Fiasco: Nextwave comes crashing down!

Nextwave_issue_11Tonight we played the second act of a Fiasco (Bully Pulpit Games) episode using the Heroes of Pinnacle City playset written by Ryan Consell, Josh Hoey, Anna Kreider, and Kit Kreider, to simulate Nextwave: Agents of H.A.T.E.

We had as much fun as we had in the first act; let’s just say that the portal which the Bloodstone family had been supposed to guard re-opened in Daeseong-dong, bringing hordes of doppelgangers of The Captain, and Pulgasari himself! Despite Nextwave nearly starting World War III, and Monica very publicly insulting the Avengers, Aaron Stacks managed to end up on top as the Avengers’ new leader…

pulgasari

Fiasco: Nextwave!

Tonight we played a Fiasco (Bully Pulpit Games) episode using the Heroes of Pinnacle City playset written by Ryan Consell, Josh Hoey, Anna Kreider, and Kit Kreider, to simulate Nextwave: Agents of H.A.T.E.

We had a blast. Several, actually. The characters were Aaron Stack, Elsa Bloodstone, The Captain, and Monica Rambeau. Here is a shot of the Roll20 board as we reached the tilt phase; we’ll have the second half of the game in a couple of weeks. Roll20 works really well, you can set the colour of your dice and then drag them on the board.

That was game no. 21 of #61in16 for me, and 22 players out of #36in16.

Fiasco: Nextwave!

RPG a Day: Recently played

FiascoMobile6. Most recent RPG played

Last week we played Fiasco (Bully Pulpit Games) using the “Los Angeles 1936” playset by Chris Bennett.

#RPGaDay2015playset_los_angeles_1936

Fiasco: Bravazzo – The Gazpacho Legacy

Bravazzo: coverThis weekend I sat down with five friends to play Fiasco; since the game is for 2-5 players, Edmund was kind enough to act as facilitator for the rest of us. We played Pete Douglas’ free playset “Bravazzo”:

Bravazzo! is set in the Italian city-state of Ferrara in 1435 at the dawning of the Renaissance. It fuses together the vain ambitions of the nobility, the desperate brutality of the peasantry, the venal profiteering of the merchants, and the mystical corruption of the priesthood in a con-fuse-ion of double-dealing, back-stabbing, empire building, and courtly intrigue at a time when the Reason of Man was slowly emerging from the darkness of the Middle Ages. Players will assume the roles of corrupt bishops, murderous nobility, ambitious bankers, pious priests, desperate brigands, virginal maidens, and coarse peasants, in a sordid medieval fiasco.

The Cast

We set up the following characters: Father Benedetti (Steve W.), confessor to the rich and powerful.

  • Relationship: He and François were related but didn’t know it
  • Object: A pit filled with stakes and lime.

François de la Porte (Paul), spy and duellist.

  • Relationship: He was the spy, Lady Armida was the spymaster.
  • Need: To win renown as a great duellist.

Lady Armida di Aramonte de Firenze (Maureen), artist and spy master.

  • Relationship: She was the genius artist, Count Luigi was her patron.
  • Object: Letter of excommunication.

Count Luigi Bacciagalupi (Steve P.), noble dilettante.

  • Relationship: He and Contessa Teresa were rivals at court, vying for power and land from the Duke of Ferrara.
  • Location: The Hall of Games at the Castello Estense.

Contessa Teresa de Sinterra de Cavole (Sophie—that’s me), schemer always purporting to be acting on behalf of a husband never seen.

It was a Fiasco

I’ve been badgering Edmund to finish some of the game conversions he’s playtested recently, including his transposition of the Blue Rose RPG to Fate Core, and his Fiasco playset for the universe of Warhammer 40,000 and Dark Heresy. Today I decided to throw in a bribe in the form of art for the latter (click on the image for the big version):

Fiasco 40K cover

And by the way, here are some of his notes from recent games at Good Omens mini-con and Big Bad Con, plus his most recent draft.

Spam or Feng Shui Game?

Suitcase full of moneyEvery once in a while, a piece of spam is so surreally stupid that I think it needs to become a game scenario.  Today I found this beauty as I was clearing my spam filter, from a highly credible Hotmail address.  Suitcase full of money?  Yeah!  I must be mine, I hadn’t noticed until now but I did indeed lose one.  I’ll e-mail you my personal information right away!  Seriously, this needs to be a game of Fiasco, Leverage, Feng Shui, Over The Edge, or the upcoming Shadow of the Century.

6000 North Terminal Parkway
Suite 4000
Atlanta, GA 30320
Call: 209- XXX-XXXX

Attn: Consignee,

An abandoned Suitcase from Air Cargo Services West Africa was brought to our facility today and when scanned it revealed 450Bundles of $100Dollars Bills which is $4.5Million Dollar. The consignment was abandoned because the Content was not properly declared by the consignee as money rather personal effect to avoid diversion by the delivery Agent.

The details of the consignment are tagged on the Trunk box.

Reconfirm your;

1. Your Name.
2. Home phone & Cell Phone
3. Home delivery address
4. Occupation.
5. Email Address.
6. Any form of Identification either Drivers license or International Passport.

Or disregard.

Send the required details to me through Fax: or send through this email.

This is the nature of the suitcase.

Type: SUITCASE
Wheels: 4 wheels
Handles: Trolley handle with top & side handles
Dimensions: Height: 70cm, Width: 50cm, Depth: 30cm
Weight: 8.1KG.

It is required that you contact us so that l will direct you on the Procedure of normalization and finally the deployment of Transguard to deliver to your doorstep.
They are specialists in this field and very much geared to provide the security it needs to your doorstep home or abroad.

Best regards,
Mr. Peter
(ARP) Atlanta International Airport

One A.M. Ideas: Fiasco — The IT Crowd

The IT CrowdYeah, I keep doing that.  when I can’t get back to sleep in the dark of night, I come up with great ideas for wasting more time I don’t get paid for.  This time, it’s a playset for Jason Morningstar’s game Fiasco (Bully Pulpit Games), using the setting of the British comedy “The IT Crowd.”

Naturally, I’d want to use the “soft tilt” table from The Fiasco Companion, since there are relatively few deaths on this show.

Yeah, another great idea for next year’s Big Bad Con!

Big Bad Con Kaleidoscope

Big Bad Con logoI barely know where to start unpacking after another amazing edition of Big Bad Con.  I have no idea how Sean Nittner and his team managed to top last year’s, but they did.  They have now moved up to anticipating wishes, like Mystic Pizza Delivery on Al Amarja which delivers because their psychics know you’re about to order, or the crime prevention unit in Minority Report who arrest criminals before they commit crimes.

The Bare Bones

(Already posted on social media, but I’ll consolidate here  Edited to link to Edmund’s game summaries.)

Day 1 (Friday)
Ran a game in Rob Wieland’s CAMELOT Trigger setting using Fate Accelerated Edition (FAE) system.  My decision to start with a “pre-credit” sequence in the big climactic battle then jump back in time to a few days earlier didn’t one click for one player, but the others really seemed to like it.  [Edmund’s recap]

Played in my husband’s FAE in a WWI pulp adventure called “An Excellent Vintage.”  Coincidentally, all players were women, Edmund got all the chicks.  We ended up sacrificing ourselves and blowing up with our stolen German airship to prevent a plague engineered by the Kaiser’s scientists from devastating Europe.  A pulp game that ends up with an airship blowing up can’t go wrong.  [Edmund’s recap]

Day 2 (Saturday)
Opened with Games on Demand, where I offered to run either a FAE Muppet Show game or an octaNe game.  Players really wanted to try FAE but weren’t so keen on Muppets so I ended up using FAE on the fly to run the octaNe adventure!  Second time in so many days using Ryan M. Danks’ Fractal Adventure method, worked amazingly well considering this was all improvised.  I think this is the most on-the-fly conversion I’ve done in my entire life, and we had a blast.  [Edmund’s recap]

Played in +Ezra Denney‘s Habemus Papam game which was great fun (the murderer who was eliminating the competition managed to get elected pope, of course.)  My cardinal earned the stunt “Master of Sarcastic Prayer.”

Ran +Emily Care Boss‘ “Colony Wars” series pitch for Robin Laws’ DramaSystem (from Hillfolk, Pelgrane Press), my first actual play contact with the system.  Had six amazing, creative, cooperative, forgiving players put up with my fumbling.  We created the pilot episode for a science fiction drama series on the outer edge of the Asteroid Belt where the main tensions were the unexplained loss of contact with another new colony under construction, and the unrest following a massive influx of immigrants headed for that colony and now stuck on Ithaca station.  [Edmund’s recap]

Day 3 (Sunday)
Three more fantastic games, all hosted by Edmund:

Fiasco: 40K: All four of us were Warhammer 40,000 fans so we had a blast (heheheh, blast…) creating the fiction.  Two secret Eldar cultists, Brother Zealot and Brother Rhakum, the latter vying for a promotion with Technopriest and unsanctioned psyker Electrolux, who in turn had a demoted acolyte for a Servitor, in which was inset a reliquary containing the Bones of the Blessed First One which really turned out to be wraithbone coveted by Brother Zealot.   And an unlimited supply of (defective) frag grenades…  [Edmund’s recap]

Do: Pilgrims of the Flying Temple: Responding to a letter from the Scribing People requesting help against those who would steal their sustenance, the tales they feed on, and leave them nothing but unhealthy songs and poetry to nibble.  [Edmund’s recap]

Fate of Aldis, a Fate Core game using Green Ronin’s setting from Blue Rose; only two player characters (a Rhy-Cat and a Vata’sha both of the Sovereign’s Finest, a.k.a. magical talking cat and Night elf as elite troubleshooters), but picture-perfect best planning and execution of a rescue raid I’ve ever seen in a game.  Neither of us combat characters but fiendishly stealthy, and we still took on a small warband.  [Edmund’s recap]

Absolutely amazing people and amazing gaming all weekend.  At some point, I need to post some of the high moments because there were many worthy of memory, and some reviews.  But since I actually have Fate-related work to do and there were several Fate Core or Fate Accelerated games in my schedule, in my next post I will tackle some of the insights on Fate I received this weekend.

The Kai Tak Job: End of Episode 1

So I finally found time to post the notes from the end of our Fiasco: HK TPK game.  We enjoyed it a lot and have already decided to “film” a sequel, set in 1997 during the handover of the Hong Kong New Territories from Great Britain to China.

The story picks up immediately after the Tilt.

HK TPK: A Stupid Plan Executed to Perfection

Kai Tak landing corridor, seen from Kowloon walls.Tony Chin/Mark resolves the scene; Naomi recognized him when he came for treatment, kept him drugged and strapped down without his disguise. He’s very confused by the drugs and the sirens as the police starts the evacuation of the Kowloon Walled City, which is scheduled for demolition. He eventually talks Hideko into releasing him so he can go to the bathroom, and wanders off while she sees to another patient. In his drugged state, he stumbles into one of the fake police vans during the loading, and goes to sleep under a tarp on a pile of rocket-propelled grenades, escaping Naomi’s clutches. (White die.)  Continue reading “The Kai Tak Job: End of Episode 1”

Fiasco: The Kai Tak Job, continued

rocket-propelled grenadesLast weekend we played the “HK TPK” playset by Corey Reid, John Rogers, and Gareth-Michael Skarka for Jason Morningstar’s game Fiasco (Bully Pulpit Games).  The game is intended to tell tales of things gone wrong, largely in the style of the Cohen Brothers’ movies; the playset simulates Hong Kong action movies.

We made it to the Tilt, and I took some very short notes.  I had hoped to transcribe them to narrative form, but I don’t think I’ll have the time and we’re playing the next portion tonight, so here they are.  I had already posted the setup and intro, but some of it is included again in the first two scenes here.

I can’t wait to see how our “stupid plan executed to perfection” turns out. Continue reading “Fiasco: The Kai Tak Job, continued”