A recap of my time at Big Bad Con this weekend.
As staff, I had spent much time earlier in the week seeing to last-minute changes, especially finding replacement game masters willing to run replacement games for cancelled events, as well as preparing the games I was scheduled to run and assembling stuff to bring. On Friday morning I had planned to finish packing my bags and, with my husband, heading over to the convention hotel in Walnut Creek as early as possible.
Because of the California wildfires on top of the usual complement of inevitable but sad surprises for a number of people (illnesses, financial disasters, etc.), we had another wave of GM cancellations on Friday morning, so I scrambled to notify players and fill a few last replacement games, but I am sorry to say I was not able to get to the ones that came in after 10:30am. Edmund and I scrambled to finish packing, grab sandwiches we ate on the road, and get to the convention for noon. I was stressed and tired and afraid I had forgotten some important task.
But walking in meant immediately running into a lot of wonderful people, most of which I see only online and at game conventions. Everyone looked excited and happy. I felt welcomed, reassured. While I checked in at the front desk, Edmund got our badges at Registration. The staff of the Walnut Creek Marriott had our room ready so we dropped our luggage and headed for our shift as Games on Demand GMs.
Of the four 2-hour games I offered, we ended up playing Tara Zuber’s Fate World Loose Threads for the whole time. I will recap the game in a separate post, but it was tons of fun.
We grabbed some dinner from the hotel restaurant’s buffet, chilling with friends, then Edmund had to leave. Normally, one of us would have made the round-trip home (45 minutes each way) to feed the cats once a day. Unfortunately, one of our cats (Ubaid the Destroyer of Stuff) was diagnosed with thyroid disorder a couple of weeks before, following quick and substantial weight loss. He’s now on methimazole every 12 hours and we’re trying to get him to gain weight. It made more sense to go home at night, and return in the morning. Since I was on staff, Edmund volunteered to do the daily round-trip and ended up missing much of the convention, which was a real shame. When Ubaid’s condition is stabilized, this will hopefully not be needed anymore.
After dinner, I played in Tracy Barnett’s first playtest of very early concepts for Fate of Karthun (part of the stretch goals for Karthun: Lands of Conflict.) We had a full table, six players. We were sent by the Underwatch of Narhal to investigate the theft of the Black Cabinet! I played Kistkatsa, a Lizardfolk bard who reminded me of my beloved T’skrang bard in Earthdawn. I enjoyed the character’s combination of flamboyance and powerful support for other party members.
The key thing in Karthun is that there is no such thing as a small adventure. Even when things start as small as retrieving a stolen piece of furniture, things are guaranteed to become epic—next thing you know, you find yourself sealing a breech between universes! Thank you to Tracy, Jim, Oscar, Eric, Tom and Yann for a fun evening with great roleplay.
It was double fun for me, since I’m also the Evil Hat project manager for the creation of this GM guide. It’s always exciting to see a project take shape. [Note: Karthun is Brian Patterson’s brainchild, used in his webcomic d20 Monkey.]
I crawled to bed after midnight, trying to figure out why I had all these aches after merely sitting at a table to game most of the day.
Tomorrow: Saturday Switcheroo!