Mouse Guard RPG (1st ed.)
War of Ashes: Fate of Agaptus
That’s my mouse, running away from three giant spiders and dragging the bad guy with me.
The Mouse patrol defeats the weasel.
As requested by a fan of Evil Hat Productions, here is some information on running a Mouse Guard game using the Fate system. TL;DR: My thinking process, followed by lots of useful links at the bottom of the post.
When I was in the final stages of writing War of Ashes: Fate of Agaptus for Evil Hat Productions, I wanted to test the rules we had grafted onto Fate Accelerated to support the use of miniatures. I wanted to check whether they would play well when used in another setting and handled by a game-master who wasn’t part of the development team. My friend Kit was nice enough to run it for us using the setting from the Mouse Guard RPG (Archaia Studio/Burning Wheel Games) and the episode was a success. I later ran it a few times at conventions and it was great fun.
Recently someone (Tim R.) wrote to Evil Hat to ask how we made these adaptions. I never posted any notes before because in truth, this was not a full-fledged conversion. However, the Fate Accelerated engine is excellent for conversions-on-the-fly! And I think the miniatures rules we came up with work very well with otther settings, especially fantasy settings. Continue reading “Fate of the Mouse Guard: Here you go!”
31. What is your preferred method of character improvement and why?
[Alternate question from BrigadeCon’s list. The default question for today was: “What is the best piece of advice you were ever given for your game of choice?” but it didn’t shake loose any ideas.]
For me, the question of character improvement has become less about “advancement” and more about “growth” over the years.I like getting rooted in plots and organization, forming relationships with characters, seeing a player character mature and change.
A number of modern games offer characters that are very competent from the start and playing them over a long time means not so much accumulating skill points and treasure, and more becoming integral to the story of the setting, whatever its scale.
A number of systems offer ways to modify your drives, motivations, descriptors, relationships, and so forth rather than just increasing ratings: games based on the PDQ, Fate Core, PbtA or Burning Wheel engines, for example. Alternately, some more traditional games are exploring options like “partial levelling” and more narrative rewards; I’m thinking of 13th Age and The One Ring, for example.
17. What fictional character would best fit in your group? Why?
Klara, from the graphic novel series Saga by Brian K. Vaughan and Fiona Staples. And I want her to play Burning Wheel and make the GM weep.