G+ Exodus

Rolling the social media dice…

As Google turns off the lights on Google+, looking for a new place to hang on social media increasingly feels like shopping for clothes. You know how men’s shopping is generally simpler because they just need to make sure they pick the right type, size, and colour, while women also have to deal with unreliable size information, poorly made items, low-quality materials, and whether the damn thing will have pockets? Unlike clothes, social media are not built differently for women; instead, they are built for cis het white tech bros under the pretense that one size fits all.

If he’s in the target demographics, even the most ally of allies can find a replacement home without too much trouble. There are several options and the questions boil down to: “Do they have the feature and interface I find most comfortable?” and “Are a good number of my friends going to be there?”

If you’re a woman and/or from a numbers of marginalized communities (people of colour, of different gender or orientation, disabled, etc.), it’s probably not that simple. And the more your identities differ from peak privilege, the more difficult it is to rebuild a social media network in a new spot. Your privacy, safety, and security are much more threatened, and it’s much more likely to see your friends and peers vanish in the exodus.

On G+, I had built a geek and STEM network of over 400 women, enby, and other people who do not identify as cis men. I’m about to loose at least 85% of it

Deaf as a stone

dice and pawns

An open letter to a commenter on this blog, and to the like-minded.

Dear Pierre,

FrankieYou are vocally against inclusiveness in games, as you have made clear both in your comments on my earlier post and in the discussion thread that had partly inspired it. When you started posting on my blog on Sunday, I allowed the comments through because I try to let the conversation flow as long as it remains civil, because I harbour silly hopes of good-faith discussion of serious issues, and because I don’t mind allowing people to be damned by their own words and deeds. I may also have been lulled into false hope because like me, you are French Canadian so I expected more meeting of the minds. But you’re skirting dangerous close to outright name-calling so I must attempt to bring this delightful exchange to a productive conclusion.

I’m not sure why you’re posting here. Unfortunately for my resilient idealism, you don’t seem to be here to engage in a fair-minded discussion. It doesn’t look from your words like you read the posts you were commenting on, nor the points that had been presented by various commenters on the original thread. When one of your arguments is demolished, you continue just repeating it until people have so thoroughly beaten it into the ground that it’s embarrassing, then you move to another flawed argument but you don’t bother acknowledging that your points have been rebutted.

This shows that your conclusions are not based on your arguments, since the arguments can be rebutted and your conclusions are untouched. Instead, you use whatever you have at hand to try to prop up your conclusions, namely that making efforts to address gamers who are not able-bodied straight white cis men is an affront to the latter, the only “true” gamers. Is there anything anyone could say or do that would lead you to say “Oh, I had not thought of that, or I didn’t know that, you make a good point?” I doubt it.

So the very essence of good-faith discussion is missing. You’re not here to exchange, but to restate your grievances. Do you harbour hope of changing my mind, or any of my readers’? If you did, you would try to convince rather than ignore and evade, wouldn’t you? And that requires listening as well as talking.

GemmaBut not only have you failed to make any valid points; you have failed to convince me or anyone else of the importance of your cause (able-bodied straight white cis men) compared to mine (inclusiveness). You see, there is no shortage of games, books, movies, comics, television shows and other fiction and non-fiction showing your constituency in starring roles; in fact, it’s hard to find anything else. Why do you object to a few depictions and mentions of anyone else?

The form of your comments suggests that you don’t know anyone who doesn’t look like you and you have convinced yourself that they do not exist. But I know real gamers, real people who are hurt by this forced invisibility. You have spent your efforts trying to keep difference at bay; I’ve spent mine — years of gaming and organizing conventions in many cities — trying to open the gaming community to newcomers. I started on this path because I wanted to spread a hobby I dearly love; now it has brought me in contact with a vast circle of fantastic gamers and even more wonderful friends. I sit at the table with people who are disabled, trans, non-white, people of different orientations and genders and origins, and we have memorable adventures in our shared imagined worlds. Saying no to inclusive language and illustrations is saying no to real people.

Is this really who you want to be, the guy who holds the gate against women, minorities, and marginalized people? This is your cause? “At least I defended futuristic super-submarines from wheelchair users and trans people”?

Cancer constellation in a circleI don’t think you bothered to read anything on my blog, but if you did you may have noticed that in the weeks since you started this kerfuffle, I’ve had to face my own mortality. My treatment is proceeding but the carcinoma is described as “aggressive”, so I have to seriously address the fact that I may not be here for very long. I asked myself whether it was worth bothering with stupid little game-related flame wars with the rest of my time.

And the answer is “Fuck yeah.”

Every day of our lives, we must act as the people we want to be if we want to be remembered that way. If I’m going into the ground soon, I want to leave the memory of one who tried to hold the door open for others to get in, not the one who closed the gates.

It saddens me that you prefer to be “sourd comme les pierres.”

Inclusiveness in games (Part 2): Doing our best

—This is Part 2 of a reflection on the efforts made towards inclusiveness in the role-playing game subculture and by extension, in related geek subcultures. You can read Part 1, where I talk about the background of this push for inclusiveness, here. Holy shit, I think I made it way too long but I really tried to make this constructive.

Caucasian AdventuresLet’s move on to what we can do about our own knee-jerk reactions to change in the face of pushes for inclusiveness. I’m addressing a reader who does not want to deliberately exclude anyone from our gaming hobby on the basis of gender, race, religion, orientation, disability, and so forth, but is nonetheless bristling at some of this newfangled stuff.

How far should we go in the name of inclusiveness?

TL;DR: As far as we can.

Continue reading “Inclusiveness in games (Part 2): Doing our best”

Inclusiveness in games (Part 1)

GemmaAll right, today is a long snark-free post (really!) about the efforts made towards inclusiveness in the role-playing game subculture and by extension, in related geek subcultures. Some people may recognize their point of view and even their own words in the examples I will use. If this is you, please understand that I am not mocking you or criticizing you. I am spotlighting attitudes and underlying assumptions in our geeky hobby that too often remain unexamined.

I want to address people who are not already entrenched in an opinion but do feel jostled by new language and new attitudes promoting inclusiveness. I’ll providing some background in this first part, then in the subsequent ones I will discuss some recent examples and use them to illustrate solutions, i.e., how I suggest we, as individual gamers, approach those moments when we feel jostled.

In a society where women get paid three-quarters of what a man makes and where people of colour are at risk of being jailed or even shot just for existing, some game publishers are now releasing books showing not only women and non-white persons in a variety of roles but also characters who are explicitly gay, trans, non-binary, disabled, aged, fat, or from other previously ignored groups. They may use weird pronouns like the singular “they”, “s/he”, “xe”, or “zhe” for certain characters.  In real-space, game event organizers are posting codes of conduct, declaring bathrooms to be non-gendered, adding braille signs, and similar actions intended to signal inclusiveness.

A lot of of this can be shocking if you face it for the first time in your life. As such gestures become more frequent, game books, stores or conventions can look very different from what they were decades ago. The question can be raised: how far should we go toward inclusiveness and representation of groups that appear to be tiny minorities in an already small subculture?

Continue reading “Inclusiveness in games (Part 1)”