We’re moving – but where?

You know how we have been struggling in the past year. We had hoped to be able to sublet the main house area and live in the in-law unit; this project dragged on with one hurdle after another until we finally learned that although our friend and landlord was willing to accommodate this arrangement, it is illegal where we live (not permitted by the zoning code). Now we have to leave by the end of May.

We don’t really know where we’ll end up; it’s too expensive in the Bay Area, so we are looking at rural California (Humboldt County), Portland OR, Vancouver BC, and other less expensive places. We’re also looking at shared housing programs.

To be honest, homelessness is on the list of possibilities and pretty darn near the top. We have used up the finances raised for us by our friends on GoFundMe, all our savings, and all our retirement funds. We both have health challenges, physical and mental. My energy level is low, I have not managed to work full-time since my bout with cancer. And we have two cats, which always makes it trickier to find housing.

But since we let our local friends know a few days ago, we have also received offers of help to find a new place, get employment and move, invitations for temporary stays while we search, and so forth. We are poor in money, but rich in friends. As soon as we get back to a sustainable living situation, I will be satisfied; I don’t need more. I love you all.

Agon: Death of a Prince

On Friday we held the fifth session of our beta playtest of AGON 2nd edition and visited our third island.

The lying in state of a body, terracotta pinax by the Gela Painter, latter 6th century BC.

Our heroines landed on the island of Nimos, where they were surprised to learn of the untimely death of the crown prince, one of their companions during the War. The royal family and the whole island were in mourning.

Continue reading “Agon: Death of a Prince”

Agon: Seeds of Democracy

Tonight was the fourth session of our beta playtest of AGON 2nd edition and our second island. Dolia’s player was unavailable so our heroes were Antiochis and Phaedra.

Our heroes landed on the islands of Ion and Soros, linked by a land bridge. Usually there was a gate on the island but it had been destroyed and masses of people were fleeing from Ion into Soros. Orta, the giant who controlled Ion, was raging; his cries of rage and stomping could be heard from afar and every stomp was accompanied by a ground tremor.

Seeing something big going on at the royal palace on Soros, the heroes went to check it out. King Vlakas was preparing to pronounce judgment on his daughter and leader of the Soros army, Commander Tyla, for failing to stop the Ionian refugees by force. The King assumes that the heroes were sent by the gods to restore order on Soros. Tyla recognized the heroes and called them by names and deeds, asking them for support.

Continue reading “Agon: Seeds of Democracy”

Agon: Boarding Action!

And now for a recap of our third episode of the AGON 2nd edition beta playtest (see the first and second episodes.) Thank you to Kim for taking notes during our games!

In the final thrilling episode for this island, an epic naval battle took place between the heroes and Thesekyra the pirate queen!

Attic pottery, 6th c. B.C. (Musée du Louvre, Paris)

Battle!

When last we saw our heroes, it was just before dawn; the storm was rising again and Thesekyra’s ship was coming fast for them. The masses of dark clouds coalesced on the horizon, evoking the shape of a gigantic but stately woman which the heroes recognized as Hera. The storm cloud woman extended a staff in the direction of the pirate ship and the heroes heard, reverberating in their minds: “Retrieve my gift!”

On the opposite side of the horizon, the clouds were even darker but crackling with lightning. They moved to evoke the shape of Zeus, pointing to the pirate ship, and the heroes heard: “Sink the abomination!” For a moment, the silhouettes of the deities looked like two combattants about to throw themselves at each other, then dissolved into cloud masses. [I felt I had not made the gods present enough and wanted to give a little mythic boost.]

Continue reading “Agon: Boarding Action!”

Agon: Stormriders

Quick recap for our second episode of the AGON 2nd edition beta playtest (see also first episode.)

When last we left our heroes, they were about to give chase to Thesekyra the pirate queen, who had sailed away with the stolen Pillar of Storms. Before leaving the panicked inhabitants of Kryos, Dolia convinced the villagers to hide in the mines from the harpy attacks.

Our heroes set sail after the pirate queen, with a captured harpy attached to the mast with a length of yarn as a guide. The closer they got, the stormier the sea was, thanks to the stolen artifact. Unfortunately, the attempt to outmaneuver the pirate queen was met with abject failure and the heroes’ ship was driven into the magical storm.

Odysseus, Norman Lindsay 1925.

Dolia attempts to call upon Hekate for assistance, pouring a sacrifice of sacred oil onto the waves, but the sacrifice did not go so well and the ship capsized in the towering waves. Phaedra rescued the bound harpy rather than let her drown. Antiochis rallied the boon companions and Phaedra shamed the harpy into not abandoning everyone. With her help, they were able to find a nearby island and tow the capsized ship there.

Continue reading “Agon: Stormriders”

Agon: Amazons and Pirate Queens

On Friday night I ran the first episode of an AGON mini-series for a beta playtest of the second edition. I had three wonderful players: Misha Bushyager, Sandy Jacobs-Tolle, and Kimberley Lam.

The Heroes

Heroes are created by giving them an Epithet, which translates to particular ability in a Domain (Arts & Oration, Blood & Valor, Craft & Reason, or Resolve & Spirit) and a specific Strength (e.g, Authority, Ferocity, etc.); a deity, which lends them another specific Strength (or increases their Strength if it’s the same they get from their Epithet); and picking their lineage, description, and weapons. 

We had discussed characters online and they had created the following characters:

Open-Hearted Antiochis (Kim), daughter of Helene and devotee of Aphrodite. She is large as a bear, with short, wild white hair and a playful quirk to her lips. She wears piecemeal armor and she prefers to wrestle rather than use weaponry. (d8 Resolve & Spirit, d8 Daring, d8 Beauty.)

Phaedra the Clever Eyed (Misha), daughter of Sophia, devotee of Athena, known at a glance by her panther-like stride, piercing amber eyes, dyed braids, shining dark armor, and paired khopesh. (d8 Craft & Reason, d8 Cunning, d8 Judgment.)

Dolia the Wayfinder (Sandy), daughter of Polytropos, devotee of Hera, never at a loss to man or spirit. Lean, rangy woman, tanned and tough from the hillside ranges and simply dressed, with an oak staff at the ready. (d8 Resolve & Spirit, d10 Cunning.)

Continue reading “Agon: Amazons and Pirate Queens”

Next playtest: AGON 2nd edition

AGON is a game inspired by the Iliad and the Odyssey where you play heroes of antiquity having adventures and tossed by the whims of capricious gods. John Harper (One Seven Design) published the original game in 2006, but a new edition has been in the works for a year and a half, this time written in collaboration with Sean Nittner (Evil Hat Productions), as well as the design chops of Jason Morningstar (Bully Pulpit Games)..

The intensive alpha playtest resulted in a streamlined but also more structured system to create episodes with minimal preparation. The game has now been released outside the development team for some beta playtesting, and I was invited to participate.

According to the playtest document, the game plays best with one Strife player (game-master) and two to four Hero players. The default setting is Ancient Greece, but it’s easy enough to re-skin for another pantheon of Antiquity or fiction, such as the Egyptian, Tagalog, Norse. or Marvel’s polynesian pantheon.

We chose to stick with the default. We’re merely in character creation for the moment, but I look forward to our first episode. I have three players right now, three great ladies who I only ever get to play with at conventions or online because we’re scattered across great distances. It looks like this will be a Themysciran Odyssey—and maybe for the characters too. 😁

Since Google is closing G+, stripping down Google Groups further, and tinkering with Hangouts, we decided to go for a Discord server for both chat and voice; and I started a great big Pinterest board of visual inspirations.

My 2018 in gaming

[Updated to add the names of some women and enby game designers I had somehow failed to copy-paste from my spreadsheet.]

Once again, I review the list of games I played during the year we just said goodbye and good riddance to.

Despite having fewer health problems in 2018, the number of different games once again dropped, to only 28, down from 62 in 2015, 47 in 2016, and 44 in 2017. I had a lot of challenges this year again, plus little money to attend conventions (only Big Bad Con and one day at KublaCon), and no space to play at home.

As a result, I played only 7(!) different tactical and strategic games (board, card, and miniatures games), from 30 in 2015, 26 in 2016, and 18 in 2017. That makes up 25% of the titles I played.

On the narrative game front (role-playing games, story games, and live-action role-playing), I played 21 or 75% of my titles, compared to 32 in 2015, 21 in 2016, and 26 in 2017. Of these 21 games, I ran 7, or 33%: At the Stroke of Midnight, Blue Rose RPGFate of the InquisitorMisspent YouthThe Quiet YearThreadbare RPG, and Turn. Continue reading “My 2018 in gaming”

Giving thanks, 2018 edition

I blame the cats for everything this week. First I screwed up my back on Sunday night when I was cleaning their litter boxes; then on Wednesday Ubaid woke me up by jumping on me and sent specks of litter in my right eye. I repeatedly tried flushing it with water but ended up having to go to an ophthalmologist to get it cleaned, the afternoon before a holiday.

The eye is improving but when I got up—or tried to—on Thursday, my back and sciatic nerve were aching too much to face an hour in the car each way to go to the Thanksgiving potluck dinner our friends Steve and Maureen were hosting. Edmund has been unable to sleep until dawn lately so he spent the day snoring.

By eight in the evening, I suddenly realized that since I was unable to move around enough to make dinner and it was getting late, I had better order soon if I wanted some kind of holiday dinner, so I got a couple of samosas (coupon!), tandoori chicken, navratan korma, the house lamb curry, aloo and garlic naan, and of course rice, from a Northern Indian restaurant nearby. Edmund woke up for food and we watched episodes of “Call the Midwife.”

Despite the hiccups, I still have a lot of thanks to give:

Thank you first to my husband Edmund, who has had a rough year, for holding on through the dark days. I know how hard it is and I’m so grateful that you marched on.

Thank you to my family for having given me the kind of love and care that seems practically like a fairy tale. Everything good in me comes from them, and everything dumb or selfish I do is mine alone.

Thank you to all my friends, too numerous to name and sometimes anonymous, who have been steadfast in helping us with their hearts, their time, their expertise, and their resources, despite other and better claims for their kindness. I don’t always show the appreciation I should when I feel I have not lived up to your kindness; when I am ashamed, I hide. I’m afraid of naming names because that automatically means missing some, but I love you all.

Thank you to the good people at Evil Hat Publishing, Vigilance Press, and Generic Games who have trusted me to work on their awesome games this year. It has been a pleasure and an honour working with all of you.

Thank you to Sean Nittner and the Big Bad Con team for not only making the convention a remarkable event but for making me think year-round about how to make things better and easier for other people, especially the marginalized voices.

Thank you to my online communities, where I have found so many lovely people that have made my life richer. I’m sorry that many of those have to migrate from Google+ and I hope we stay in touch in other virtual venues.

Thank you to the Resistance in all its forms. We have made a difference this year, and that should give us strength for the work still ahead.

Thank you to the medical professionals and support staff of Kaiser Permanente South San Francisco for keeping me alive and kicking, for being unfailingly kind, helpful, dependable.

Thank you to my feline deities, Valentine and Ubaid as well as my sweet Phantom who is gone but not forgotten. I live to serve you. 😉

Thank you to Copper Chimney for being open on Thanksgiving and delivering delicious food despite the pouring rain!

My Big Bad Con 2018: Part 4

Sunday

2018-10-14 10.05.32
Regional map
Initially I had not signed up for anything on Sunday morning because I feared con exhaustion might set in by then. But I woke up in plenty of time to make the 9AM games so I grabbed a free coffee at the registration table and signed up for Brian Vo’s “It Makes A Village,” which sounded like Dungeon World meets The Quiet Year. Spoiler alert: it was. Our characters were:
  • Tenrissa the gnome artificer and tinkerer (played by Joey);
  • Matais the human fighter and village carpenter (played by Matt);
  • Elizabeth “Lizzie” Silverstone the elf bard who lived above the bakery (played by Summer);
  • Odd Ev the human thief, secret Santa to the village, who did odd jobs (played by Jim); and
  • Ysolde the human mage and would-be schoolmistress (played by me).
Continue reading “My Big Bad Con 2018: Part 4”