Racism I Can Do Without: Low-hanging fruit for the white ally

OK, Ramanan S pointed out to me that we have not had significant discussions of race in tabletop roleplaying games since The Thing last year. I take that as an indicator of the chilling effect, but nonetheless it’s not a good excuse. We need to talk, and even more so we need to act.

This is not a post to examine the root causes and come up with an overarching plan to eliminate racism, tokenism, erasure, etc. I can’t be the one to tell you all about race problems in the tabletop gaming community. I’m not on the receiving end, and my white privilege means I will, by definition, not be able to see all the instances.

But there are some things that are obvious enough that we can see them, and react to them, as white allies and tabletop gamers. I can speak about what I do see, and what I can do about it.  Continue reading “Racism I Can Do Without: Low-hanging fruit for the white ally”

New Releases: Harlem Unbound, Sins of the Past Revisited

Today I take a quick look at a couple of new releases in two different genres: horror and superheroes. Both can be used to expand an existing campaign or as the backbone for a whole new campaign. These will be overviews, not full-fledged reviews since I have not had a chance to run either campaign.

Harlem Unbound

Cover of Harlem Unbound

If you want Cthulhu Mythos horror that flips the standard Lovecraftian view of minorities on its head, putting them in the roles of heroes who must struggle against cosmic horrors while also fighting for a chance at equality, this is the sourcebook for you.

Harlem Unbound is a 274-page sourcebook for Cthulhu Mythos role-play written by Chris Spivey and published by Darker Hue Studios, which provides setting history, locations, characters, adventures, and game-master advice for the Harlem neighbourhood of New York City during the 1920s, the era known as the Harlem Renaissance.

System-wise, elements are detailed for play with both Call of Cthulhu 7th Ed. (Chaosium) and the GUMSHOE system (Pelgrane Press). In fact, you can play it as a GUMSHOE standalone, it contains the necessary rules; or you could play it with a GUMSHOE game such as Trail of Cthulhu, Fear Itself, The Yellow King, or The Esoterrorists.

However, the materials offered in Harlem Unbound are rich and well-formulated so that in my opinion, there should be little trouble adapting them to another system of your choice. Mechanics are the least of your worries—doing the material justice in play is the GM and players’ true challenge. This is exactly the game supplement you need to run adventures in the vein of The Ballad of Black Tom (Victor LaValle) or Lovecraft Country: A Novel (Matt Ruff).

The art is of course strongly influenced by luminaries of the Harlem Artists Guild and precursors. Some of it is not my cup of tea (the gorier images), but it is nevertheless well done. I am particularly fond of artist Nino Malong’s contributions.

If you missed the Kickstarter funding campaign, you can still pre-order Harlem Unbound on Backerkit.

Sins of the Past, Revisited

Sins of the Past Revisited - coverThe original Sins of the Past adventure, published back in 2010, is one of the best scenarios ever written for the superhero game ICONS. Since its release, however, the system has undergone a revision and expansion published as the Assembled Edition in 2014.

Sins of the Past, Revisited is a 52-page adventure written by Theron Bretz, illustrated by Dan Houser—the same team that created the original edition—and published by Ad Infinitum Adventures for ICONS Superpowered Roleplaying: The Assembled Edition.

It does not only update the mechanical bits to reflect the most recent version of the game; it offers new material, game-master advice, and notes on the playtest games. There is more art and new maps, everything a GM needs to run exciting scenes of superheroic action.

To top it off, if you prefer to run ICONS using the original rules, this comes with the 2010 version of the adventure for free. This means you can enjoy the new materials without major system adjustments.

The adventure connects modern-day superheroes (and villains) with those of the Golden Age. I think the adventure might have the most impact if its chapters were introduced one at a time over the course of a long-running campaign, when some of the GM characters have become familiar figures of the game setting. This could create fantastic buy-in for the players, inviting their characters to shoulder a legacy.

You can get the PDF on DriveThruRPG, and I understand that the print version will be available soon.

Fate of the Mouse Guard: Here you go!

As requested by a fan of Evil Hat Productions, here is some information on running a Mouse Guard game using the Fate system. TL;DR: My thinking process, followed by lots of useful links at the bottom of the post.

When I was in the final stages of writing War of Ashes: Fate of Agaptus for Evil Hat Productions, I wanted to test the rules we had grafted onto Fate Accelerated to support the use of miniatures. I wanted to check whether they would play well when used in another setting and handled by a game-master who wasn’t part of the development team. My friend Kit was nice enough to run it for us using the setting from the Mouse Guard RPG (Archaia Studio/Burning Wheel Games) and the episode was a success. I later ran it a few times at conventions and it was great fun.

Recently someone (Tim R.) wrote to Evil Hat to ask how we made these adaptions. I never posted any notes before because in truth, this was not a full-fledged conversion. However, the Fate Accelerated engine is excellent for  conversions-on-the-fly! And I think the miniatures rules we came up with work very well with otther settings, especially fantasy settings.  Continue reading “Fate of the Mouse Guard: Here you go!”

More Medieval Than Thou

King Arthur Pendragon 5.2 cover I just got my PDF copy of King Arthur Pendragon 5.2 a few weeks ago. I started browsing it — and I do not understand its problem with women.

Yes, yes, Greg Stafford makes efforts to open up character creation a bit for female characters. Look, I’ve been playing Pendragon for thirty years and I have made female characters under every rule set. Incremental change, yeah, that’s great, but still missing the point.

Arthurian romance and the roman courtois genre largely became popular in its time because women read the stories, or had the stories read to them. Fan favourite Thomas Malory came in on the tail end (no pun intended) in the mid-15th century with Le Morte d’Arthur but the really interesting materials were written long before, and among the authors were women. Marie de France was writing Tristan and Iseult stories in the 12th century, Christine de Pisan wrote Le Livre des Faits d’armes et de chevalerie just before Thomas Malory was born.

King Arthur Pendragon, 1st ed. coverEver since its original 1985 edition, King Arthur Pendragon classifies women characters from Arthurian romance into three tiers. Non-player characters include “ordinary women” and “important women.”

Ordinary women:

“fulfill all non-epic functions without complications. Their anonymous existence is implied or accepted through the feudal world. They remain faceless and nameless. Such women have no individual character sheets; they are all Gamemaster characters. These generally include the unplayed wives of player-knights.”

Important women:

“have some individuality. They usually have names, or are at least known as the daughters of their fathers. [They] are often widows, mothers of vengeful men, heiresses, or healers of note. They are commonly accused of or found to be using minor magic. They are often among the major Gamemaster characters that will interact directly with the player-knights on a regular basis. They generally do not have complete character sheets.”

Extraordinary women can be player or Gamemaster charaters.

Extraordinary women in Malory include Queen Guenever, the beautiful wife of King Arthur and head of the Courts of Love; Queen Margawse, widow of King Lot, a dabbler in witchcraft and the mother of Sir Gawaine and his brothers; Queen Morgan le Fay, the mistress of Faerie, an enchantress supreme who has a passion for Sir Lancelot, hates Guenever, and plots trouble for her brother, King Arthur; Lady Viviane of the Lake, who gives Arthur his sword, Excalibur, and is killed by Sir Balin; and Lady Nimue of the Lake, guardian of the High King’s court against wicked enchantment, once Merlin is gone.

It’s telling that we read this discussion for women’s characters but not men. It illustrates the fundamental thinking: characters are male by default, women are variants. After all, wouldn’t the three tiers — ordinary, important, and extraordinary — apply to male characters?

Moreover, the examples of extraordinary women provided in this discussion are restricted by the filter. The tales that Malory mined also offer Enide from Erec et Enide (Chrétien de Troyes) / Gereint ac Enid (Welsh romances); Iseult/Isolde the Fair, she of Tristan’s longings; Dandrane, Percival’s sister and herself a quester (Perlesvaus); Queen Ygerne/Igraine, Arthur’s mother; Laudine the Lady of the Fountain, and her clever maid Lunete; Olwen, daughter of the giant Ysbaddaden Pencawr; etc. — none of which get airtime in KAP 5.2.

(By the way, the original romances also include a few persons of colour, men and women.)

Finally, we have substantial numbers of women among scholars of the Arthurian cycle (e.g., Fanni Bogdanow, Jill M. Roberts, Christine Ferlampin-Acher, Emma Jung, Marie-Louise von Franz) and among modern-day novelists who based new tales on the legendary characters (e.g., Marion Zimmer Bradley, Kim Iverson Headlee, Patricia Kennealy, Debra Kemp, Gillian Bradshaw.)

My point is, women were a key audience for the source material, were represented among the earliest writers we know of, were present as active characters in the tales, and have since spent a lot of time, effort, talent, study, and ink over these stories. Why is it so hard for a game writer who has been at it for over thirty years himself to notice all these women? To notice that women want to write, read, GM, and play Arthurian romances, not as quest objects or rewards, or as eternal support characters, but as protagonists?

Yes, I know an effort was made. I can’t but notice it since I am graciously told:

Generate a female knight exactly the same way you would a male knight. In the real world, women are statistically smaller and weaker than men by about 15%, but female knights should be allowed to use the same Attributes for men to generate female characters. […]

Oh, thank you, Good Sir! I will be allowed to play my 6th century knight in 15th century armour à la Malory and not be hosed by the game rules for playing a woman? Thank you, thank you!

And then the section goes on to inform us that female knights should be called “Sir”, not “Lady” or “Dame” because that’s something entirely different. Really! I assume that Queen Eleanor of Aquitaine, at whose court author Marie de France sat, was called “sir” when she rode in armour with the Second Crusade?

[See also examples in http://www.tor.com/2017/02/23/five-amazing-women-warriors-of-the-middle-ages/]

Pendragon 5.2 does not in fact prevent you from playing a woman knight, nor add stat penalties. It’s just sanctimonious in a “We really should penalize you, but we’re so nice,” begrudging kind of way; and erases important female characters and authors from its discussion.

Greg Stafford answers a straw(wo)man version of the issue in his short essay “This is a Sexist Setting.” However, he phrases it as if the setting had an objective external existence and he was its defender. It’s important here to be clear on what “the setting” is. Are we talking about:

  • The fictional setting of the entire body of writing that is classified as Arthurian romance, from Taliesin to Sir Thomas Malory?
  • The historical context the stories are purportedly set in, around a late 5th century/early 6th century warlord?
  • The historical setting at the time the stories were told and written, primarily from the 10th through 15th centuries?
  • The fictional setting strictly as represented by Malory — who wrote at the end of the Arthurian romance period of peak popularity and furthest from the era it covers?
  • The fictional setting as presented in the various editions of the King Arthur Pendragon role-playing game, from 1985 through 2016?

My complaint is that showing women as full and empowered characters in Arthurian romance should not be an afterthought, but a key piece.

I’m tired, exhausted of the backhanded gifts, the grudging concessions, the caveats, the faux “realism,” the obliviousness to the existing, long-standing participation and contribution of women. Why are you trying to open the door as little as possible rather than throwing them wide open? Why do you not see the ample precedent you have in and around the source material to justify erring on the side of openness?

Mouse Guard Must-Have

photo-sep-08-4-48-55-pmI’m very late in discovering this, but the hardback compilation Mouse Guard: The Black Axe is a must-have for all readers of the Mouse Guard comics (David Petersen, published by Archaia) and especially for players of the role-playing game based on the comic, the Mouse Guard RPG (Luke Crane & David Petersen).

It’s full of information about what the Guard Mice do, the art is as inspiring as ever, and the book offers a nice appendix full of maps, illustrations of locations, genealogies of famous mouse clans, etc. (You can see examples of location art here, but the ones in the book are different and contain much more information.)

War of Ashes: Fate of Agaptus is a 2016 ENnie Nominee!

ENnies 2016 Nominee
The 2016 ENnie Awards nominees were just announced and War of Ashes: Fate of Agaptus has made the list in four categories:

  • Best Art, Interior
  • Best Family Game
  • Best Rules
  • Product of the Year

It’s up against high-quality, popular releases but it’s so nice to be on the list. (Now I know that at least four people read it!)  ^_^

I am so very fortunate that on my first professional writing gig in the role-playing world, Evil Hat Productions let me create a book the way I wanted to, with the support of their fantastic knowledge and staff resources. It doesn’t get any better!

War-of-Ashes-Pageheader

Dive, Dive, Dive!

cover of Deep Dark BlueWelp, having used the example of the Frankie West character from Deep Dark Blue (Evil Hat Productions) in yesterday’s post, I was then haunted once again by the wish to play or run in that kind of setting. (I loved Fantasy Flight Games’ Blue Planet v2 way back when). I loaded the first season of seaQuest DSV on Netflix, and longingly thumbed through David Brin’s Startide Rising.

FrankieAfter the stupid kerfuffle about whether you could have a character who uses a wheelchair on a science fiction submarine, and looking at Streaker and seaQuest built to accommodate frickin’ dolphins throughout their length, I want to yell at people who lack both empathy and imagination. Even as I wish I could play right this minute!

seaQuest_layout
Darwin the dolphin swam everywhere on seaQuest!

How can you not see how great it would be to have someone like this:

Soldiers Undertaking Disabled Scuba (SUDS) - January 2010 trip
Soldiers Undertaking Disabled Scuba (SUDS) – January 2010 trip

Popping out on the bridge or in the lab alongside this dolphin:

Winter the dolphin with a prosthetic tail
Winter, the dolphin with a prosthetic tail

I swear as soon as I get a chance, I will play this character. How is that not the coolest thing in the middle of a big battle scene for the character to unlock their powered wheelchair from the gunner station, dive into the nearest moon pool opening, swim to the lab, get the macguffin, dive back in, zip to the torpedo bay, fix the problem, and swim back to their station?


Credits: Illustration by Arthur Asa taken from Deep Dark Blue, © 2016 Evil Hat Productions. SeaQuest layout from seaQuest V play-by-email sim by Crazynexus. Photo of diver © 2010 Soldiers Undertaking Disabled Scuba (SUDS). Photo of Winter the dolphin © 2008 Barry Bland.

 

Women-y Bits in Action Movies: Irreparable Harm

Trigger Warnings: Feminism, Sarcasm, Social Justice

Hey, it’s time for dude derision! A couple of days ago the trailer for the Ghostbusters reboot was released and unleashed a wave of anger, sorrow, and reportedly flaccid penises among the U.S.A.’s most vocal minority, Insecure White Men. The new movie’s four female leads, which do not even include any bikini babes, in lieu of the 1986 all-male line-up have left the MRA contingent weeping tears of impotent rage.

A masterpiece forever ruined...
A masterpiece forever ruined…

... by this desecration.
… by this desecration.

This is not the first time in recent years that a cinema classic has been completely stricken from loving memories after a sequel or remake made the original completely unwatchable. There is too little attention paid to this phenomenon, which has left the lives of too many IWMs joyless and tragic. How can true fans find any satisfaction in re-watching these classics, knowing that out there someone is enjoying a different version?

But the harm is far more insidious. These are not, in fact, merely different takes on the fictional universes so savaged: they represent visions unapproved by IWMs. Please take a moment to consider the pain of a self-respecting dude, a real man, a genuine bro forced to see headlines, images, friends’ Facebook statuses and perhaps even entire minutes of movie trailers containing fully-dressed, normally proportioned female characters with speaking parts. And not only that, but the lack of a strong central white man as the focus of the plot, which may irretrievably shatter fragile IWM psyches.

Even when male actors are given a heroic title role, as in last year’s Mad Max: Fury Road, the damage done is considerable.

Can we ever enjoy this again...
Can we ever enjoy this again…

.. while millions are watching this?
.. while millions are watching this?

Sure, a white man may have the title role, but is it even worth it if he is forced to exchange lines of dialogue with women as if on equal footing? If we are forced to consider women’s points of view? The mere fact that he had to go through this ordeal somehow robs us of all satisfaction when the woman actually agrees with the man’s arguments.

And those who suggest that IWMs simply not watch forget once again that this does not address the problem: these offensive movies would still exist.

It’s not just about women given *shudder* major roles either: while the two examples above generally steer clear of this additional outrage, sometimes these remakes and sequels have also included people of color in speaking parts other than criminal, victim, or enabler.

No more can we savour this..
No more can we savour this..

Doing the unthinkable -- twice.
… with vandals doing the unthinkable — twice.

But IWMs remember that the Star Wars universe never had people of colour before (or women), just like Mad Max’s barren wasteland was never polluted by strong female protagonists.

Figments of your imagination. Never happened.
Figments of your imagination. Never happened.

And it’s not just among main characters either; while a brodude can be generous and tolerate your occasional chick, usually a cool girl, and the token minority, perfidious SJWs have made incursions among supporting cast in disruptive ways. Sure, it’s fine to have women and visible minorities in support roles — but they should be just that, supportive. Not all, you know, assertive and threatening. How can stormtrooopers be feared and respected throughout the galaxy if units can be led by women?

This...
This…

Not this!
Not this! Where is the strength, the leadership, the action?

Mark my words, this undermining of everything that makes action movies cool and exciting was foreshadowed by so-called “fan works” years ago.

Can you see the difference between Troops...
Can you see the difference between the manly Troops…

... and the girly stormtroopers in the later IMPS: The Relentless?
… and the girly stormtroopers in the later IMPS: The Relentless?

Hell in a handbasket, gentlemen. That’s where this is all going. Action movies are dying.

Spotify Playlist: American Gods

american gods

A few years ago, Bridget McGovern at the TOR Books blog put together an exhaustive soundtrack to go along Neil Gaiman’s novel American Gods: “The Complete American Gods Mix Tape”.  I added all the tunes I could find, which is the vast majority, to a Spotify playlist.  I was thinking of this playlist because Christmas features at the centre portion of the book, so it’s seasonal.  Unfortunately, Spotify does not allow custom images for playlists (it’s only been a top user request for 3.5 years!) but I’m nothing if not stubborn.  Hence, sharing through my own blog so I could have a representative image when I post the link!  Enjoy.

Spotify playlist: American Gods Mix Tape.  If you want more about the novel, here are some thoughts and links from my previous posts.

[Edit: Now includes the long-missing Beatles songs, just released on Spotify.]

american-gods-mixtape1

War of Ashes RPG: Icy Sounds

iPhoneDock-01Edmund gave me a speaker dock station for my phone a few days ago, so I now have my Agaptus playlist in the background while I prepare my two War of Ashes: Fate of Agaptus adventures for next weekend’s Big Bad Con: Jean Sibelius (Finlandia, The Tempest), Edvard Grieg (Peer Gynt Suite), Camille Saint-Saëns (Le Carnaval des animaux), Paul Dukas (L’Apprenti sorcier), Sergei Prokofiev (Peter and the Wolf), Danny Elfman (Music for a Darkened Theatre), etc.

The two adventures are Ice, Ice, Baby and Curse of Agaptus, and will both be released as downloadable content on Evil Hat Productions’ website in the not-too-distant future.

Edit: Here is the Agaptus playlist on Spotify if you want to peruse it.