Big Bad Con games – Expanded

An updated version of my game offerings for Big Bad Con, October 13-15. Let’s see if you can guess what my theme is…

Scheduled Events

Alas for the Awful Sea

A role-playing game created by Australians Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, thanks to a successful Kickstarter funding campaign.

The premise: It’s the 19th century and unnatural storms forced your vessel to seek refuge in a poor, troubled little coastal town. Expect intrigue, desperation, betrayal, and supernatural mysteries. The game system is a mean, unforgiving, stripped-down Powered by the Apocalypse.

You can see my game blurb in the schedule  here.

Tortuga 1667

Another successful Kickstarter baby, a card/board game created by Travis and Holly Hancock at Facade Games.

The premise: Two pirate ships, one Spanish galleon, and Tortuga Island between them. Treasure, mutineers, and divided loyalties. Up to nine players vie for the gold amid shifting alliances and tides in this social deduction game.

You can see my game blurb in the schedule here.

Salem 1692

Another social deduction card game from Travis and Holly Hancock at Facade Games. Because the Tortuga 1667 Kickstarter campaign was so successful, Facade games was able to launch a new printing of this game that has already been a success in the last couple of years.

The premise: Up to 12 people play witch hunters and inhabitants of Salem, Massachusetts, who must find the witches before being accused themselves! Much fun, paranoia, and religious extremism will be had by all.

You can see my game blurb in the schedule here.

Games On Demand

To the Temple of Doom! To Defeat the Ancient Evil!

A no-prep, mini-roleplaying game by Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, which they offer free for download.

I submitted this as part of the line-up I want to offer at Games on Demand. Participating game-masters each offer a choice of two or more games for walk-in players, typically run in two-hour time blocks.

The premise: Play archaeologists portrayed in the vein of action movies like the Indiana  Jones series, The Mummy, etc. An ancient evil stirs, waking deep within the bowels of an untouched temple.  An evil that will end the world as we know it. Only you and your fellow archeologists can examine the clues, unravel the mysteries, and uncover the method to subdue this terrible threat.  It’s reportedly very rare to finish a game without a few characters dead or at least cursed…

Loose Threads: A Fate World of Adventure

A lovely adventure for Fate Core by Tara Zuber, published by Evil Hat Productions. I was lucky enough to try it when Tara playtested it and I greatly enjoyed it. Now I’m offering it for Games on Demand.

The premise: You play a secondary character from a fairy tale, one that was forgotten by the heroes of the tale but has since managed to make a life for themselves helping others avoid being the collateral damage of a happy ending.  You and the rest of your Company break curses, retrieve stolen keepsakes and lost children, and chase ogres away.

The Quiet Year

A meditative, map-based story game by Avery Alder (Buried Without Ceremony).

The premise: You define the struggles of a post-apocalyptic community, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern.

The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game.

At the Stroke of Midnight

In 2015, Meguey created a series of eight seasonal wishing and fortune-telling games to see her patrons through the year; this was the final game in the series. It seems like a good subject for October!

The premise: The sun sinks in the sky, bringing long shadows and a wisp of cool air. In a handful of hours it will be midnight. The veil between the world of the living and the world of the dead is growing thinner with each passing moment. At midnight it will open, and those who are able to stand unshaken before the Beloved Dead will be allowed a boon. You and your friends set out for the graveyard, each eager to meet the Beloved Dead and ask a favor from those who have gone before.

The game is played with dice and looking for patterns, Yahtzee-style, that will allow you to influence the story.

 

 

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Big Bad Con games

Yep, I posted games for Big Bad Con. Many short games, to be specific.

Alas for the Awful Sea

A role-playing game created by Australians Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, thanks to a successful Kickstarter funding campaign.

The premise: it’s the 19th century and unnatural storms forced your vessel to seek refuge in a poor, troubled little coastal town. Expect intrigue, desperation, betrayal, and supernatural mysteries. The game system is a mean, unforgiving, stripped-down Powered by the Apocalypse.

You can see my game blurb in the schedule  here.

Tortuga 1667

Another successful Kickstarter baby, a card/board game created by Travis and Holly Hancock at Facade Games.

The premise: two pirate ships, one Spanish galleon, and Tortuga Island between them. Treasure, mutineers, and divided loyalties. Up to nine players vie for the gold amid shifting alliances and tides in this social deduction game.

You can see my game blurb in the schedule here.

Salem 1692

Another social deduction card game from Travis and Holly Hancock at Facade Games.

Because the Tortuga 1667 Kickstarter campaign was so successful, Facade games was able to launch a new printing of this game that has already been a success in the last couple of years. Up to 12 people play witch hunters and inhabitants of Salem, Massachusetts, who must find the witches before being accused themselves! Much fun, paranoia, and religious extremism will be had by all.

You can see my game blurb in the schedule here.

To the Temple of Doom! To Defeat the Ancient Evil!

A no-prep, mini-roleplaying game by Hayley Gordon and Veronica Hendro at Storybrewers Roleplaying, which they offer free for download.

I submitted this as part of the line-up I want to offer at Games on Demand. Participating game-masters each offer a choice of two or more games for walk-in players, typically run in two-hour time blocks.

The premise: play archaeologists portrayed in the vein of action movies like the Indiana  Jones series, The Mummy, etc. An ancient evil stirs, waking deep within the bowels of an untouched temple.  An evil that will end the world as we know it. Only you and your fellow archeologists can examine the clues, unravel the mysteries, and uncover the method to subdue this terrible threat.  It’s reportedly very rare to finish a game without a few characters dead or at least cursed…

Loose Threads: A Fate World of Adventure

A lovely adventure for Fate Core by Tara Zuber, published by Evil Hat Productions. I was lucky enough to try it when Tara playtested it and I greatly enjoyed it. Now I’m offering it for Games on Demand.

The premise: you play a secondary character from a fairy tale, one that was forgotten by the heroes of the tale but has since managed to make a life for themselves helping others avoid being the collateral damage of a happy ending.  You and the rest of your Company break curses, retrieve stolen keepsakes and lost children, and chase ogres away.

I also listed half a dozen other games I could offer at Games on Demand, including Cat (Wicked Dead Games), Fate Accelerated (Evil Hat Productions), octaNe (Memento Mori Theatricks), PDQ in its various incarnations (Atomic Sock Monkey Games), Urchin (Clint Krause), etc.

 

 

Mini-Review – The Admiral: Roaring Currents

The Admiral: Roaring CurrentsEdmund and I just saw the South Korean epic, The Admiral: Roaring Currents this afternoon. Right now it’s only playing in a few North American theatres (fewer than 50), despite having done incredibly well in South Korea — more than 15 million admissions and the first local film to gross more than US$100 million. If you have a chance to catch it, I highly recommend it.

I found this movie exciting, vivid,and easy to follow despite its large cast and Korean and Japanese dialogue. The visuals are impeccable and meticulous; there is so much to see, so many details to notice and enjoy. Every frame has a tactile quality to it, you feel it must be real — even the CGI parts.

This is an unusual movie for me to like so much, because it’s a war movie, and it only has one female character (mute, at that!) Yet it was so well paced and so gorgeous that I was swept along (ha-ha.) I’ll be honest, I usually get very confused when I watch war movies; after a while, I just can’t remember who is who and why they’re so angry (viz.: Saving Private Ryan.) But here, in part thanks to the distinctive uniforms and banners of the Korean and Japanese forces, I had no trouble at all despite the complexities of the naval battle. Speaking of which, I felt that Admiral Yi Sunshin’s plans and tactics unfolded at the perfect rate for my brain to catch up with: “Oh, yeah, so that’s what he’s trying to do!”, step by step.

A small detail that helped: the subtitles were very clean, crisp, and legible, and scrolled at the right rate for me to read. There were a few grammatical errors and typos, but nothing egregious. The sound quality was excellent, with a rich auditory landscape that added to the visual textures to complete the sense of reality, of being there. The music was epic and perfectly supported the mood. I felt that this was a momentous time, in a way that few would-be epic movies convey so thoroughly.

In short, I really enjoyed this movie. Good for: history buffs, fans of epic action sagas, those who love portrayals of great leaders tormented by doubt. Bad for: viewers who flinch at gore, people who hate subtitles.

Game books are in!

We just received our copies of Swashbucklers of the 7 Skies and Jaws of the Six Serpents.  Wheeeee!

Game plans – 2

I’m done with the exams, and expanding and updating the list of games I’d like to run or play as posted last week.

Games I’d like to run

  • Jaws of the Six Serpents: the book is out I have the PDF, my print copy should be in this week, and I’d like to give it a spin. Sword and sorcery isn’t a genre I’m big on, but I like what Tim does with the PDQ system.
  • Freedom City/Truth & Justice: I just re-read a few episodes of Astro City while I was sick on Saturday, and that put me in the right mood.
  • Freeport: Some pirate game set in Freeport, probably using Savage Worlds and using RPTools. SW is a good match for the setting, easy to use, not an exciting system but serviceable and handy. Arr!
  • Roma Imperious: I have the True20-based version but I have yet to try it. I don’t know if the system can withstand a Skype approach, though.
  • Tibet: The original RPG’s system is awful, but the setting material is great. I’d probably go for HeroQuest as the engine.
  • Spirit of the Century: I’d really like to give this another spin.
  • Knights of the Realm (PDQ) is still on the roster. I’d like to run a few semi-serious episodes, or at least introduce some drama.
  • Mouse Guard: I’d like to run an interlude episode or two with some of the background characters of Lockhaven, and try a couple of rules tweaks just to see what happens. This would be the “bonus feature” in the back of the comic book between our regular games ran by Edmund.
  • Dead Inside: Yes, another PDQ game. But I’ve long wanted to try that one and run it as a very serious game with a bit of metaphysical/supernatural taste.

Games I’d like to play

  • Low Life: Our good old Savage Worlds-based game. We still had a few episodes to go.
  • The Red Star: Based on the HeroQuest/Mythic Russia system. It was such a great game experience, I would love to play it again.
  • Blossoms are Falling: Yes, it’s Burning Wheel, but I think the setting and the system are a good match.
  • Damon Sainte, P.I.: Edmund’s fantasy noir game running on the Bloodshadows (Masterbook) engine.

Obviously, way more games than I’ll have time for, but at least the ideas are not lacking.

Game plans

Since I’m supposed to return to a more normal schedule after this weekend, I thought I’d make a wish list of games I’d like to play or run via Skype ove the next few months.

Games I’d like to run

  • Jaws of the Six Serpents: the book is out I have the PDF, my print copy should be in next week, and I’d like to give it a spin. Sword and sorcery isn’t a genre I’m big on, but I like what Tim does with the PDQ system.
  • Freedom City/Truth & Justice: I just re-read a few episodes of Astro City while I was sick on Saturday, and that put me in the right mood.
  • Freeport: Some pirate game set in Freeport, possibly using the brand-new Swashbucklers of the 7 Skies or on HeroQuest. Arr!
  • Roma Imperious: I have the True20-based version but I have yet to try it. I don’t know if the system can withstand a Skype approach, though.
  • Tibet: The original RPG’s system is awful, but the setting material is great. I’d probably go for HeroQuest as the engine.
  • Spirit of the Century: I’d really like to give this another spin.

Games I’d like to play

  • Low Life: Our good old Savage Worlds-based game. We still had a few episodes to go.
  • The Red Star: Based on the HeroQuest/Mythic Russia system. It was such a great game experience, I would love to play it again.
  • Blossoms are Falling: Yes, it’s Burning Wheel, but I think the setting and the system are a good match.