Ariadne’s Spindle: The Truth Is Out There

We had our Session 0 for our Fate adaptation of The Expanse, leaving me with scribbled notes for adventure- and world-building.

Focus and Sub-Genre

Our strawpoll on themes and genre resulted in the following votes from four players:

Political intrigue: 3
Action and suspense: 2
Character drama: 2
Spaceship combat: 0
Mystery and investigation: 3
Horror: 0
Espionage: 3
Wacky hijinks and banter: 2

Setting Issues

At the moment I’m going with the following issues:

  • The Truth About Eros
  • The Churn Throws Unlikely People Together

Faces and Places

Some of the movers and shakers at the UN and their extended network will probably feature in the backdrop. We discussed the following characters from canon:

  • Sadavir Errinwright
  • Chrisjen Avasarala
  • Cotyar Ghazi
  • Arjun Rao

In addition, we have a new NPC, Thomas Marshall III, the CEO of Marshall LifeTech and father to one of the PCs. He moves in rarefied circles and has some pull with the UN.

Players also mentioned Tycho Station as a place they would like to check into, and Camina Drummer as someone to interact with.

Venus, with possibly old half-built orbital staging platforms meant for the abandoned cloud cities project.

The rings/gates have not yet made their appearance at the start of our campaign. (In other words, we’re aiming more for Outland than Stargate.)

The Main Cast

Our four main characters:

Thomas Marshall the Fourth

Tom is a young man of 22 and he’s the only son of Thomas Marshall the Third, the CEO of Marshall LifeTech, a big player in life support systems. Tom has a lot of crazy conspiracy theories and his father indulges his little “journalistic” endeavors, but Tom lacks experience with the hard edges of the real world. Tom has managed to convince his family to fund a “fact-finding expedition” to Venus to follow one of his many flaky theories, but Thomas Marshall III made sure to add one trusted member to the crew, a young diplomatic attaché called…

Gabriel-Adan Zhao Cantador

Sometimes familiarly called Gaz, Gabriel-Adan Zhao-Cantador is an independent consultant, formerly affiliated with the United Nations Diplomatic Service. Zhao-Cantador was raised in a family on Basic in one of the Earth-Moon LaGrange-4 point. During school, [TBD] inspired Zhao-Cantador to push for a space at the Lower University. Zhao-Cantador studied political science at university and then accepted a position at the United Nations Diplomatic Service before being seconded to the Diplomatic Intelligence Directorate for further training.

While posted as a legal attache at a small station in the Belt, Zhao-Cantador exceeded his authority in authorizing refugee visas for Belters in need of relocation to Earth-jurisdiction, setting them up on Basic Assistance without prior clearance. Had this been a matter of simple corruption, the right people would have been paid, and the situation would have been ignored.

It wasn’t.

As a result, Zhao-Cantador was summarily recalled to Earth, and placed on paid administrative leave. While awaiting disposition of his career, Zhao-Cantador was referred to a meeting with Thomas Marshall.

Keilana Kamealoha

A proficient if quirky xenobiochemist and the first (and possibly only) child born on Triton. Their parents were also xenobiochemists, sent to examine exoplanets with the big Triton arrays for signs of life. Extra mouths were unwanted so everyone was on some form of birth control, but mom and dad were on a timetable so they smuggled a fertilized embryo up with the rat and monkey embryos. Hilarity ensued. Born and raised Triton among a great community of science nerds.

Cécile Izakawa

Born on Eros, from a proletarian family. Her dad was a union representative on a drydock of Eros. Her mom worked menial jobs like cook, EVA suits repairs, whatever she could do to feed her kids.

Self-made woman who had to get her education through work and apprenticeship. She started working when she was 12 on small ships tasked to remove dangerous debris from stations vicinity. Tough jobs that involved EVA, piloting drones, heavy machinery. Later she got also involved in the commercial aspect of the trade: negotiating price of scrap or removal of hazardous material. When she reached her twenties, realizing that she’d be stuck in dead-end job if she didn’t switch career, Cécile got involved with smugglers and low grade criminals which opened her horizon to more profitable job opportunities. Now she wants to know the whole truth about Eros and everyone she lost there.

Cécile is a tall lanky woman. She sports very short hair usually by habit. It’s cleaner and you don’t get Belter lice this way.

The Expanse in Fate: Ship-Building

On with our adaptation of The Expanse to Fate! Along with character creation and ship combat, spaceship construction is one of the most important pieces in this system conversion. Compared to character creation, however, we don’t have as good an internal blueprint for how ships should be modeled in a role-playing game.

As I explained in my interlude, how detailed the ship rules should be in a specific campaign depends on how interested your group is in directly controlling ships and how often this element will show up in the story. At the most basic, ships may be a backdrop, important but more of a scenery aspect the way space stations or planet-side locations may be. At the other end of the spectrum, ship-to-ship combat may be a your characters’ bread and butter.

I gave my players a mini-survey to see where their interest lie: Political intrigue, Action and suspense, Character drama, Spaceship combat, Mystery and investigation; Horror, Espionage, or Other. The two options that go no votes were horror, which didn’t surpris me, and spaceship combat, which did. I had my answer: keep the spaceship combat rules light for my players, don’t burden them with detailed mechanics they’re not interested in using. (Good thing I asked first!)

Therefore, I will use the lightest version possible in my own campaign; in essence, I will treat the AGE System ship profiles as narrative descriptions. Does it say the ship has a med bay? OK, your PC gets a bonus for recovering from appropriate conditions such as Injured or Wounded. Does it have an advanced sensor package? You’ll see other ships coming a little earlier in the fiction.

However, I promised you a more detailed version and here it is. I largely based it on Tachyon Squadron and its supplement, the Spaceship Construction Toolkit, but I do follow The Expanse RPG as closely as I can, especially in the technology lingo.

Continue reading “The Expanse in Fate: Ship-Building”

The Expanse in Fate: Ships Happen (Interlude)

In case you’re wondering about the next installment in our series, I’ve been musing about ships and space combat. I have one way of doing things based on staying as close as possible to the write-ups in The Expanse RPG, and another based on the ship rules from Tachyon Squadron and its supplements.

It’s going to come down to what my players want for a series framework: if they’re going to go have a lot of ship-to-ship battles where their PCs are in charge of the action, then I want solid rules – meaning derived from Tachyon Squadron. But if they are going to be mostly bystanders like the captured crew of the Knight aboard the Donnager, then just lightly adapting the AGE System rules and using them in broad strokes suffices.

Both approaches can be used in parallel. I can write up both sets of rules and make them available for fellow fans; however, as GM I want to start with what’s immediately useful to me and will not confuse my players. That said, I promise you I will give you both, in time.

Finally, if you do not care about staying close to the published game The Expanse RPG but only about the books or television series (e.g., if you don’t already own the RPG nor plan to), and want a Fate solution, you might want to take a look at Evil Hat’s Fate Space Toolkit. It contains a handful of ready-to-go campaign settings and one of them, called Mass Drivers, would be a good fit for The Expanse and particularly for a Belter campaign If you’re starting from scratch, it’s an excellent choice.

That said, I love the amount of useful material in The Expanse RPG and its supplements so I will continue to use it a lot in my Fate version.

The Expanse in Fate: NPCs

Continuing from my previous post: let’s look at creating some GM characters. This is a spot where Fate really shines for me, making my life easy as the game moderator. You see, while it’s true of any role-playing game, Fate is one of the few that openly acknowledges that adversaries don’t need to be statted the same way as player characters. At all. They don’t even need to use the same skill list. For example, here is a way to make very minor antagonists, a.k.a. mooks:

  1. Make a list of what this mook is skilled at. They get a +2 to all rolls dealing with these things.
  2. Make a list of what this mook is bad at. They get a −2 to all rolls dealing with these things.
  3. Everything else gets a +0 when rolled.
  4. Give the mook an aspect or two to reinforce what they’re good and bad at, or if they have a particular strength or vulnerability. It’s okay if a mook’s aspects are really simple.
  5. Mooks have zero, one, or two boxes in their stress track, depending on how tough you imagine them to be.
  6. Mooks can’t take consequences. If they run out of stress boxes (or don’t have any), the next hit takes them down.

This method is found in the Fate Accelerated Edition but used widely throughout the Fate range of implementations. It works very well for the lowest category of speedbump adversaries, dangerous mostly when in numbers or as impediments to slow the PCs down and let the real target escape. For example, I give you the hooligan: Continue reading “The Expanse in Fate: NPCs”

The Expanse: Ariadne’s Spindle

As I’ve mentioned a couple of times recently, I have put in a lot of work in creating modules for Evil Hat Productions on the Roll20 virtual tabletop (VTT). Of the 36 modules I have worked on, 29 have been Fate modules, 21 of which have been released on Roll20 already. And this really drove home the point that circumstances have driven me to a Fate-less gaming schedule right now: none of the games I have played this year are powered by Fate. This is unacceptable and there was only one thing to do: start a Fate game.

Setting-wise, I have been itching for a long while to play hard science fiction. Rather than going for a ready-statted Fate setting, I decided to adapt The Expanse. It’s funny, of course, because the book series and later television series have their origin in a role-playing campaign led by one of the authors (GURPS, I believe). A couple of years ago Green Ronin Publishing picked up the license and published The Expanse Roleplaying Game based on their AGE system, which I had played in Dragon Age and run in Blue Rose 2nd edition.

I feel that Fate is a great system to run and play exciting adventures in this setting, and it certainly makes preparation easy for me as GM. On the other hand, The Expanse RPG is crammed full of information and I want to get as much of this goodness as I can, not reinvent the wheel. This led me to hew as close as possible to the original character stat profiles.

Player Character Creation

Here is how I paralleled the AGE character creation in my Fate version. The steps listed are those from The Expanse RPG and the notes describe how I adapted them.

Continue reading “The Expanse: Ariadne’s Spindle”

Black Panther: Spoiler-Free Mini-Review

We saw Black Panther and it was even better than I had hoped. It’s now a strong contender for best Marvel movie ever, and therefore, for best superhero movie ever.

  • Visuals and special effects: 5. The most gorgeous eye-candy delight Marvel Studios have ever brought us. In scale and poise it holds its own against Asgard, and is much more joyous and colourful. Every visual choice was very carefully made. The tribes of Wakanda feel very different yet true and (mostly) unified.
  • Soundtrack: 4. Good mix of pop, traditional, and orchestral music.
  • Writing: 4.5. I have very few quibbles; the main one is that some characters I would really have liked to see again appear to have died the Final Death. But the dialogue is fun and smart, and the pace is good. Also, reflections on insular and and nationalist attitudes well-suited for our times, by a film-maker who cut his teeth on current events.
  • Casting: 5. There was not one actor I didn’t love, the choices were excellent all around. The characters’ personalities shone brightly and the lines were well delivered.
  • Direction: 4.5. Superb attention to detail and sense of an overarching vision. Ryan Coogler assembles the funny, dramatic, sad, tense, and absurd moments into a lifelike tapestry. I really enjoy the glances that characters exchange, the little non-verbal moments. Some exposition, but really not that much considering the amount of material the movie brings in, and well handled.
  • Editing: 4.5. Tight. Even the slower or more solemn moments did not feel like self-indulgence.
  • Superheroics: 4.5. The only problem is that the Black Panther suit is, well, black and can be a little hard to follow in the action. But the fights were definitely larger than life.
  • Diversity: 4.9. As the meme says, they even had two Tolkien white guys (Andy “Gollum” Serkis as Ulyses Klaue/Klaw, and Martin “Bilbo” Freeman as Agent Everett Ross.) Gender, orientation, and ability diversity not really showcased.
  • Feminism: 5. It passes the Bechdel test as well as the Strong Female Protagonist benchmark. Female characters have their own agendas and goals, their own opnions and methods. You can’t swing a dead panther in this movie without hitting a cool female character doing cool stuff.
  • The Edward S. Curtis Award for Anthropological Detail goes to Ryan Coogler and the set design team for the futuristic Wakandan buildings in the style of the Songhai and Aksum empires.

My take on it: who says intersectional social justice is dour? This is the bomb!

 

 

12 RPGs for the 12th Month: Future Imperfect

Paul Mitchener came up with a new writing challenge on role-playing games called “12 RPGs for the 12th Month” (see the full list of questions here.)

Question 9: 17th to 18th December

You’re planning to run some science fiction, in a setting of your choice. Is there any particular technology you want to include because the possibilities intrigue you. Is there any standard piece of “future technology” you’d rather leave out?

Ah, another fun question.

Let’s start by narrowing it to subgenre, since the scifi genre is so vast. While I enjoy cyberpunk, space opera, time travel, post-apocalypse, planetary romance, and fighting dystopian futures, I particularly love space exploration adventures with a realistic feel.

They don’t have to be excruciatingly accurate to the latest scientific journals, but I like when you feel the danger and the fragility of human life in the blackness of space, the sense that everyone aboard has to pull their weight for the ship to survive the voyage. I particularly like keeping things at the scale of colonization of the Solar System.

That means no FTL drives, and the only artificial gravity comes from rotation or acceleration. No light sabers, no replicators (except 3D printing), no teleportation.

Misspent Youth: Join the rebellion

Misspent Youth game

A few years ago I reviewed Robert Bohl’s role-playing game Misspent Youth. Well, two exciting things are happening with that game right now.

The Revolution Will Be Televised

First, it was demo’ed by Wil Wheaton on his show Tabletop (Geek & Sundry channel on YouTube), with geek blogger / vlogger / podcaster / actress Amy Dallen (Geek & Sundry, Future Girl, Nerdy But Flirty), and comic book writers Kelly Sue DeConnick (Bitch Planet, Captain Marvel, Pretty Deadly), and Matt Fraction (The Invincible Iron Man, The Immortal Iron Fist, Casanova).

This demo provide a very good impression of what the game is like. I recommend viewing the episodes in the following order:

  • Part 1 for the first three minutes and 15 seconds or so, in order to get the introduction.
  • The entirety of Part 0 for the full setting and character creation.
  • The rest of Part 1 (from 3:17 to the end.)
  • Part 2.

Sell Out With Me

Second exciting happening: A revised edition and a supplement full of new playsets, ideas, and art are being released soon, and the Kickstarter funding campaign is under way.

The new edition will be published through Burning Wheel Headquarters. The development team comprises writer and creative director Robert Bohl, book designer Joshua A.C. Newman, lead artist Jennifer Rodgers, editor Adam Dray, and publisher Luke Crane.

Contributing authors include some fantastic people:

Caitlynn Belle, Strix Beltrán & Ajit George (writing together), Misha Bushyager, Judd Karlman, Kimberley Lam, Daniel LevineKira Magrann, Matthew McFarland, Michael Miller, Quinn Murphy, Joshua AC Newman, Dev Purkayastha, Alex Roberts, Hannah ShafferJared Sorensen, Daniel Swensen, Curt Thompson, Rachel E.S. Walton, Bill White, and Gregor Vuga.

Artists include more luminaries:

Christianne Benedict, Nyra Drakae, Alex MayoJennifer RodgersEvan Rowland, Ernanda Souza, Rick Troula, and Jabari Weathers.

The Kickstarter campaign is already funded and runs for eight more days. Grab your music box, your balaclava, and your spray paint cans, the revolution needs harbingers.

Atwood read the blueprint

Nolite te bastardes carborundorum. [Don’t let the bastards grind you down.]
— Margaret Atwood, The Handmaid’s Tale.

The Handmaids have entered the Texas legislature.
Nan L. Kirkpatrick‏ @nanarchist Mar 20:
The Handmaids have entered the #txlege. #sb415 #fightbacktx pic.twitter.com/Fpa9cNGHR0

The rate at which proposed  regulation, crafted by the American Far (“Christian”) Right, targets women’s most basic rights has been accelerating over the last several years. Bills that used to be outlandishly unthinkable are now commonplace, what with the Republican Party having wholly embraced the right-wing fringe, especially in its Dominionist flavour.

A protest against proposed draconian restrictions on abortion last week at the Texas legislature was only the most recent to draw parallels with Margaret Atwood’s 1985 dystopian novel about an ultra-Christian future of gender-regulated servitude, The Handmaid’s Tale.

Of course, the upcoming release of Hulu’s series based on the novel has also brought the book to the forefront of pop culture again, but the novel has been increasingly mentioned in news, streams, threads, and conversations about the Right’s treatment of women.

Earlier this week I was reading about the original critical reception to Atwood’s landmark book. It was darkly funny to learn that some reviewers — like the New York Times’ Mary McCarthy (Feb. 9, 1986) — felt its premise was too unbelievable to be successful:

“Surely the essential element of a cautionary tale is recognition. Surprised recognition, even, enough to administer a shock. We are warned, by seeing our present selves in a distorting mirror, of what we may be turning into if current trends are allowed to continue. That was the effect of ”Nineteen Eighty-Four,” with its scary dating, not 40 years ahead, maybe also of ”Brave New World” and, to some extent, of ”A Clockwork Orange.” “

“It is an effect, for me, almost strikingly missing from Margaret Atwood’s very readable book ”The Handmaid’s Tale,” offered by the publisher as a ”forecast” of what we may have in store for us in the quite near future. A standoff will have been achieved vis-a-vis the Russians, and our own country will be ruled by right-wingers and religious fundamentalists, with males restored to the traditional role of warriors and us females to our ”place” – which, however, will have undergone subdivision into separate sectors, of wives, breeders, servants and so forth, each clothed in the appropriate uniform. A fresh postfeminist approach to future shock, you might say. Yet the book just does not tell me what there is in our present mores that I ought to watch out for unless I want the United States of America to become a slave state something like the Republic of Gilead whose outlines are here sketched out. “

It’s worth reading the entire review, it seems like a point-by-point comment on current news, 32 years after publication. It’s hard to believe these days that McCarthy found A Clockwork Orange’s dystopia more likely than the one in Atwood’s “palely lurid pages.”

[Edit: Here are some very current topics touched on in The Handmaid’s Tale which I jotted the last time I read the book:

    • Patriarchy and kyriarchy
    • Rise of religious fundamentalism
    • Feminist reactions to pornography
    • “Freedom to” versus “freedom from,” and safety versus liberty
    • Abortion, contraception, and reproductive choices
    • Self-determination, ownership of one’s body
    • Right to take one’s own life
    • Environmental degradation
    • Surveillance and information technology
    • Gun control
    • Sexual orientation and choice
    • Non-reproductive sex
    • Citizenship
    • Poverty
    • Access to education, knowledge as power
    • Status of and relationships between U.S. and Russia
    • Public apathy and the creep of authoritarianism
    • Isolationism
    • Televangelists and the Christian media industry

And I bet I missed some.]

Partisanship has been increasing over the past 25 years. The Republican Party now controls the U.S. Presidency, Senate, and House of Representatives, as well as the “trifecta” (governorship + both State congressional houses) in 25 state legislatures, the senate in 12 more states, the house of representatives in six more states, and governorship in eight more states, and soon the ninth and deciding seat on the U.S. Supreme Court. The trend is clear, and it is frightening.

This slideshow requires JavaScript.


Credits: Photo by Nan L. Kirkpatrick, as seen on Vulture.

Women as Action Heroes: Supply and Demand

ST1

We’ve heard about a number of prodigiously insulting marketing decisions at the intersection of merchandising, pop culture and genre fiction, such as the disappearance of Black Widow from lines of Avengers merchandise and Rey from Star Wars: The Force Awakens merchandise. It’s been made clear that boys are the target market for toys. But do you ever wonder if it’s not also a deliberate ploy to manipulate supply and demand for price gouging?

We just learned that to mark the 50th anniversary of the original Star Trek series, CBS has licensed toy company Mattel to produce a line of Barbie-style dolls based on Lieutenant Uhura, Captain Kirk, and Commander Spock. I immediately checked on Amazon, because I want Lt. Uhura on my desk! But I discovered that she’s unavailable, even though the other two can be purchased just fine for $34.99 each.

Uhura-doll

StarTrek50th-dollsWhat gives?

But Amazon went on to offer me other lopsided-deals on memorabilia Barbie-like dolls. How about Batman, Superman, and Wonder Woman figures based on the recent movie Batman v Superman: Dawn of Justice? Hey, good news: all three are available. And priced at…

Wait, what? Continue reading “Women as Action Heroes: Supply and Demand”