The Kickstarter funding campaign is in full swing for Big Bad Con, the sweetest tabletop gaming convention on the West Coast. We quickly funded our basic goals on Day 1, and have been blowing past many stretch goals since. Several of these stretch goals allow us to bring great guests to the convention, to host games, speak on panels, etc. Today’s guest interview is with Hakan Seyalioglu.
Could you introduce yourself? What would you like the Big Bad Con attendees to know about you?
Hi there! I’m Hakan, one half of Thorny Games along with Kathryn Hymes and we’re on a mission to spread play through quirky and thoughtful games. People are hungry to tell stories in new and exciting ways, and whether that be at a table, moving around, inside or outside, we want to make that happen. With our game Dialect, A Game about Language and How It Dies, players tell a story about a language, and how the birth and death of that language mirrors the story of a community in Isolation. With Sign, A Game about Being Understood, players reflect on what having barriers to communication mean to us, through the true story of Nicaraguan Sign Language.