Big Bad Con games

Yep, I posted games for Big Bad Con. Many short games, to be specific.

Alas for the Awful Sea

A role-playing game created by Australians Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, thanks to a successful Kickstarter funding campaign.

The premise: it’s the 19th century and unnatural storms forced your vessel to seek refuge in a poor, troubled little coastal town. Expect intrigue, desperation, betrayal, and supernatural mysteries. The game system is a mean, unforgiving, stripped-down Powered by the Apocalypse.

You can see my game blurb in the schedule  here.

Tortuga 1667

Another successful Kickstarter baby, a card/board game created by Travis and Holly Hancock at Facade Games.

The premise: two pirate ships, one Spanish galleon, and Tortuga Island between them. Treasure, mutineers, and divided loyalties. Up to nine players vie for the gold amid shifting alliances and tides in this social deduction game.

You can see my game blurb in the schedule here.

Salem 1692

Another social deduction card game from Travis and Holly Hancock at Facade Games.

Because the Tortuga 1667 Kickstarter campaign was so successful, Facade games was able to launch a new printing of this game that has already been a success in the last couple of years. Up to 12 people play witch hunters and inhabitants of Salem, Massachusetts, who must find the witches before being accused themselves! Much fun, paranoia, and religious extremism will be had by all.

You can see my game blurb in the schedule here.

To the Temple of Doom! To Defeat the Ancient Evil!

A no-prep, mini-roleplaying game by Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, which they offer free for download.

I submitted this as part of the line-up I want to offer at Games on Demand. Participating game-masters each offer a choice of two or more games for walk-in players, typically run in two-hour time blocks.

The premise: play archaeologists portrayed in the vein of action movies like the Indiana  Jones series, The Mummy, etc. An ancient evil stirs, waking deep within the bowels of an untouched temple.  An evil that will end the world as we know it. Only you and your fellow archeologists can examine the clues, unravel the mysteries, and uncover the method to subdue this terrible threat.  It’s reportedly very rare to finish a game without a few characters dead or at least cursed…

Loose Threads: A Fate World of Adventure

A lovely adventure for Fate Core by Tara Zuber, published by Evil Hat Productions. I was lucky enough to try it when Tara playtested it and I greatly enjoyed it. Now I’m offering it for Games on Demand.

The premise: you play a secondary character from a fairy tale, one that was forgotten by the heroes of the tale but has since managed to make a life for themselves helping others avoid being the collateral damage of a happy ending.  You and the rest of your Company break curses, retrieve stolen keepsakes and lost children, and chase ogres away.

I also listed half a dozen other games I could offer at Games on Demand, including Cat (Wicked Dead Games), Fate Accelerated (Evil Hat Productions), octaNe (Memento Mori Theatricks), PDQ in its various incarnations (Atomic Sock Monkey Games), Urchin (Clint Krause), etc.

 

 

Talkin’ ’bout Big Bad Con, yeah…

I spent my discretionary time this weekend working on prep for this year’s edition of Big Bad Con. We had our official launch a few says ago, and we’re very excited!

It will be our second year at the new venue, the Marriott Walnut Creek, and we are planning to make better use of the excellent space. (I was bold and already booked a room.) We received a lot of useful (and mostly heart-warming) feedback on last year’s event, which prompted some changes. Notable items include:

  • A new board game track with a game library
  • An expanded program of panels and workshops
  • More games for teens
  • Better access to parking and food at the hotel
  • Quieter space for Games On Demand
  • An all-digital system for on-site game signups

And probably more stuff I’m forgetting. The con have fantastic staff handling all these projects.

Immediately after Thursday’s announcement, we received many game submissions. I spent much time this weekend approving games and communicating with game-masters. And thinking about what games I want to run…

We also received submissions for panels, seminars, and workshops but we’re holding those in draft form until we have our official guest list finalized. This must wait until after the Kickstarter campaign that will run through May. Still, if you have ideas of panel topics you would like to see on the program, send them in!

 

Fate of the Inquisitor

TL;DR: Play materials for a Fate hack of Dark Heresy. Enjoy.

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A year ago, I was planning on running demo games at conventions featuring the Open Content from War of Ashes: Fate of Agaptus. The Advanced Conflict rules, which are now also available from Randy Oest’s awesome Fate SRD website, are intended to support miniatures as an integral part of of Fate. Since we have approximately 30,000 points’ worth of miniatures in the house — you think I’m kidding, but I’m not — it seemed like the grim, gothic future of the 41st millennium, as seen in the Warhammer 40,000 miniatures combat game and the Dark Heresy role-playing game, was a perfect match.

Of course, health issues soon forced me to cancel my convention plans, but now that I am recovering and convention season is upon us, I decided to go back to packaging the game for quick-start.

First, the pitch:

Fate of the Inquisitor

Inquisitor Lucanus has led you, his retinue, to the Hive World of Corundum IV amidst an ongoing Genestealer invasion to retrieve a priceless relic from the foul xenos. Now the Inquisitor has disappeared during a brutal firefight and the ensuing cave-in, and you are chased by a Genestealer cult. Will you find your master again? Complete his mission? Call for help? Or die bravely but pointlessly?

I made templates for nine types of player characters, using a playbook format like the one used in games Powered by the Apocalypse (PbtA). The rules are pure Fate SRD, but I hope the playbooks make character creation quick and easy for time-constrained one-off games.Each comes with a choice of names, looks, customizable aspects, and stunts. The playbooks include:

  • Arbitrator
  • Assassin
  • Imperial guard
  • Ogryn Bodyguard
  • Ratling Scout
  • Sanctioned Psyker
  • Scum
  • Sister of Battle
  • Tech-Priest

I also modified the appearance of the blank character sheet from War of Ashes: Fate of Agaptus. Then I made a cheat sheet of the Advanced Conflict rules I am using, and a table sign. All of these are available on Google Drive.

I have not yet put any effort into creating well-formatted single-page folding sheets because I expect mistakes may be pointed out and it’s easiest to update text prior to layout. Also, not a big priority right now.

Your comments are welcomed!

 

RPG a Day: Giving back to the community

6. What is the most amazing thing that you know a game group has done for their community?

Big Bad Con logoI don’t know about the most amazing, since gamers organize lots of beautiful things like fundraisers to help send cash-strapped gamers to conventions, holiday toy collections, food drives, games for enlisted personnel, etc.. But I’m awed at what Big Bad Con has become in just a few years. Right from the beginning (2011) it was always about community, with all proceeds left after paying for hotel,, supplies, etc. going to the Alameda County Food Bank, Doctors Without Borders, and Child’s Play. The goal of the convention itself was to build up the gaming community by offering “great games for awesome gamers.”

By the third or fourth year, you could already feel the event had moved further into community building by focusing on diversity, making gaming more welcoming to everyone, promoting new voices, supporting game designers, inviting game community organizers more than celebs, organizing workshops and demos, and establishing formal community standards. As a result, it has become the safest, most welcoming game convention in the already diversity-friendly San Francisco Bay Area.

#RPGaDay2016

 

 

Filming gamer habitat

In more fun activities yesterday, we toured the Walnut Creek Marriott with Big Bad Con and filmed raw footage for a Kickstarter video. As announced a few days ago, Big Bad Con will take place at the Walnut Creek Marriott this year; we were pretty much bursting at the seams after five years of growth at the smaller Oakland Airport Hilton. The contract was signed so it’s official. I’m using a stock photo here but soon the footage will be available. The hotel has lots of nooks and crannies like this where you can chat, exchange stories, or set up a private game. It’s a beautiful space, the personnel was nice and helpful, we’ll have more space, people are coming up with new ideas — it’s going to be another fantastic convention.

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Fate of the Inquisitor, coming up at KublaCon

EDIT: Cancelled due to illness.

Aquila_blackKublaCon is the next big tabletop gaming convention in the San Francisco Bay Area, and it’s held only minutes from where I live. It’s not nearly as strong in the role-playing department as I’d like, so of course the thing to do is add a couple of games to the schedule!

My second game is an adventure for 2 to 5 players set in the grim darkness of the 41st millennium. If you want a Dark Heresy game that uses Fate Core rules and miniatures, this is for you!

70k TwitterI will be using Evil Hat Productions’ Fate Core system and the miniatures rules from War of Ashes: Fate of Agaptus which I am about to adapt as open content for Evil Hat.

Here is the blurb for my adventure; I’m limited to 400 characters for the printed program:

Fate of the Inquisitor

Inquisitor Lucanus has led you, his retinue, to the Hive World of Corundum IV amidst an ongoing Genestealer invasion to retrieve a priceless relic from the foul xenos. Now the Inquisitor has disappeared during a brutal firefight and the ensuing cave-in, and you are chased by a Genestealer cult. Will you find your master again? Complete his mission? Call for help? Or die bravely but pointlessly?

This will give me a chance to put our bazillion WH40K miniatures to good use! Here are some I’m considering offering as characters: Callidus assassin, Escher ganger, Sister of Battle, tech priest, arbitor, Imperial guardsman, scout, space marine, beastman, Ogryn, ratling sniper.

If you are a role-player in the Bay Area and you’re in need of some gaming on Memorial Day weekend, check out one my games, and consider adding one of your own to the schedule so I can play in yours!

dark_heresy_fan_art_by_fallenshadow12-d6jkg0g
Credits: Aquila © Games Workshop; Dark Heresy fan art by Mothmandraws, aka fallenshadow12.

Fault Lines: A Venture City story, coming up at KublaCon

EDIT: Cancelled due to illness.

Venture-City-Page-Header

This past weekend was DunDraCon but I didn’t attend because I couldn’t afford a hotel room (it’s too far from home to drive safely and still have time to game.) However, KublaCon is the next big tabletop gaming convention in the San Francisco Bay Area, and it’s held only minutes from where I live. It’s not nearly as strong in the role-playing department as I’d like, so of course the thing to do is add a couple of games to the schedule!

My first choice of game is an adventure for 2 to 5 players set in Venture City, a Fate World created by Brian Engard for Evil Hat Productions’ Fate Core system. Venture City is a Fate Core implementation for supers, but whether they’re heroes or not is up to them. Here is the blurb for my adventure (I’m limited to 400 characters for the printed program):

Fault Lines

When a series of small earthquakes rock the city, are they foreshadowing the Big One or the work of some new super being? Either way, your group of low-rent unsanctioned supers may be the only help for the citizens of the sprawl… unless you accept a more lucrative offer from alarmed one-percenters.

Of course, in my version Venture City is just another name for “here.”

If you are a role-player in the Bay Area and you’re in need of some gaming on Memorial Day weekend, check out one my games, and consider adding one of your own to the schedule so I can play in yours!

tazio-bettin-venture-city-stories-art-4-by-taziobettin-d7b3og5
Credits: Illustrations by Tazio Bettin.

Convention Report: Big Bad Con 2015

Big Bad Con 2015 badge
Badged and proud of it.

I recently attended — and helped with — my favourite game convention in the world, Big Bad Con.  I can’t believe it was the fifth edition already!  And Edmund and I have been to every instance — and have a ton of souvenir pins to prove it.  (You can read Edmund’s description of this year’s event starting here.)

Every year has been better than the previous, an amazing feat of continuous improvement of an already superb convention.  But this year was also organized differently.  Because of a SNAFU with the hotel, negotiations were difficult and a contract did not get signed until mid-May 2015, for a convention that takes place in October.  If you have ever tried to put on an event of this scope, you know that they take the better part of a year to organize, so this was a challenge.  Plus, organizer Sean Nittner had been putting on the convention with a handful of staff for the first four years through sheer personal energy, and I think exhaustion was setting in.

The Big Bad Wolf and the Wolf Pack

So this year Sean started with a call for volunteers which Edmund and I answered, followed by a Kickstarter campaign to make up for the hotel’s increased fees. The KS campaign was a runaway success, with 205 backers pledging $14,050 or seven times the sum of $2,000 Sean was asking for.  He used the extra money to bring in a bevy of guests selected among enthusiastic community builders and diversity champions in our hobby.  Continue reading “Convention Report: Big Bad Con 2015”

My Day at CelestiCon

On Labour Day weekend at CelestiCon, Edmund and I had a great time playing in two of our friend Alan’s hacks, both Powered by the Apocalypse: Just Sentinels (an adaptation of another hack by James Mullen, Just Heroes, to the setting of Greater Than Games’ Sentinels of the Multiverse cooperative card game); and Mass Effect (a hack emulating BioWare’s critically acclaimed video game series.)

You need to check those out, they’re great. I love the way Alan tweaked the Apocalypse World engine to fit two different settings; it feels like he’s put a lot of thought in the various moves. It  was my second time playing Just Sentinels and both times we produced fiction that went spectacularly well with the original Sentinels of the Multiverse game and comics. The first time we had Legacy, Absolute Zero and Tachyon as player characters (I played Tachyon); this time it was just Edmund and I playing The Wraith and Nightmist respectively.

It was our first time playing Mass Effect but the third instalment since Alan runs it every year at CelestiCon (we attended a different convention on previous years.) We got to meet with three returning players, Nic, Renee and Xander, and they were fantastic.  Everyone was so good at riffing off other players’ ideas!  I had an absolutely wonderful time.

MassEffect_PbtA

 

Convention Season 2015

Things have changed quickly in the last week or two! Edmund and I are now scheduled to attend at least three game conventions this year.

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Dragonflight

Aug. 7-9 (Seattle/Puget Sound Area)

Attending as staff: I’m doing the program layout for Dragonflight Convention, for the eighth year in a row.  I’ve submitted a couple of War of Ashes: Fate of Agaptus events, one in the native setting and one using the Mouse Guard setting. (Official site.)

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CelestiCon

September 4-7 (San Francisco Bay Area)

Attending as guest (ugh, I forgot to send them a picture): running War of Ashes: Fate of Agaptus. Hopefully, I’ll have the print book in hand by then, that would be so much nicer. (Official site.)

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Big Bad Con

October 16-18 (San Francisco Bay Area)

Attending as staff: I’m in charge of coordinating GM recruitment for RPGs. I have not submitted games yet because I’m waiting to see if we have any last-minute GM cancellations I need to fill in for. (Official site.)