Fate of the Inquisitor

TL;DR: Play materials for a Fate hack of Dark Heresy. Enjoy.

table_sign_foti
A year ago, I was planning on running demo games at conventions featuring the Open Content from War of Ashes: Fate of Agaptus. The Advanced Conflict rules, which are now also available from Randy Oest’s awesome Fate SRD website, are intended to support miniatures as an integral part of of Fate. Since we have approximately 30,000 points’ worth of miniatures in the house — you think I’m kidding, but I’m not — it seemed like the grim, gothic future of the 41st millennium, as seen in the Warhammer 40,000 miniatures combat game and the Dark Heresy role-playing game, was a perfect match.

Of course, health issues soon forced me to cancel my convention plans, but now that I am recovering and convention season is upon us, I decided to go back to packaging the game for quick-start.

First, the pitch:

Fate of the Inquisitor

Inquisitor Lucanus has led you, his retinue, to the Hive World of Corundum IV amidst an ongoing Genestealer invasion to retrieve a priceless relic from the foul xenos. Now the Inquisitor has disappeared during a brutal firefight and the ensuing cave-in, and you are chased by a Genestealer cult. Will you find your master again? Complete his mission? Call for help? Or die bravely but pointlessly?

I made templates for nine types of player characters, using a playbook format like the one used in games Powered by the Apocalypse (PbtA). The rules are pure Fate SRD, but I hope the playbooks make character creation quick and easy for time-constrained one-off games.Each comes with a choice of names, looks, customizable aspects, and stunts. The playbooks include:

  • Arbitrator
  • Assassin
  • Imperial guard
  • Ogryn Bodyguard
  • Ratling Scout
  • Sanctioned Psyker
  • Scum
  • Sister of Battle
  • Tech-Priest

I also modified the appearance of the blank character sheet from War of Ashes: Fate of Agaptus. Then I made a cheat sheet of the Advanced Conflict rules I am using, and a table sign. All of these are available on Google Drive.

I have not yet put any effort into creating well-formatted single-page folding sheets because I expect mistakes may be pointed out and it’s easiest to update text prior to layout. Also, not a big priority right now.

Your comments are welcomed!

 

RPG a Day: Giving games

24. What is the game you are most likely to give to others as a gift?

It varies a lot with the person and their tastes, of course! But in the past my husband and I have given several copies of Jonathan Tweet’s Everway to friends. I love that beautiful, innovative game! More recently, I gave several copies of the book I wrote for Evil Hat Productions, War of Ashes: Fate of Agaptus. 🙂

Everway WoA Layout Cover

#RPGaDay2016

 

 

RPG a Day: Learning challenge

Fate Core Cover20. What is the most challenging but rewarding system have you learned?

Fate (Evil Hat Productions) — not because it’s inherently complicated, but because it required shifting mindsets altogether. I’ve described in a previous post how I played Fate-powered games for several years without “getting” it, and how things changed when I tried the Fate Core edition.

Essentially, I had to learn to switch from a pass/fail mindset (choose a skill and roll to see if you succeed) to a fictional positioning mindset (this is what a character would do, roll to see what direction the story takes, create mechanically reusable  little bits of fiction.) Not only do I now adore the Fate system, it has also changed how I approach other games.

#RPGaDay2016

 

 

RPG a Day: Successful campaigns

13. What makes a successful campaign?

zo_heroes_med
Our heroes from “The Playful Watch”, a Zorcerer of Zo campaign.

Once again, people. They have to click together; it’s no reflection on anyone but just because two people are friends with you, they won’t necessarily be friends with each other. We’ve had good luck in this respect, but sometimes you hit on incompatibilities even between people you all dearly love.

And of course they have to share enough interest, hopefully enthusiastic, in the setting, genre, characters, and plots.

In terms of logistics, availability and reliability. Classic gamer problem: every one wants to play but no one is available at the same times! Gaming is also a different priority for different people; for some, they really enjoy it but if they get an offer for some activity they enjoy they will cancel right at the last minute. Others expect the GM to call and remind them every game, no matter how firm the schedule arrangements were.

#RPGaDay2016

 

 

RPG a Day: Favourite reading format

8. Do you prefer hardcover, softcover, or electronic books? What are the benefits of your preference?

Smells good!
It even smells good!

If I’m going to be playing at the game table, I prefer a print book; hardcover or softcover preferences depend on the dimensions, quality, etc. I adore the surface of Evil Hat Productions’ hardcover books in the last three years.

For checking out a book and figuring out whether I want to get into the game, though, I prefer an ebook, whether .mobi or .pdf format. I bought an inexpensive ($50) Kindle Fire 7″ tablet last winter and loaded it with electronic game books I had accumulated for years, making them way more accessible. It’s super-handy and affordable.

InSpectres-tablet

#RPGaDay2016

 

 

War of Ashes: Fate of Agaptus is a 2016 ENnie Nominee!

ENnies 2016 Nominee
The 2016 ENnie Awards nominees were just announced and War of Ashes: Fate of Agaptus has made the list in four categories:

  • Best Art, Interior
  • Best Family Game
  • Best Rules
  • Product of the Year

It’s up against high-quality, popular releases but it’s so nice to be on the list. (Now I know that at least four people read it!)  ^_^

I am so very fortunate that on my first professional writing gig in the role-playing world, Evil Hat Productions let me create a book the way I wanted to, with the support of their fantastic knowledge and staff resources. It doesn’t get any better!

War-of-Ashes-Pageheader

Fate of the Inquisitor, coming up at KublaCon

EDIT: Cancelled due to illness.

Aquila_blackKublaCon is the next big tabletop gaming convention in the San Francisco Bay Area, and it’s held only minutes from where I live. It’s not nearly as strong in the role-playing department as I’d like, so of course the thing to do is add a couple of games to the schedule!

My second game is an adventure for 2 to 5 players set in the grim darkness of the 41st millennium. If you want a Dark Heresy game that uses Fate Core rules and miniatures, this is for you!

70k TwitterI will be using Evil Hat Productions’ Fate Core system and the miniatures rules from War of Ashes: Fate of Agaptus which I am about to adapt as open content for Evil Hat.

Here is the blurb for my adventure; I’m limited to 400 characters for the printed program:

Fate of the Inquisitor

Inquisitor Lucanus has led you, his retinue, to the Hive World of Corundum IV amidst an ongoing Genestealer invasion to retrieve a priceless relic from the foul xenos. Now the Inquisitor has disappeared during a brutal firefight and the ensuing cave-in, and you are chased by a Genestealer cult. Will you find your master again? Complete his mission? Call for help? Or die bravely but pointlessly?

This will give me a chance to put our bazillion WH40K miniatures to good use! Here are some I’m considering offering as characters: Callidus assassin, Escher ganger, Sister of Battle, tech priest, arbitor, Imperial guardsman, scout, space marine, beastman, Ogryn, ratling sniper.

If you are a role-player in the Bay Area and you’re in need of some gaming on Memorial Day weekend, check out one my games, and consider adding one of your own to the schedule so I can play in yours!

dark_heresy_fan_art_by_fallenshadow12-d6jkg0g
Credits: Aquila © Games Workshop; Dark Heresy fan art by Mothmandraws, aka fallenshadow12.

Fault Lines: A Venture City story, coming up at KublaCon

EDIT: Cancelled due to illness.

Venture-City-Page-Header

This past weekend was DunDraCon but I didn’t attend because I couldn’t afford a hotel room (it’s too far from home to drive safely and still have time to game.) However, KublaCon is the next big tabletop gaming convention in the San Francisco Bay Area, and it’s held only minutes from where I live. It’s not nearly as strong in the role-playing department as I’d like, so of course the thing to do is add a couple of games to the schedule!

My first choice of game is an adventure for 2 to 5 players set in Venture City, a Fate World created by Brian Engard for Evil Hat Productions’ Fate Core system. Venture City is a Fate Core implementation for supers, but whether they’re heroes or not is up to them. Here is the blurb for my adventure (I’m limited to 400 characters for the printed program):

Fault Lines

When a series of small earthquakes rock the city, are they foreshadowing the Big One or the work of some new super being? Either way, your group of low-rent unsanctioned supers may be the only help for the citizens of the sprawl… unless you accept a more lucrative offer from alarmed one-percenters.

Of course, in my version Venture City is just another name for “here.”

If you are a role-player in the Bay Area and you’re in need of some gaming on Memorial Day weekend, check out one my games, and consider adding one of your own to the schedule so I can play in yours!

tazio-bettin-venture-city-stories-art-4-by-taziobettin-d7b3og5
Credits: Illustrations by Tazio Bettin.

Christmas Eve Exchange

As a tradition inherited from Edmund’s family, we open our Christmas presents after Christmas dinner, to make the holiday last as long as possible. However, as an offering to impatience and my traditions, we usually exchange and open one present each on Christmas Eve. So Edmund gave me The Badass Feminist Coloring Book, and I gave him a long-overdue portrait I drew of Kuri, the character from my book War of Ashes: Fate of Agaptus. It was all very art-y.

Kuri was just an aspect on sample character Iva the Stubborn’s character sheet until I needed one more character for a playtest event and Edmund decided to play Kuri, who ended the episode with a pirate’s hat as a trophy. Kuri is a Jaarl fawn who also appears in the micro-fiction penned by Edmund in the book. He had asked me a long time ago for a drawing of the character; I had several false starts but I finally completed it.  Hee!

kuri

Thanksgiving, Agaptus-style

WoA_minis-KuldYes, it’s time for my annual effort to embrace the American tradition of Thanksgiving, not with food, although that will come later, but with taking stock of things in my life worth being grateful for.  As usual, first come family (foremost, Edmund and my mom), friends (in person and online, nearby and far away), and felines (Valentine, Ubaid and Phantom).  Work was not a happy affair this year with the company in constant reorganization, but at least I have work.  And I got more fun work, hobby-work but rewarding, writing for game publishers and managing some project from Evil Hat Productions.

But the single most exciting thing in my life this year has been the publication of the role-playing game War of Ashes: Fate of Agaptus.  Evil Hat pulled out all the stops on making this a beautiful, well-edited, well-organized book and I like to think I held my own with the writing.  I am so very thankful that they were willing to take a chance on a whole book with my writing, and that they assembled such a great team to work with and to rely on.

And I’m thankful for the army of War of Ashes miniatures Edmund painted for me.  Nothing says “Thanksgiving feast” like a Kuld horde.

The Thing Pretty pictures Besieged