Fate of the Inquisitor

TL;DR: Play materials for a Fate hack of Dark Heresy. Enjoy.

table_sign_foti
A year ago, I was planning on running demo games at conventions featuring the Open Content from War of Ashes: Fate of Agaptus. The Advanced Conflict rules, which are now also available from Randy Oest’s awesome Fate SRD website, are intended to support miniatures as an integral part of of Fate. Since we have approximately 30,000 points’ worth of miniatures in the house — you think I’m kidding, but I’m not — it seemed like the grim, gothic future of the 41st millennium, as seen in the Warhammer 40,000 miniatures combat game and the Dark Heresy role-playing game, was a perfect match.

Of course, health issues soon forced me to cancel my convention plans, but now that I am recovering and convention season is upon us, I decided to go back to packaging the game for quick-start.

First, the pitch:

Fate of the Inquisitor

Inquisitor Lucanus has led you, his retinue, to the Hive World of Corundum IV amidst an ongoing Genestealer invasion to retrieve a priceless relic from the foul xenos. Now the Inquisitor has disappeared during a brutal firefight and the ensuing cave-in, and you are chased by a Genestealer cult. Will you find your master again? Complete his mission? Call for help? Or die bravely but pointlessly?

I made templates for nine types of player characters, using a playbook format like the one used in games Powered by the Apocalypse (PbtA). The rules are pure Fate SRD, but I hope the playbooks make character creation quick and easy for time-constrained one-off games.Each comes with a choice of names, looks, customizable aspects, and stunts. The playbooks include:

  • Arbitrator
  • Assassin
  • Imperial guard
  • Ogryn Bodyguard
  • Ratling Scout
  • Sanctioned Psyker
  • Scum
  • Sister of Battle
  • Tech-Priest

I also modified the appearance of the blank character sheet from War of Ashes: Fate of Agaptus. Then I made a cheat sheet of the Advanced Conflict rules I am using, and a table sign. All of these are available on Google Drive.

I have not yet put any effort into creating well-formatted single-page folding sheets because I expect mistakes may be pointed out and it’s easiest to update text prior to layout. Also, not a big priority right now.

Your comments are welcomed!

 

RPG a Day: Character development

31. What is your preferred method of character improvement and why?

[Alternate question from BrigadeCon’s list. The default question for today was: “What is the best piece of advice you were ever given for your game of choice?” but it didn’t shake loose any ideas.]

For me, the question of character improvement has become less about “advancement” and more about “growth” over the years.I like getting rooted in plots and organization, forming relationships with characters, seeing a player character mature and change.

A number of modern games offer characters that are very competent from the start and playing them over a long time means not so much accumulating skill points and treasure, and more becoming integral to the story of the setting, whatever its scale.

A number of systems offer ways to modify your drives, motivations, descriptors, relationships, and so forth rather than just increasing ratings: games based on the PDQ, Fate Core, PbtA or Burning Wheel engines, for example. Alternately, some more traditional games are exploring options like “partial levelling” and more narrative rewards; I’m thinking of 13th Age and The One Ring, for example.

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#RPGaDay2016

 

 

Fate of the Inquisitor, coming up at KublaCon

EDIT: Cancelled due to illness.

Aquila_blackKublaCon is the next big tabletop gaming convention in the San Francisco Bay Area, and it’s held only minutes from where I live. It’s not nearly as strong in the role-playing department as I’d like, so of course the thing to do is add a couple of games to the schedule!

My second game is an adventure for 2 to 5 players set in the grim darkness of the 41st millennium. If you want a Dark Heresy game that uses Fate Core rules and miniatures, this is for you!

70k TwitterI will be using Evil Hat Productions’ Fate Core system and the miniatures rules from War of Ashes: Fate of Agaptus which I am about to adapt as open content for Evil Hat.

Here is the blurb for my adventure; I’m limited to 400 characters for the printed program:

Fate of the Inquisitor

Inquisitor Lucanus has led you, his retinue, to the Hive World of Corundum IV amidst an ongoing Genestealer invasion to retrieve a priceless relic from the foul xenos. Now the Inquisitor has disappeared during a brutal firefight and the ensuing cave-in, and you are chased by a Genestealer cult. Will you find your master again? Complete his mission? Call for help? Or die bravely but pointlessly?

This will give me a chance to put our bazillion WH40K miniatures to good use! Here are some I’m considering offering as characters: Callidus assassin, Escher ganger, Sister of Battle, tech priest, arbitor, Imperial guardsman, scout, space marine, beastman, Ogryn, ratling sniper.

If you are a role-player in the Bay Area and you’re in need of some gaming on Memorial Day weekend, check out one my games, and consider adding one of your own to the schedule so I can play in yours!

dark_heresy_fan_art_by_fallenshadow12-d6jkg0g
Credits: Aquila © Games Workshop; Dark Heresy fan art by Mothmandraws, aka fallenshadow12.

Fault Lines: A Venture City story, coming up at KublaCon

EDIT: Cancelled due to illness.

Venture-City-Page-Header

This past weekend was DunDraCon but I didn’t attend because I couldn’t afford a hotel room (it’s too far from home to drive safely and still have time to game.) However, KublaCon is the next big tabletop gaming convention in the San Francisco Bay Area, and it’s held only minutes from where I live. It’s not nearly as strong in the role-playing department as I’d like, so of course the thing to do is add a couple of games to the schedule!

My first choice of game is an adventure for 2 to 5 players set in Venture City, a Fate World created by Brian Engard for Evil Hat Productions’ Fate Core system. Venture City is a Fate Core implementation for supers, but whether they’re heroes or not is up to them. Here is the blurb for my adventure (I’m limited to 400 characters for the printed program):

Fault Lines

When a series of small earthquakes rock the city, are they foreshadowing the Big One or the work of some new super being? Either way, your group of low-rent unsanctioned supers may be the only help for the citizens of the sprawl… unless you accept a more lucrative offer from alarmed one-percenters.

Of course, in my version Venture City is just another name for “here.”

If you are a role-player in the Bay Area and you’re in need of some gaming on Memorial Day weekend, check out one my games, and consider adding one of your own to the schedule so I can play in yours!

tazio-bettin-venture-city-stories-art-4-by-taziobettin-d7b3og5
Credits: Illustrations by Tazio Bettin.

The Dystopian Universe RPG!

DURPG-Cover-Mockup-600pxHuzzah, I can finally talk about this project.  I’m project manager for Evil Hat Productions on a new dark science-fiction role-playing game powered by Fate Core. The setting is The Dystopian Universe, licensed from Travis Worthington at Indie Boards & Cards, and you may be familiar with it as the setting for several other games including The Resistance, Coup, Coup: Reformation, Coup: Rebellion G54, One Night Revolution, etc.

The game is written by Anna Meade and Brian Engard, with system development by J.D. Yearsley.  Applications for the first public playtest just opened today and will remain open through November 30.  (Here is a link to the application form.)

Corruption. Betrayal. Intrigue. Just another day in Paris Nouveau.

In a cyberpunk, dystopian future, the citizens of Paris Nouveau are no more than indentured servants. Virtual reality has come at a cost they can never pay, a tradeoff of freedom for technology. But there are freedom fighters who reject the system, unplugging from the illusion and working to make things right once again. They are La Résistance. Rise up and defy the corporations in the Dystopian Universe RPG, set in the same universe as The Resistance, Coup, and One Night Revolution from Indie Boards & Cards.

The Dystopian Universe RPG is a stand-alone game that uses a customized version of the Fate System. Within these pages, you’ll find:

  • Playsheets for nine character archetypes with tie-ins to the cards found in other Dystopian Universe games
  • New aspect rules to help reflect the intrigue of the Dystopian Universe, where no one is exactly what they seem
  • Two new systems to help GMs escalate conflicts based on character actions: blowback and the Vigilance Track
  • New equipment rules using Fate points from a character or from their supporters at La Résistance.
  • A streamlined modular system for creating missions, along with sample missions to get you started

The Dystopian Universe RPG: Vive La Résistance!

RPG a Day: Tell me sweet little things

29. Favourite RPG website/blog

FateSRD_400x400Two choices today.  First, the Fate RPG SRD site created by Randy Oest. It makes the centerpiece rule books Fate Core, Fate Accelerated and Fate System Toolkit available free of charge, in a well-organized, searchable, bookmarked, attractive form that is just as legible and useful on a computer monitor, tablet, or even smartphone. It even offers links to additional resources that shed some light on particular points of the system. When I’m looking for specific information in a hurry, I often turn to the Fate SRD site/app rather than the original books.

Second, Our Many Games, which is dedicated to help showcase tabletop and live role-playing games created by people of colour, women of all ethnicities, people with disabilities, trans folk, queer creators and other people from traditionally under-represented groups.  It offers game suggestions and quick-starter kits, and there are so many wonderful writers among the list of authors.

#RPGaDay2015

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First Impressions: Mindjammer

Mindjammer RPG coverI’d been eyeing Sarah Newton‘s Mindjammer Roleplaying Game (Mindjammer Press/Modiphius Entertainment) since it came out, but to be honest, the price was a little steep for me — it seemed completely reasonable for such a book, but I still have to think about the amounts I spend on games, versus how likely it is that I will get to play or run the game. I kept waiting to find a used copy at my FLGS, but it’s Annah Madriñan’s moving sale last week that gave me the chance I was looking for. I bought Annah’s second copy and it promptly arrived, in near-mint condition.

I read through a chunk of the game this weekend and it’s so good! I just had to go buy the novel by the same title which Sarah wrote for the setting.  If you like science fiction writ large and can afford it, this book is completely worth the price tag. I think I will run this at Big Bad Con this year. The new Hearts & Minds adventure and any upcoming supplements are now moving up my to-buy list.

The game offers a splendid amount of choice in terms of scope, style, and stories of transhuman science fiction, while offering a rich setting to tie into if you want. It also occurred to me that if you love the ideas in a story game like Joshua A.C. Newman’s Shock: Social Science Fiction (Glyph Press) or its follow-up Shock: Human Contact but are more comfortable with classic RPGs where everyone plays a character, the match could be great. You’d play an episode of Shock to create the broad strokes of your setting, then use Mindjammer to flesh it out and create a campaign.

Shadow of the Kickstarted Action Movie!

Blowing Up the Movies plus  backstory-boxmockup   plusShadow-of-the-Century-Playtest-Draft-256x300

Earlier this week I received the ebook for Robin D. Laws’ Blowing Up the Movies, a backer reward for the recent Feng Shui 2 Kickstarter campaign. This morning I received the alpha playtest version of Evil Hat Productions’ role-playing game Shadow of the Century, which when released will be a backer reward for the Fate Core Kickstarter campaign. And when I got home tonight, Brooklyn Indie Games’ Backstory Cards, which I had purchased through Kickstarter, were waiting for me.

Tomorrow night, I’m having four players over for dinner and playtesting. We will use all three together and build us a giant badass of an 80s action movie!

explosion

Writing Projects

WoA cover mockupI’m so happy about my current writing projects, I want to share what’s going on.

First, the layout of War of Ashes: Fate of Agaptus is in its later stages and looks so darn good! Dale Horstman is doing a fantastic job. If you think this cover looks nice—and it does!—just wait until you see the whole thing.

Sisiutl_mask

Second, I’m under contract for more writing for Evil Hat Productions: a Fate World called Sisiutl’s Children. I feel tremulous because writing about other cultures is fraught with danger, but I’m going to give it my best shot and ask for cultural review by knowledgeable people of these cultures. Here is the blurb:

“If you will stare fear in the face, I will be at your back. Together, we will stand up to the Devourers.”

The great spirit Sisiutl has taken it upon himself to help humankind grow in wisdom and strength. He sees light and dark in each soul, and coaxes out the light or punishes evil. Those he finds worthy become heroes — protectors of the Coastal People and mediators with the Spirit World. Bonded with the great water dragons that are Sisiutl’s progeny, they will fight monsters, arbitrate disputes, harvest knowledge, and face the darkness in their own souls.

Sisiutl’s Children is a Pacific Northwest fantasy setting based on the coastal Native cultures — Haida, Kwakwaka’wakw, Nuu-chah-nulth and others — mixed with the dragon-riding tales of Naomi Novik and Anne McCaffrey, where the heroes battle supernatural threats to protect their clan. Will you ride the dragon into battle or will you be the dragon?

And thirdly, I’ve also lined up an assignment for Vigilance Press, an as-yet unannounced project in their Tianxia line. This is all so exciting!

Credits: War of Ashes cover mockup: art © 2015 ZombieSmith, layout by Dale Horsten, coming out soon from Evil Hat Productions. Sisiutl mask photo licensed under Public Domain via Wikipedia—carving by Oscar Matilpi.

Fate: Form-Fillable Adventure Worksheet

1-page_Adventure_templateRemember the Fractal Adventure worksheet for Fate, which I used in my example of adventure creation? My friend John Reiher sent me a note and a new version:

Hi Sophie,
I took upon myself to make your FAE Fractal adventure worksheet form fillable. I did it by using a 30 day trial of Adobe Acrobat. Sadly, the most current version automatically adds a signature field to the PDF when you add form fields. I can’t remove that bit, it’s not an option. They may change this, as it’s major annoyance for most users to be prompted to sign the form. If I can figure out how to get rid of that signature request, I’ll send you a new copy.
Enjoy!

You can download the result here: [Edit: With problem mentioned in the comments below now corrected1-page_adventure_template_form-fillable-3  — Now you can save your filled worksheet with the data!