You are here ⬇️

We’re still unpacking boxes and putting things away, but it’s beginning to look more like a home and less like a flea market. This afternoon I posted a photo on Twitter showing the portion of the den that looks habitable, and I started thinking what great big geeks it shows us to be.

But then it also dawned on me that it shows lots of connections to the people in my life, my friends, from the mementos Edmund and I have given each other, to furniture items we got from local friends, to games and art created by people I know online and sometimes in real space, to presents we’ve received, and games we played with great people. So I marked up the picture to give you an idea of what I’m talking about.

Thank you, friends, for being in my life!

Progress, sort of?

Some day, this will be a living room.

Sheesh. We/re still unpacking, cleaning the old house, and getting to new the new housemates. We each took falls and scraped joints, we’re banged up and bruised, sore and tired, but we’re making progress.

We’re deeply grateful for the help and moral support we once again received from our friends.

The new neighbourhood is less suburban and more mixed-urban, which means less privacy and more traffic, but also three bus lines right on our street that connect to CalTrain stations. The terrain is rather flat, not steep like our old neighbourhood, so it’s less daunting to take a walk. It also appears t be the world capital of ice cream vendors, with the chimes of ice cream trucks and bike-powered carts constantly ringing. I have not broken down even once yet. Yet.

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Big Week!

Two big events in our lives this week, which should help a lot with mental health! First, I accepted a half-time job that I can telecommute for, thanks to a tip and recommendation from my friend Bryanna. If all the hiring paperwork can be taken care of in time, the start date is July 8. I’m very excited about this!

Second, I just signed the lease earlier today for a shared house, and our cats can stay with us. 💖 We heard of this through our friend Karen, and the people we’ll share with seem super-nice. The only sad part is that we could not find anything we could afford in San Bruno, so I will have to step down from the city planning commission. This is not very far, though, a little further south and closer to the Bay.

We’re moving – but where?

You know how we have been struggling in the past year. We had hoped to be able to sublet the main house area and live in the in-law unit; this project dragged on with one hurdle after another until we finally learned that although our friend and landlord was willing to accommodate this arrangement, it is illegal where we live (not permitted by the zoning code). Now we have to leave by the end of May.

We don’t really know where we’ll end up; it’s too expensive in the Bay Area, so we are looking at rural California (Humboldt County), Portland OR, Vancouver BC, and other less expensive places. We’re also looking at shared housing programs.

To be honest, homelessness is on the list of possibilities and pretty darn near the top. We have used up the finances raised for us by our friends on GoFundMe, all our savings, and all our retirement funds. We both have health challenges, physical and mental. My energy level is low, I have not managed to work full-time since my bout with cancer. And we have two cats, which always makes it trickier to find housing.

But since we let our local friends know a few days ago, we have also received offers of help to find a new place, get employment and move, invitations for temporary stays while we search, and so forth. We are poor in money, but rich in friends. As soon as we get back to a sustainable living situation, I will be satisfied; I don’t need more. I love you all.

Agon: Death of a Prince

On Friday we held the fifth session of our beta playtest of AGON 2nd edition and visited our third island.

The lying in state of a body, terracotta pinax by the Gela Painter, latter 6th century BC.

Our heroines landed on the island of Nimos, where they were surprised to learn of the untimely death of the crown prince, one of their companions during the War. The royal family and the whole island were in mourning.

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Agon: Seeds of Democracy

Tonight was the fourth session of our beta playtest of AGON 2nd edition and our second island. Dolia’s player was unavailable so our heroes were Antiochis and Phaedra.

Our heroes landed on the islands of Ion and Soros, linked by a land bridge. Usually there was a gate on the island but it had been destroyed and masses of people were fleeing from Ion into Soros. Orta, the giant who controlled Ion, was raging; his cries of rage and stomping could be heard from afar and every stomp was accompanied by a ground tremor.

Seeing something big going on at the royal palace on Soros, the heroes went to check it out. King Vlakas was preparing to pronounce judgment on his daughter and leader of the Soros army, Commander Tyla, for failing to stop the Ionian refugees by force. The King assumes that the heroes were sent by the gods to restore order on Soros. Tyla recognized the heroes and called them by names and deeds, asking them for support.

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Agon: Boarding Action!

And now for a recap of our third episode of the AGON 2nd edition beta playtest (see the first and second episodes.) Thank you to Kim for taking notes during our games!

In the final thrilling episode for this island, an epic naval battle took place between the heroes and Thesekyra the pirate queen!

Attic pottery, 6th c. B.C. (Musée du Louvre, Paris)

Battle!

When last we saw our heroes, it was just before dawn; the storm was rising again and Thesekyra’s ship was coming fast for them. The masses of dark clouds coalesced on the horizon, evoking the shape of a gigantic but stately woman which the heroes recognized as Hera. The storm cloud woman extended a staff in the direction of the pirate ship and the heroes heard, reverberating in their minds: “Retrieve my gift!”

On the opposite side of the horizon, the clouds were even darker but crackling with lightning. They moved to evoke the shape of Zeus, pointing to the pirate ship, and the heroes heard: “Sink the abomination!” For a moment, the silhouettes of the deities looked like two combattants about to throw themselves at each other, then dissolved into cloud masses. [I felt I had not made the gods present enough and wanted to give a little mythic boost.]

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Agon: Stormriders

Quick recap for our second episode of the AGON 2nd edition beta playtest (see also first episode.)

When last we left our heroes, they were about to give chase to Thesekyra the pirate queen, who had sailed away with the stolen Pillar of Storms. Before leaving the panicked inhabitants of Kryos, Dolia convinced the villagers to hide in the mines from the harpy attacks.

Our heroes set sail after the pirate queen, with a captured harpy attached to the mast with a length of yarn as a guide. The closer they got, the stormier the sea was, thanks to the stolen artifact. Unfortunately, the attempt to outmaneuver the pirate queen was met with abject failure and the heroes’ ship was driven into the magical storm.

Odysseus, Norman Lindsay 1925.

Dolia attempts to call upon Hekate for assistance, pouring a sacrifice of sacred oil onto the waves, but the sacrifice did not go so well and the ship capsized in the towering waves. Phaedra rescued the bound harpy rather than let her drown. Antiochis rallied the boon companions and Phaedra shamed the harpy into not abandoning everyone. With her help, they were able to find a nearby island and tow the capsized ship there.

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Agon: Amazons and Pirate Queens

On Friday night I ran the first episode of an AGON mini-series for a beta playtest of the second edition. I had three wonderful players: Misha Bushyager, Sandy Jacobs-Tolle, and Kimberley Lam.

The Heroes

Heroes are created by giving them an Epithet, which translates to particular ability in a Domain (Arts & Oration, Blood & Valor, Craft & Reason, or Resolve & Spirit) and a specific Strength (e.g, Authority, Ferocity, etc.); a deity, which lends them another specific Strength (or increases their Strength if it’s the same they get from their Epithet); and picking their lineage, description, and weapons. 

We had discussed characters online and they had created the following characters:

Open-Hearted Antiochis (Kim), daughter of Helene and devotee of Aphrodite. She is large as a bear, with short, wild white hair and a playful quirk to her lips. She wears piecemeal armor and she prefers to wrestle rather than use weaponry. (d8 Resolve & Spirit, d8 Daring, d8 Beauty.)

Phaedra the Clever Eyed (Misha), daughter of Sophia, devotee of Athena, known at a glance by her panther-like stride, piercing amber eyes, dyed braids, shining dark armor, and paired khopesh. (d8 Craft & Reason, d8 Cunning, d8 Judgment.)

Dolia the Wayfinder (Sandy), daughter of Polytropos, devotee of Hera, never at a loss to man or spirit. Lean, rangy woman, tanned and tough from the hillside ranges and simply dressed, with an oak staff at the ready. (d8 Resolve & Spirit, d10 Cunning.)

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Next playtest: AGON 2nd edition

AGON is a game inspired by the Iliad and the Odyssey where you play heroes of antiquity having adventures and tossed by the whims of capricious gods. John Harper (One Seven Design) published the original game in 2006, but a new edition has been in the works for a year and a half, this time written in collaboration with Sean Nittner (Evil Hat Productions), as well as the design chops of Jason Morningstar (Bully Pulpit Games)..

The intensive alpha playtest resulted in a streamlined but also more structured system to create episodes with minimal preparation. The game has now been released outside the development team for some beta playtesting, and I was invited to participate.

According to the playtest document, the game plays best with one Strife player (game-master) and two to four Hero players. The default setting is Ancient Greece, but it’s easy enough to re-skin for another pantheon of Antiquity or fiction, such as the Egyptian, Tagalog, Norse. or Marvel’s polynesian pantheon.

We chose to stick with the default. We’re merely in character creation for the moment, but I look forward to our first episode. I have three players right now, three great ladies who I only ever get to play with at conventions or online because we’re scattered across great distances. It looks like this will be a Themysciran Odyssey—and maybe for the characters too. 😁

Since Google is closing G+, stripping down Google Groups further, and tinkering with Hangouts, we decided to go for a Discord server for both chat and voice; and I started a great big Pinterest board of visual inspirations.