Ups and Downs and Ups

Thrilling news for me: A couple of weeks ago I received the green light from Evil Hat Productions to be creative director and primary author for a new Fate Toolkit focusing on espionage, heists, and confidence jobs. For now we’re referring to it as the Fate Infiltration Toolkit, but the name may well change along the way.

Not so thrilling: A week ago I got a terse note from my employer informing me of termination. Later that week I learned that other people had been let go as well, I’m not sure whether the entire office is closing. It was a miserable job for a short-sighted company, but it was a safety net — if a flimsy one. I had already been sending resumes around but I have to step up the job search.

Thrilling again: In the same batch of emails, I received one from Vigilance Press offering me a chance to write the next Tianxia book! It’s going to be a rules compendium that will present the Fate Core rules (based on the SRD) for people who are new to both Fate and Tianxia, along with game-master advice, optional rules, and so forth. We don’t have an official title yet for that one either, so I’ve been referring to it as the Tianxia Rules Companion.

Two books! Wow! I’m so excited about this.

 

Fate of the Mouse Guard: Here you go!

As requested by a fan of Evil Hat Productions, here is some information on running a Mouse Guard game using the Fate system. TL;DR: My thinking process, followed by lots of useful links at the bottom of the post.

When I was in the final stages of writing War of Ashes: Fate of Agaptus for Evil Hat Productions, I wanted to test the rules we had grafted onto Fate Accelerated to support the use of miniatures. I wanted to check whether they would play well when used in another setting and handled by a game-master who wasn’t part of the development team. My friend Kit was nice enough to run it for us using the setting from the Mouse Guard RPG (Archaia Studio/Burning Wheel Games) and the episode was a success. I later ran it a few times at conventions and it was great fun.

Recently someone (Tim R.) wrote to Evil Hat to ask how we made these adaptions. I never posted any notes before because in truth, this was not a full-fledged conversion. However, the Fate Accelerated engine is excellent for  conversions-on-the-fly! And I think the miniatures rules we came up with work very well with otther settings, especially fantasy settings.  Continue reading “Fate of the Mouse Guard: Here you go!”

Big Bad Con games

Yep, I posted games for Big Bad Con. Many short games, to be specific.

Alas for the Awful Sea

A role-playing game created by Australians Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, thanks to a successful Kickstarter funding campaign.

The premise: it’s the 19th century and unnatural storms forced your vessel to seek refuge in a poor, troubled little coastal town. Expect intrigue, desperation, betrayal, and supernatural mysteries. The game system is a mean, unforgiving, stripped-down Powered by the Apocalypse.

You can see my game blurb in the schedule  here.

Tortuga 1667

Another successful Kickstarter baby, a card/board game created by Travis and Holly Hancock at Facade Games.

The premise: two pirate ships, one Spanish galleon, and Tortuga Island between them. Treasure, mutineers, and divided loyalties. Up to nine players vie for the gold amid shifting alliances and tides in this social deduction game.

You can see my game blurb in the schedule here.

Salem 1692

Another social deduction card game from Travis and Holly Hancock at Facade Games.

Because the Tortuga 1667 Kickstarter campaign was so successful, Facade games was able to launch a new printing of this game that has already been a success in the last couple of years. Up to 12 people play witch hunters and inhabitants of Salem, Massachusetts, who must find the witches before being accused themselves! Much fun, paranoia, and religious extremism will be had by all.

You can see my game blurb in the schedule here.

To the Temple of Doom! To Defeat the Ancient Evil!

A no-prep, mini-roleplaying game by Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, which they offer free for download.

I submitted this as part of the line-up I want to offer at Games on Demand. Participating game-masters each offer a choice of two or more games for walk-in players, typically run in two-hour time blocks.

The premise: play archaeologists portrayed in the vein of action movies like the Indiana  Jones series, The Mummy, etc. An ancient evil stirs, waking deep within the bowels of an untouched temple.  An evil that will end the world as we know it. Only you and your fellow archeologists can examine the clues, unravel the mysteries, and uncover the method to subdue this terrible threat.  It’s reportedly very rare to finish a game without a few characters dead or at least cursed…

Loose Threads: A Fate World of Adventure

A lovely adventure for Fate Core by Tara Zuber, published by Evil Hat Productions. I was lucky enough to try it when Tara playtested it and I greatly enjoyed it. Now I’m offering it for Games on Demand.

The premise: you play a secondary character from a fairy tale, one that was forgotten by the heroes of the tale but has since managed to make a life for themselves helping others avoid being the collateral damage of a happy ending.  You and the rest of your Company break curses, retrieve stolen keepsakes and lost children, and chase ogres away.

I also listed half a dozen other games I could offer at Games on Demand, including Cat (Wicked Dead Games), Fate Accelerated (Evil Hat Productions), octaNe (Memento Mori Theatricks), PDQ in its various incarnations (Atomic Sock Monkey Games), Urchin (Clint Krause), etc.

 

 

Fate of the Inquisitor

TL;DR: Play materials for a Fate hack of Dark Heresy. Enjoy.

table_sign_foti
A year ago, I was planning on running demo games at conventions featuring the Open Content from War of Ashes: Fate of Agaptus. The Advanced Conflict rules, which are now also available from Randy Oest’s awesome Fate SRD website, are intended to support miniatures as an integral part of of Fate. Since we have approximately 30,000 points’ worth of miniatures in the house — you think I’m kidding, but I’m not — it seemed like the grim, gothic future of the 41st millennium, as seen in the Warhammer 40,000 miniatures combat game and the Dark Heresy role-playing game, was a perfect match.

Of course, health issues soon forced me to cancel my convention plans, but now that I am recovering and convention season is upon us, I decided to go back to packaging the game for quick-start.

First, the pitch:

Fate of the Inquisitor

Inquisitor Lucanus has led you, his retinue, to the Hive World of Corundum IV amidst an ongoing Genestealer invasion to retrieve a priceless relic from the foul xenos. Now the Inquisitor has disappeared during a brutal firefight and the ensuing cave-in, and you are chased by a Genestealer cult. Will you find your master again? Complete his mission? Call for help? Or die bravely but pointlessly?

I made templates for nine types of player characters, using a playbook format like the one used in games Powered by the Apocalypse (PbtA). The rules are pure Fate SRD, but I hope the playbooks make character creation quick and easy for time-constrained one-off games.Each comes with a choice of names, looks, customizable aspects, and stunts. The playbooks include:

  • Arbitrator
  • Assassin
  • Imperial guard
  • Ogryn Bodyguard
  • Ratling Scout
  • Sanctioned Psyker
  • Scum
  • Sister of Battle
  • Tech-Priest

I also modified the appearance of the blank character sheet from War of Ashes: Fate of Agaptus. Then I made a cheat sheet of the Advanced Conflict rules I am using, and a table sign. All of these are available on Google Drive.

I have not yet put any effort into creating well-formatted single-page folding sheets because I expect mistakes may be pointed out and it’s easiest to update text prior to layout. Also, not a big priority right now.

Your comments are welcomed!

 

RPG a Day: Giving games

24. What is the game you are most likely to give to others as a gift?

It varies a lot with the person and their tastes, of course! But in the past my husband and I have given several copies of Jonathan Tweet’s Everway to friends. I love that beautiful, innovative game! More recently, I gave several copies of the book I wrote for Evil Hat Productions, War of Ashes: Fate of Agaptus. 🙂

Everway WoA Layout Cover

#RPGaDay2016

 

 

RPG a Day: Learning challenge

Fate Core Cover20. What is the most challenging but rewarding system have you learned?

Fate (Evil Hat Productions) — not because it’s inherently complicated, but because it required shifting mindsets altogether. I’ve described in a previous post how I played Fate-powered games for several years without “getting” it, and how things changed when I tried the Fate Core edition.

Essentially, I had to learn to switch from a pass/fail mindset (choose a skill and roll to see if you succeed) to a fictional positioning mindset (this is what a character would do, roll to see what direction the story takes, create mechanically reusable  little bits of fiction.) Not only do I now adore the Fate system, it has also changed how I approach other games.

#RPGaDay2016

 

 

RPG a Day: Successful campaigns

13. What makes a successful campaign?

zo_heroes_med
Our heroes from “The Playful Watch”, a Zorcerer of Zo campaign.

Once again, people. They have to click together; it’s no reflection on anyone but just because two people are friends with you, they won’t necessarily be friends with each other. We’ve had good luck in this respect, but sometimes you hit on incompatibilities even between people you all dearly love.

And of course they have to share enough interest, hopefully enthusiastic, in the setting, genre, characters, and plots.

In terms of logistics, availability and reliability. Classic gamer problem: every one wants to play but no one is available at the same times! Gaming is also a different priority for different people; for some, they really enjoy it but if they get an offer for some activity they enjoy they will cancel right at the last minute. Others expect the GM to call and remind them every game, no matter how firm the schedule arrangements were.

#RPGaDay2016

 

 

RPG a Day: Favourite reading format

8. Do you prefer hardcover, softcover, or electronic books? What are the benefits of your preference?

Smells good!
It even smells good!

If I’m going to be playing at the game table, I prefer a print book; hardcover or softcover preferences depend on the dimensions, quality, etc. I adore the surface of Evil Hat Productions’ hardcover books in the last three years.

For checking out a book and figuring out whether I want to get into the game, though, I prefer an ebook, whether .mobi or .pdf format. I bought an inexpensive ($50) Kindle Fire 7″ tablet last winter and loaded it with electronic game books I had accumulated for years, making them way more accessible. It’s super-handy and affordable.

InSpectres-tablet

#RPGaDay2016

 

 

War of Ashes: Fate of Agaptus is a 2016 ENnie Nominee!

ENnies 2016 Nominee
The 2016 ENnie Awards nominees were just announced and War of Ashes: Fate of Agaptus has made the list in four categories:

  • Best Art, Interior
  • Best Family Game
  • Best Rules
  • Product of the Year

It’s up against high-quality, popular releases but it’s so nice to be on the list. (Now I know that at least four people read it!)  ^_^

I am so very fortunate that on my first professional writing gig in the role-playing world, Evil Hat Productions let me create a book the way I wanted to, with the support of their fantastic knowledge and staff resources. It doesn’t get any better!

War-of-Ashes-Pageheader

Fate of the Inquisitor, coming up at KublaCon

EDIT: Cancelled due to illness.

Aquila_blackKublaCon is the next big tabletop gaming convention in the San Francisco Bay Area, and it’s held only minutes from where I live. It’s not nearly as strong in the role-playing department as I’d like, so of course the thing to do is add a couple of games to the schedule!

My second game is an adventure for 2 to 5 players set in the grim darkness of the 41st millennium. If you want a Dark Heresy game that uses Fate Core rules and miniatures, this is for you!

70k TwitterI will be using Evil Hat Productions’ Fate Core system and the miniatures rules from War of Ashes: Fate of Agaptus which I am about to adapt as open content for Evil Hat.

Here is the blurb for my adventure; I’m limited to 400 characters for the printed program:

Fate of the Inquisitor

Inquisitor Lucanus has led you, his retinue, to the Hive World of Corundum IV amidst an ongoing Genestealer invasion to retrieve a priceless relic from the foul xenos. Now the Inquisitor has disappeared during a brutal firefight and the ensuing cave-in, and you are chased by a Genestealer cult. Will you find your master again? Complete his mission? Call for help? Or die bravely but pointlessly?

This will give me a chance to put our bazillion WH40K miniatures to good use! Here are some I’m considering offering as characters: Callidus assassin, Escher ganger, Sister of Battle, tech priest, arbitor, Imperial guardsman, scout, space marine, beastman, Ogryn, ratling sniper.

If you are a role-player in the Bay Area and you’re in need of some gaming on Memorial Day weekend, check out one my games, and consider adding one of your own to the schedule so I can play in yours!

dark_heresy_fan_art_by_fallenshadow12-d6jkg0g
Credits: Aquila © Games Workshop; Dark Heresy fan art by Mothmandraws, aka fallenshadow12.