they have not read The Lord of the Rings or seen Star Wars, but it’s not exactly shocking, especially with younger players.
15. What types or source of inspiration do you turn to most often for RPGs?
[Repeated from a similar question last year.]
Everything. Books, television, movies, music, comic books, art, even food. As I answered last year to a similar question, you could say my source is immersion. Whether creating a new character or planning to run a gain, I like to surround myself with sources of inspiration: music, books, movies, images, online sources, etc.. I browse the ‘Net for related materials, I scour my creaking bookshelves, I cook recipes from particular cultures, and so forth.
8. Do you prefer hardcover, softcover, or electronic books? What are the benefits of your preference?
If I’m going to be playing at the game table, I prefer a print book; hardcover or softcover preferences depend on the dimensions, quality, etc. I adore the surface of Evil Hat Productions’ hardcover books in the last three years.
For checking out a book and figuring out whether I want to get into the game, though, I prefer an ebook, whether .mobi or .pdf format. I bought an inexpensive ($50) Kindle Fire 7″ tablet last winter and loaded it with electronic game books I had accumulated for years, making them way more accessible. It’s super-handy and affordable.
It’s up against high-quality, popular releases but it’s so nice to be on the list. (Now I know that at least four people read it!) ^_^
I am so very fortunate that on my first professional writing gig in the role-playing world, Evil Hat Productions let me create a book the way I wanted to, with the support of their fantastic knowledge and staff resources. It doesn’t get any better!
[Edit: Traduction française disponible chez ptgptb.]
Naturally, a single mistake probably won’t do it unless it’s ginormous and egregious, but a few too many and I’ll move on to the next game on my long wish list.
A big challenge in role-playing games is that they are usually read several times in greatly differing circumstances.
The leisurely reading you do on the bus when you just received your book from a Kickstarter campaign.
The selective reading you do to familiarize yourself with the setting and make a character for next Friday’s meeting with your gaming group.
The studious reading your friend is doing to prep for that same game as game-master.
The frantic reading in the middle of a game session to locate a particular piece of information or interpret a rule.
I know first-hand how difficult it can be to address all these needs; for example, a book may be perfectly well organized to present the setting information in an orderly fashion, but make it a nightmare to retrieve in a hurry at the game table. Today, I want to examine the ease of reading proper, all the kinds of reading we do when we are not actually playing.
I’m a gaming junkie, especially where it comes to role-playing games. I’ve been gaming for decades, I have played or run at least 177 RPGs as of this writing, not counting different editions, playtests, or homebrews, and my shelves are overflowing with more I have yet to play. All this to say, I want to love your game. But it’s amazing how many published games still turn me right off because of mistakes that could be avoided with moderate effort, and sometimes even quite easily.
Not that that writing games is that easy, I know! There will be competing objectives, budget and schedule considerations, and so forth. But there are also some elements that can be incorporated in the planning, and hurdles that are make-or-break. In our cottage industry of devoted hobbyists, some mistakes are being made over and over. Even free games can be ruined so thoroughly by some of these mistakes that they lose the chance for a good review, which can’t be why you’re putting them out there!
One big challenge for game publishers is that there are several ways to approach the reader or, if you want, several opportunities to lose a gamer, so let’s look at them separately.