Software Review: Scrivener

OMSFSM, Scrivener! I love it so much!

I wrote War of Ashes: Fate of Agaptus on LibreOffice and it worked well enough, but by the time the manuscript got to about the 50% mark, it started being a real chore to revise and restructure. By the time I finished, it was 221 pages that we were passing back and forth between writer and editor to handle in LibreOffice and MS Word, and it was rather unwieldy.

Towards the end of the process I downloaded Scrivener but I was too far along to try converting the document. However, when I worked on the Open Content materials from War of Ashes later on, I tested a variety of more advanced writing tools (mostly distraction-free editors and LaTeX-based power tools), with the most promising being LyX and Scrivener.

In the end I decided that Scrivener was a good option for me. It was powerful, flexible, inexpensive, multi-platform, easy to learn thanks to its great tutorials and manuals, and supported by a vibrant community.

When I say inexpensive… The macOS, Windows, and iOS versions go for $40, just enough to cover minor support costs, and you can download a free trial version. The Linux version (that’s the one I use) is free because it’s unofficial but the user community is very helpful, and I ended up sending my $40 as a donation because it was worth every penny.

It has so many features and so much flexibility to work the way you want. I use it right from the planning stage to create my structure and outline, and to gather my writing resources: publisher’s guidelines, references, examples, cheat sheets, lists of names, notes I jotted down, etc.

I use its metadata features to add notes to each section such as keywords, actions needed (“Write examples of play,”) references cited (“Top Secret, TSR, 1980,”) status (“first draft”), or who will be a collaborating author on this section.

I have Scrivener set up to save the draft in my working folder and create a backup on Dropbox, in addition to using iDrive for my regular computer backup. On top of that, every time I stop working for the night or reach a significant milestone, I compile an export version of my draft in .docx format and post it for my publishers on Google Drive so they can follow my progress, and have a work product in hand if anything happened to me.

But I kind of got used to its ease, and I forgot what an improvement it was! Except that when I stopped to take stock of my progress tonight, I looked at the page count and realized what a chore the current drafts would be to handle on a basic word processor. In addition, I had reworked several individual sections of the Tianxia Rules Companion this weekend and instead of being a major hassle to locate the sections to edit in the middle of a manuscript, it was a breeze. So I just had to say a word for useful software!

Fate of the Mouse Guard: Here you go!

As requested by a fan of Evil Hat Productions, here is some information on running a Mouse Guard game using the Fate system. TL;DR: My thinking process, followed by lots of useful links at the bottom of the post.

When I was in the final stages of writing War of Ashes: Fate of Agaptus for Evil Hat Productions, I wanted to test the rules we had grafted onto Fate Accelerated to support the use of miniatures. I wanted to check whether they would play well when used in another setting and handled by a game-master who wasn’t part of the development team. My friend Kit was nice enough to run it for us using the setting from the Mouse Guard RPG (Archaia Studio/Burning Wheel Games) and the episode was a success. I later ran it a few times at conventions and it was great fun.

Recently someone (Tim R.) wrote to Evil Hat to ask how we made these adaptions. I never posted any notes before because in truth, this was not a full-fledged conversion. However, the Fate Accelerated engine is excellent for  conversions-on-the-fly! And I think the miniatures rules we came up with work very well with otther settings, especially fantasy settings.  Continue reading “Fate of the Mouse Guard: Here you go!”

Atwood read the blueprint

Nolite te bastardes carborundorum. [Don’t let the bastards grind you down.]
— Margaret Atwood, The Handmaid’s Tale.

The Handmaids have entered the Texas legislature.
Nan L. Kirkpatrick‏ @nanarchist Mar 20:
The Handmaids have entered the #txlege. #sb415 #fightbacktx pic.twitter.com/Fpa9cNGHR0

The rate at which proposed  regulation, crafted by the American Far (“Christian”) Right, targets women’s most basic rights has been accelerating over the last several years. Bills that used to be outlandishly unthinkable are now commonplace, what with the Republican Party having wholly embraced the right-wing fringe, especially in its Dominionist flavour.

A protest against proposed draconian restrictions on abortion last week at the Texas legislature was only the most recent to draw parallels with Margaret Atwood’s 1985 dystopian novel about an ultra-Christian future of gender-regulated servitude, The Handmaid’s Tale.

Of course, the upcoming release of Hulu’s series based on the novel has also brought the book to the forefront of pop culture again, but the novel has been increasingly mentioned in news, streams, threads, and conversations about the Right’s treatment of women.

Earlier this week I was reading about the original critical reception to Atwood’s landmark book. It was darkly funny to learn that some reviewers — like the New York Times’ Mary McCarthy (Feb. 9, 1986) — felt its premise was too unbelievable to be successful:

“Surely the essential element of a cautionary tale is recognition. Surprised recognition, even, enough to administer a shock. We are warned, by seeing our present selves in a distorting mirror, of what we may be turning into if current trends are allowed to continue. That was the effect of ”Nineteen Eighty-Four,” with its scary dating, not 40 years ahead, maybe also of ”Brave New World” and, to some extent, of ”A Clockwork Orange.” “

“It is an effect, for me, almost strikingly missing from Margaret Atwood’s very readable book ”The Handmaid’s Tale,” offered by the publisher as a ”forecast” of what we may have in store for us in the quite near future. A standoff will have been achieved vis-a-vis the Russians, and our own country will be ruled by right-wingers and religious fundamentalists, with males restored to the traditional role of warriors and us females to our ”place” – which, however, will have undergone subdivision into separate sectors, of wives, breeders, servants and so forth, each clothed in the appropriate uniform. A fresh postfeminist approach to future shock, you might say. Yet the book just does not tell me what there is in our present mores that I ought to watch out for unless I want the United States of America to become a slave state something like the Republic of Gilead whose outlines are here sketched out. “

It’s worth reading the entire review, it seems like a point-by-point comment on current news, 32 years after publication. It’s hard to believe these days that McCarthy found A Clockwork Orange’s dystopia more likely than the one in Atwood’s “palely lurid pages.”

[Edit: Here are some very current topics touched on in The Handmaid’s Tale which I jotted the last time I read the book:

    • Patriarchy and kyriarchy
    • Rise of religious fundamentalism
    • Feminist reactions to pornography
    • “Freedom to” versus “freedom from,” and safety versus liberty
    • Abortion, contraception, and reproductive choices
    • Self-determination, ownership of one’s body
    • Right to take one’s own life
    • Environmental degradation
    • Surveillance and information technology
    • Gun control
    • Sexual orientation and choice
    • Non-reproductive sex
    • Citizenship
    • Poverty
    • Access to education, knowledge as power
    • Status of and relationships between U.S. and Russia
    • Public apathy and the creep of authoritarianism
    • Isolationism
    • Televangelists and the Christian media industry

And I bet I missed some.]

Partisanship has been increasing over the past 25 years. The Republican Party now controls the U.S. Presidency, Senate, and House of Representatives, as well as the “trifecta” (governorship + both State congressional houses) in 25 state legislatures, the senate in 12 more states, the house of representatives in six more states, and governorship in eight more states, and soon the ninth and deciding seat on the U.S. Supreme Court. The trend is clear, and it is frightening.

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Credits: Photo by Nan L. Kirkpatrick, as seen on Vulture.

Mouse Guard Must-Have

photo-sep-08-4-48-55-pmI’m very late in discovering this, but the hardback compilation Mouse Guard: The Black Axe is a must-have for all readers of the Mouse Guard comics (David Petersen, published by Archaia) and especially for players of the role-playing game based on the comic, the Mouse Guard RPG (Luke Crane & David Petersen).

It’s full of information about what the Guard Mice do, the art is as inspiring as ever, and the book offers a nice appendix full of maps, illustrations of locations, genealogies of famous mouse clans, etc. (You can see examples of location art here, but the ones in the book are different and contain much more information.)

RPG a Day: Missing links

28. What film or novel would you be most surprised that a friend had not seen or read?

Because I move between various game groups both in person and online, as well as play at conventions and game days, I have a lot of people in my gamer circles. They come from diverse backgrounds, a spread over decades in age, so there is a lot of variety in favourite movies and books. I’m generally slightly surprised when a role-player says they have not read The Lord of the Rings or seen Star Wars, but it’s not exactly shocking, especially with younger players.

#RPGaDay2016

 

 

RPG a Day: Adjacent hobbies

26. What hobbies go well with RPGs?

  • Scratch-made pizzzaReading, of course! All those adventures playing in your head, inspiring you to the virtual adventures you want to have with your friends.
  • A lot of crafts go well with too, such as drawing, map-making, miniature painting, terrain building, even sewing and costuming.
  • Some of us have a passion for theatre, acting, public speaking, or writing.
  • Cooking is another good one! There is something about breaking bread together that creates bonds between people.

mountain of books PO-2s_Assembly

#RPGaDay2016

 

 

RPG a Day: Inspirations?

CreativeProcessPieChart15. What types or source of inspiration do you turn to most often for RPGs?

[Repeated from a similar question last year.]

Everything. Books, television, movies, music, comic books, art, even food. As I answered last year to a similar question, you could say my source is immersion. Whether creating a new character or planning to run a gain, I like to surround myself with sources of inspiration: music, books, movies, images, online sources, etc.. I browse the ‘Net for related materials, I scour my creaking bookshelves, I cook recipes from particular cultures, and so forth.

#RPGaDay2016

 

 

RPG a Day: Favourite reading format

8. Do you prefer hardcover, softcover, or electronic books? What are the benefits of your preference?

Smells good!
It even smells good!

If I’m going to be playing at the game table, I prefer a print book; hardcover or softcover preferences depend on the dimensions, quality, etc. I adore the surface of Evil Hat Productions’ hardcover books in the last three years.

For checking out a book and figuring out whether I want to get into the game, though, I prefer an ebook, whether .mobi or .pdf format. I bought an inexpensive ($50) Kindle Fire 7″ tablet last winter and loaded it with electronic game books I had accumulated for years, making them way more accessible. It’s super-handy and affordable.

InSpectres-tablet

#RPGaDay2016

 

 

War of Ashes: Fate of Agaptus is a 2016 ENnie Nominee!

ENnies 2016 Nominee
The 2016 ENnie Awards nominees were just announced and War of Ashes: Fate of Agaptus has made the list in four categories:

  • Best Art, Interior
  • Best Family Game
  • Best Rules
  • Product of the Year

It’s up against high-quality, popular releases but it’s so nice to be on the list. (Now I know that at least four people read it!)  ^_^

I am so very fortunate that on my first professional writing gig in the role-playing world, Evil Hat Productions let me create a book the way I wanted to, with the support of their fantastic knowledge and staff resources. It doesn’t get any better!

War-of-Ashes-Pageheader

How to discourage me from playing your game – Part 2

Aw-noThis is the second of a three-part rant discussion on things publishers do that turn me right off their role-playing games.

[Edit: Traduction française disponible chez ptgptb.]

Naturally, a single mistake probably won’t do it unless it’s ginormous and egregious, but a few too many and I’ll move on to the next game on my long wish list.

2. Readability

A big challenge in role-playing games is that they are usually read several times in greatly differing circumstances.

  • The leisurely reading you do on the bus when you just received your book from a Kickstarter campaign.
  • The selective reading you do to familiarize yourself with the setting and make a character for next Friday’s meeting with your gaming group.
  • The studious reading your friend is doing to prep for that same game as game-master.
  • The frantic reading in the middle of a game session to locate a particular piece of information or interpret a rule.

I know first-hand how difficult it can be to address all these needs; for example, a book may be perfectly well organized to present the setting information in an orderly fashion, but make it a nightmare to retrieve in a hurry at the game table. Today, I want to examine the ease of reading proper, all the kinds of reading we do when we are not actually playing.

Continue reading “How to discourage me from playing your game – Part 2”