RPG a Day: Learning challenge

Fate Core Cover20. What is the most challenging but rewarding system have you learned?

Fate (Evil Hat Productions) — not because it’s inherently complicated, but because it required shifting mindsets altogether. I’ve described in a previous post how I played Fate-powered games for several years without “getting” it, and how things changed when I tried the Fate Core edition.

Essentially, I had to learn to switch from a pass/fail mindset (choose a skill and roll to see if you succeed) to a fictional positioning mindset (this is what a character would do, roll to see what direction the story takes, create mechanically reusable  little bits of fiction.) Not only do I now adore the Fate system, it has also changed how I approach other games.

#RPGaDay2016

 

 

War of Ashes: Fate of Agaptus is a 2016 ENnie Nominee!

ENnies 2016 Nominee
The 2016 ENnie Awards nominees were just announced and War of Ashes: Fate of Agaptus has made the list in four categories:

  • Best Art, Interior
  • Best Family Game
  • Best Rules
  • Product of the Year

It’s up against high-quality, popular releases but it’s so nice to be on the list. (Now I know that at least four people read it!)  ^_^

I am so very fortunate that on my first professional writing gig in the role-playing world, Evil Hat Productions let me create a book the way I wanted to, with the support of their fantastic knowledge and staff resources. It doesn’t get any better!

War-of-Ashes-Pageheader

Dive, Dive, Dive!

cover of Deep Dark BlueWelp, having used the example of the Frankie West character from Deep Dark Blue (Evil Hat Productions) in yesterday’s post, I was then haunted once again by the wish to play or run in that kind of setting. (I loved Fantasy Flight Games’ Blue Planet v2 way back when). I loaded the first season of seaQuest DSV on Netflix, and longingly thumbed through David Brin’s Startide Rising.

FrankieAfter the stupid kerfuffle about whether you could have a character who uses a wheelchair on a science fiction submarine, and looking at Streaker and seaQuest built to accommodate frickin’ dolphins throughout their length, I want to yell at people who lack both empathy and imagination. Even as I wish I could play right this minute!

seaQuest_layout
Darwin the dolphin swam everywhere on seaQuest!

How can you not see how great it would be to have someone like this:

Soldiers Undertaking Disabled Scuba (SUDS) - January 2010 trip
Soldiers Undertaking Disabled Scuba (SUDS) – January 2010 trip

Popping out on the bridge or in the lab alongside this dolphin:

Winter the dolphin with a prosthetic tail
Winter, the dolphin with a prosthetic tail

I swear as soon as I get a chance, I will play this character. How is that not the coolest thing in the middle of a big battle scene for the character to unlock their powered wheelchair from the gunner station, dive into the nearest moon pool opening, swim to the lab, get the macguffin, dive back in, zip to the torpedo bay, fix the problem, and swim back to their station?


Credits: Illustration by Arthur Asa taken from Deep Dark Blue, © 2016 Evil Hat Productions. SeaQuest layout from seaQuest V play-by-email sim by Crazynexus. Photo of diver © 2010 Soldiers Undertaking Disabled Scuba (SUDS). Photo of Winter the dolphin © 2008 Barry Bland.

 

Fate of the Inquisitor, coming up at KublaCon

EDIT: Cancelled due to illness.

Aquila_blackKublaCon is the next big tabletop gaming convention in the San Francisco Bay Area, and it’s held only minutes from where I live. It’s not nearly as strong in the role-playing department as I’d like, so of course the thing to do is add a couple of games to the schedule!

My second game is an adventure for 2 to 5 players set in the grim darkness of the 41st millennium. If you want a Dark Heresy game that uses Fate Core rules and miniatures, this is for you!

70k TwitterI will be using Evil Hat Productions’ Fate Core system and the miniatures rules from War of Ashes: Fate of Agaptus which I am about to adapt as open content for Evil Hat.

Here is the blurb for my adventure; I’m limited to 400 characters for the printed program:

Fate of the Inquisitor

Inquisitor Lucanus has led you, his retinue, to the Hive World of Corundum IV amidst an ongoing Genestealer invasion to retrieve a priceless relic from the foul xenos. Now the Inquisitor has disappeared during a brutal firefight and the ensuing cave-in, and you are chased by a Genestealer cult. Will you find your master again? Complete his mission? Call for help? Or die bravely but pointlessly?

This will give me a chance to put our bazillion WH40K miniatures to good use! Here are some I’m considering offering as characters: Callidus assassin, Escher ganger, Sister of Battle, tech priest, arbitor, Imperial guardsman, scout, space marine, beastman, Ogryn, ratling sniper.

If you are a role-player in the Bay Area and you’re in need of some gaming on Memorial Day weekend, check out one my games, and consider adding one of your own to the schedule so I can play in yours!

dark_heresy_fan_art_by_fallenshadow12-d6jkg0g
Credits: Aquila © Games Workshop; Dark Heresy fan art by Mothmandraws, aka fallenshadow12.

Fault Lines: A Venture City story, coming up at KublaCon

EDIT: Cancelled due to illness.

Venture-City-Page-Header

This past weekend was DunDraCon but I didn’t attend because I couldn’t afford a hotel room (it’s too far from home to drive safely and still have time to game.) However, KublaCon is the next big tabletop gaming convention in the San Francisco Bay Area, and it’s held only minutes from where I live. It’s not nearly as strong in the role-playing department as I’d like, so of course the thing to do is add a couple of games to the schedule!

My first choice of game is an adventure for 2 to 5 players set in Venture City, a Fate World created by Brian Engard for Evil Hat Productions’ Fate Core system. Venture City is a Fate Core implementation for supers, but whether they’re heroes or not is up to them. Here is the blurb for my adventure (I’m limited to 400 characters for the printed program):

Fault Lines

When a series of small earthquakes rock the city, are they foreshadowing the Big One or the work of some new super being? Either way, your group of low-rent unsanctioned supers may be the only help for the citizens of the sprawl… unless you accept a more lucrative offer from alarmed one-percenters.

Of course, in my version Venture City is just another name for “here.”

If you are a role-player in the Bay Area and you’re in need of some gaming on Memorial Day weekend, check out one my games, and consider adding one of your own to the schedule so I can play in yours!

tazio-bettin-venture-city-stories-art-4-by-taziobettin-d7b3og5
Credits: Illustrations by Tazio Bettin.

Temple Handshake

I told you a few days ago how beautifully the art for Do: Fate of the Flying Temple (a project I’m managing for Evil Hat Productions) was coming along.  Here is a gorgeous two-page spread from Dionysia Jones; you can also read Art Director Daniel Solis’ discussion from initial description and visual reference to finished art.

Doublpage-Spread-Pic-B---Temple-Handshake

I can’t wait for you to see “Do”…

Do: Fate of the Flying Temple - coverFor the last few months I have been serving as project manager for a few titles at Evil Hat Productions.  Some are in early phases so that I can’t really talk about them yet, but one is getting close to the final stages. Do: Fate of the Flying Temple is a role-playing game based on the storytelling game Do: Pilgrims of the Flying Temple by Daniel Solis.  It’s doubly fun for me to be involved as project manager, since I playtested an early version almost two years ago.

It’s powered by Fate Accelerated Edition, written by Mark Diaz Truman, and Daniel is involved as layout artist and art director.  Three weeks ago he released the beautiful cover by Jaqui Davis; since then, art pieces by Dionysia Jones, Charles Andrew Bates, and other artists I can’t name yet, have been rolling in.  This book is going to be so gorgeous!  I just can’t wait for you all to see.

War of Ashes RPG: Icy Sounds

iPhoneDock-01Edmund gave me a speaker dock station for my phone a few days ago, so I now have my Agaptus playlist in the background while I prepare my two War of Ashes: Fate of Agaptus adventures for next weekend’s Big Bad Con: Jean Sibelius (Finlandia, The Tempest), Edvard Grieg (Peer Gynt Suite), Camille Saint-Saëns (Le Carnaval des animaux), Paul Dukas (L’Apprenti sorcier), Sergei Prokofiev (Peter and the Wolf), Danny Elfman (Music for a Darkened Theatre), etc.

The two adventures are Ice, Ice, Baby and Curse of Agaptus, and will both be released as downloadable content on Evil Hat Productions’ website in the not-too-distant future.

Edit: Here is the Agaptus playlist on Spotify if you want to peruse it.

War of Ashes RPG: Diorama…

When Edmund starts painting miniatures for War of Ashes: Fate of Agaptus, this results:

Besieged

From this:

Besieged-spread

Credits:  Photo © Edmund Metheny 2015, used with permission; end pages art © ZombieSmith and Evil Hat Productions 2015, used with permission but my photo doesn’t do it justice.

War of Ashes RPG: The Troops

WoA_minis-KuldZombieSmith have supplied us with a bunch of War of Ashes miniatures in addition to the ones we owned, so little metal creatures are now covering the game table. Edmund has been painting up a storm so I can field bad guys in my two War of Ashes: Fate of Agaptus games at Big Bad Con.  They’re not finished yet, but they’re coming along nicely!  Shown here: the voracious Kuld, pre-shading and highlights phases.

Credits:  Photos © Edmund Metheny 2015, used with permission.

WoA_minis