Coming to Big Bad Con: Jared Sorensen

Jared SorensenThe Kickstarter funding campaign is in full swing for Big Bad Con, the sweetest tabletop gaming convention on the West Coast. We quickly funded our basic goals on Day 1, and have been blowing past many stretch goals since. Several of these stretch goals allow us to bring great guests to the convention, to host games, speak on panels, etc. Today’s guest interview is with Jared Sorensen, of Memento Mori Theatricks.

Could you introduce yourself? What would you like the Big Bad Con attendees to know about you?

I’m a writer and game designer, one of the old-guard indie guys from the turn of the century; the creator of Lacuna Part I, InSpectres, Action Castle, and the co-creator of FreeMarket. I wrote for D&D Online, Lord of the Rings Online and a buncha other computerish things and I’m known for wearing lots of black.

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RPG a Day: Two great tastes that go together

27. Favourite idea for merging two games in one

I have to go back to my on-the-fly conversion of octaNe (Memento Mori Theatricks) to Fate Accelerated (Evil Hat Productions) at Big Bad Con 2013. It’s not a genre mashup but a system mashup, and it worked like a charm.


Character sheet: octaNe-to-FAE

RPG a Day: We can do that?

25. Favourite revolutionary game mechanic

OTE-1st-coverThree things.

  1. Free-form skills, as introduced by Over the Edge (Atlas Games). They changed the face of gaming for me, turning characters back into concepts, not the piles of numbers they had been reduced to by earlier RPGs.
  2. Character troubles and backgrounds as stories a player wants to pursue, not a source of of disadvantage points to min-max with. First encountered in 7th Sea (Alderac Entertainment Games).
  3. A range of success that includes No but…, Yes but…, and Yes and…, as first encountered in octaNe (Memento Mori Theatricks). In the long run, it  made a huge difference in my game-mastering.


Post-Apocalypse looking good!

One of the games I’ll be offering in the Games on Demand section at Big Bad Con this weekend is Jared Sorensen’s octaNe: the psychotronic game of post-apocalyptic trash-culture america (Memento Mori Theatricks).  Since this is supposed to run in a 2-hour block, I need to be ready to go with no time wasted when setting the mood, so I surfed Google Images for pictures I could use.

You know how this usually yields 60 to 90% crap?  That’s not true if your search query is “post-apocalypse“.  I got lots of fantastic vistas and character shots.  Go figure!

Post-Apocalypse: Google Image search