My Big Bad Con 2018: Part 4

Sunday

2018-10-14 10.05.32
Regional map
Initially I had not signed up for anything on Sunday morning because I feared con exhaustion might set in by then. But I woke up in plenty of time to make the 9AM games so I grabbed a free coffee at the registration table and signed up for Brian Vo’s “It Makes A Village,” which sounded like Dungeon World meets The Quiet Year. Spoiler alert: it was. Our characters were:
  • Tenrissa the gnome artificer and tinkerer (played by Joey);
  • Matais the human fighter and village carpenter (played by Matt);
  • Elizabeth “Lizzie” Silverstone the elf bard who lived above the bakery (played by Summer);
  • Odd Ev the human thief, secret Santa to the village, who did odd jobs (played by Jim); and
  • Ysolde the human mage and would-be schoolmistress (played by me).
Continue reading “My Big Bad Con 2018: Part 4”

My Big Bad Con 2018: Part 3

Saturday

For my Saturday I had scheduled an array of playtests, all games currently being designed by people I love. I started with (Abyssal), a game Forged in the Dark by my friends and colleagues Ash Cheshire and Edward Turner. The premise:
Whenever humans build cities, they create shadows… hidden, dark places beneath the surface, where creatures that aren’t human gather. Some might call them monsters, and they wouldn’t be entirely wrong. But you? You don’t belong to the surface or the shadows. You are in-between… cursed, or infected, or bitten but not yet turned. You stand at the edge of the abyss. Will you hold on to your humanity at all costs, or will you embrace the change that is happening to you?
It was cool to be the first outside group ever to playtest this. There were three settings to explore: Paris, 1793; London, 1888; or Las Vegas, 1971, and the players were asked to pick. Continue reading “My Big Bad Con 2018: Part 3”

My Big Bad Con 2018: Part 2

Friday

My offerings for Games on Demand (2nd year in a row)
On Friday morning I was scheduled to run a shift at Games on Demand from 9AM to 1PM. Although GoD shifts are all four-hour time blocks, GMs are encouraged to run two-hour games twice because this is useful to attendees who have just a bit of time between events. I was offering the same two-hour games as last year: Avery Alder’s The Quiet Year and Meguey Baker’s At the Stroke of Midnight. It was a treat for me to get to run both: the first group chose to venture in a graveyard at midnight to get a boon from a departed loved one, and the second to follow a community’s preparation for the expected winter hardships. Both groups of players totally “got” the spirit of the games.  Continue reading “My Big Bad Con 2018: Part 2”

My Big Bad Con 2018: Part 1

Last weekend was the eighth edition of Big Bad Con. I have had the privilege of attending every single instance and even to be part of the staff for the last few ones. It’s my very favourite weekend of the year, my Christmas.

In the last 25 years I have worked for many other conventions (organized events, volunteered, or been on staff) and attended many more, but Big Bad Con is different. It launched in 2011 with a mission to build community among tabletop and live-action role-players. Within a few years, this expanded to mean more: to make the community welcoming to all and particularly to marginalized, vulnerable, under-represented groups. Here are a few of the practical steps taken: 

Continue reading “My Big Bad Con 2018: Part 1”

Mini-Review: Knights of Badassdom

Knights of Badassdom movie posterOn Thursday night we attended a showing of Knights of Badassdom organized by the Ace of Geeks podcast. They sold out the projection room they had secure at the AMC Van Ness 14 theatre, 152 tickets all sold to complete geeks like us. The audience brought costumes, props, and Monty Python references; it made Rocky Horror Picture Show events look a little staid.

It was a treat for all of us, I think, to see a gamer movie with real actors — unless you count Mazes and Monsters, which after all did have Tom Hanks. The four Knights of Badassdom are Tyrion Lannister, River Tam, the guy from True Blood, and the guy from Treme.  No, wait, sorry—now that I have access to IMDb to compensate for my woeful memory for names, let’s try that again:

  • Peter Dinklage (The Station Agent, Death at a Funeral, Game of Thrones) as Hung;
  • Summer Glau (Firefly, Serenity, The Sarah Connor Chronicles, Arrow) as Gwen;
  • Steve Zahn (Treme, Diary of a Wimpy Kid, Dallas Buyers’ Club) as Eric; and
  • Ryan Kwanten (True Blood, Summerland) as Joe.
  • Also notable was Jimmi Simpson (House of Cards, Psych, It’s Always Sunny in Philadelphia) who played the game-master, Ronnie Kwok.

I was not familiar with Joe Lynch, who directed, or with first-time screenwriters Kevin Dreyfuss and Matt Wall. Clearly, though, they knew they Live-Action Role-Playing. Except for the superior quality of the props and costumes, the setting felt quite familiar. The story revolves around LARPers who accidentally summon a real demon, which then proceeds to attack unsuspecting participants in the weekend-long LARP. When the authorities fail to respond, a few brave/weirdo LARPers decide to meet the menace with steel. Hilarity ensues.

I remember that while the movie was being filmed a few years ago, some people in the gamer and LARPer community fretted that this would in fact be another Mazes and Monsters or a Revenge of the Nerds, making the hobby look stupid. I thought that Knights of Badassdom did a good job of making gentle fun of the hobby’s quirks while still making it look cool. The general footage of actual LARPer extras and staged battles looks, well, badass.

When we get to the real monsters, they’re mean and horrible and we wince because they kill some of our favourite geeks. The special effects are no more sterling than one would expect, but they get the job done competently. It’s a horror comedy, and as the lady behind us put it at the end, “The ratio of murder to LARPing was a little high.” The music is good, and the mock-documentary feel of the connecting scenes is well used to make us chuckle without diminishing the main characters.

Everybody seemed to have a good time, and I was certainly happy I’d decided to attend. As I told my husband, “The part that would be hardest to understand for some people is that no one here was perplexed by any of this,” be it LARP protocol, references to John Dee, or death metal. It made perfect sense to us — and from what I see of the few reviews on Rotten Tomatoes, to no one else. Highly recommended for gamers.

Some Links:

Dragonflight 2013 convention program

Dragonflight 2013 program cover

EDIT: See the updates here.

I’ve finished preparing the program for the 2013 edition of Seattle’s Dragonflight game convention. It will be the 34th edition of the convention, and you can expect lots of board gaming, wargames, role-playing, miniatures games, etc.

In addition to the print version which will of course be available at the door that weekend (August 9-11, 2013), you can download it as an e-book in three different formats: .PDF (good for viewing onscreen on PC, iPad, etc.), .ePub (for Nook, Kobo, Sony Reader, etc.) and .mobi (for Kindle, etc.)

The files should be posted shortly to the official convention site, but you can also get them from:

  • ISSUU: Viewable online in magazine format; to download as PDF, click on “Share” in the bottom left area, then on “Download.
  • Google Drive: Here is the PDF version; and here are the .ePub and .mobi versions, zipped together including cover and metadata.