My 2020 in Gaming

Even in a year of pandemic, there was gaming. I probably played as often as I did in normal times, but fewer titles and with fewer people. I did not attend any conventions; I tried, signed up for online cons, but it didn’t pan out for me.

I played a total of 20 different titles, the lowest number in six years; this included only 3 board games, 14 role-playing games, and 3 story games. Only 6 of these (30%) were new to me, i.e., I had never played them before, including one playtest. The board games were sadly curtailed because my husband has been wrestling with vision problems that made it frustrating for him to deal with small writing and game components.

But I still played at least once weekly thanks to a variety of recurring RPG campaigns conducted online. Frankly, I had not had this much satisfying long-term role-playing in years: with few options for leisure and social activities, many more people could be counted on to meet regularly.

With six years of data, here is what the game type breakdown looks like:

For the last five years I’ve also been keeping track of who I play with. It looks like this:

Player diversity was disappointing in 2020, particularly when I was a player in other people’s games. The majority of players who were not cis men were players in games I or my husband ran, and somehow I did not play with any people of colour (that I am aware of), a sad performance. Despite this, I think it’s not too bad that I played with 41 different people.

Here is what my list of games looked like in 2020:

Continue reading “My 2020 in Gaming”

My 2019 in Gaming

I’ve been neglecting my blog for all sorts of reasons I don’t want to get into right now, but it’s a new year and time for a fresh start. It’s time to once again look at the games I played in the year that just ended, and see if I accomplished some of my goals.

I played a total of 36, up from last year’s low of 29; this included 14 tactical and strategic games (board, card, and miniatures games), and 22 narrative game (role-playing games, story games, live-action role-playing). Some 23 of these (64%) were new to me, i.e., I had never played them before, including 7 playtests (19% of the total). But there were several repeat games thanks to a few recurring campaigns, particularly 13th Age, Agon 2e (playtest), Dragon Age, Journey Away, and Paladin, as well as perennial favourite Spirit Island.

With five years of data, here is what the breakdown looks like:

For the last four years I’ve also been keeping track of who I play with. It looks like this:

I have been trying to play with more new and diverse people, and that seems to be working, although there is room for improvement.

Here is what my list of games looked like in 2019:

Continue reading “My 2019 in Gaming”

My 2018 in gaming

[Updated to add the names of some women and enby game designers I had somehow failed to copy-paste from my spreadsheet.]

Once again, I review the list of games I played during the year we just said goodbye and good riddance to.

Despite having fewer health problems in 2018, the number of different games once again dropped, to only 28, down from 62 in 2015, 47 in 2016, and 44 in 2017. I had a lot of challenges this year again, plus little money to attend conventions (only Big Bad Con and one day at KublaCon), and no space to play at home.

As a result, I played only 7(!) different tactical and strategic games (board, card, and miniatures games), from 30 in 2015, 26 in 2016, and 18 in 2017. That makes up 25% of the titles I played.

On the narrative game front (role-playing games, story games, and live-action role-playing), I played 21 or 75% of my titles, compared to 32 in 2015, 21 in 2016, and 26 in 2017. Of these 21 games, I ran 7, or 33%: At the Stroke of Midnight, Blue Rose RPGFate of the InquisitorMisspent YouthThe Quiet YearThreadbare RPG, and Turn. Continue reading “My 2018 in gaming”

My 2017 in gaming

Nerdling time!

Despite having somewhat fewer health problems in 2017 than the previous year, the number of different games was down to only 44, from 62 in in 2015 and 47 in 2016.

The primary difference was in fewer different tactical and strategic games (board, card, and miniatures games), from 30 and 26 in previous years to 18 in 2017. And for this I blame: Gloomhaven. We played that game so much since we got it in February 2017! If I tracked hours spent per game instead of just game titles, we would see a very different pie chart.  Continue reading “My 2017 in gaming”

My 2016 in gaming

Time for data analysis, because I’m a nerd!

Unsurprisingly, my gaming in 2016 was affected by my health issues. I had medical appointments, minimal energy, and because of a suppressed auto-immune system, I avoided large gatherings like conventions and in-store game days. The only convention I attended was my beloved Big Bad Con in October, and I still had to have regular naps in my hotel room! The games I did play, I tended to play repeatedly at home, online, or with a small group of close friends. The length and complexity of games I could play was often reduced — even the size, since we played games with a small footprint on a surgical tray in the infusion room during chemotherapy!

By December 31, I still ended up with 47 different games in my list, down from 62 in 2015.  Let’s start with some summary numbers:

2016_in_gamingMy game types were divided between about 55% tactical and strategic play (2 miniatures games, 13 board games, 11 card games for a total of 26 different titles) and 45% narrative play (19 role-playing games, 2 storytelling games, and no live-action role-playing game this year, for a total of 21 titles). This does not reflect the respective amount of time or number of instances I played each; I have not been tracking this level of detail.

  • Games I labelled “storytelling” rather than “role-playing” included Fiasco and Downfall.
  • The distinctions between board games and miniatures games or board games and card games can be blurry, such as in games like Yggdrasil or  The Dresden Files Cooperative Card Game.

Some 28 of these 47 different games (60%) were new to me: I had never played them before 2016. And of these new games, 5 were playtests (18% of the new games or 11% of the year’s total.)

To my chagrin, only 6 (13%) included at least one woman among the designers (Megan Bennett-Burks, Emily Care Boss, Peggy Chassenet, Caroline Hobbs, Anna Kreider, and Emma Larkins.) I’m unable to track persons of colour among designers, though I believe there are a few (e.g., Christopher Badell, I think?) I want to do better in supporting diversity.

I also rated each game subjectively, from 1 to 5 stars:

  • Among the 19 games I had played before, the average rating was 4.0 — no surprise there — with my favourites being Night Witches and Sentinels of the Multiverse, each scoring 5 stars.
  • Among the 28 new games, the average was of course a little lower, 3.4; my favourite new games were Masks and Venture City, each rating 4.5 stars, and my least favourite were Exploding Kittens and Haiku Warrior, each earning only 1 star.

I played with a total of 46 different people, 21 of which were new to me (46%.)

Here is what my list of games looked like (after the cut): Continue reading “My 2016 in gaming”

How my “51 in 15” turned out

A year ago Epidiah Ravachol came up with a game-related New Year’s resolution: play 51 different tabletop games in 2015 (he used the hashtag #51in15). He included all sorts of games: role-playing, card games, board games, miniatures games, etc., counting each title only once, no matter how many times he played it over the course of the year. A few days later Epidiah expanded on his resolution and posted cool badges for various challenges. I liked the idea and I started keeping track of my games in a spreadsheet.  By December 31, I exceeded the target, ending up with 62 different games in my list.  Let’s start with some summary numbers:

51in15types-piechart

My game types were divided about equally between tactical and strategic play (5 miniatures games, 12 board games, 13 card games for a total of 30) and narrative play (25 role-playing games, 6 storytelling games, and one live-action role-playing game or LARP, for a total of 32).

  • For clarification of the latter, games I labelled “storytelling” rather than “role-playing” included The Quiet Year, Fiasco, Monster Draft, Durance, Hobbit Tales from the Green Dragon Inn, and Bluebeard’s Bride. But honestly, the difference is subjective — I was only trying to explore the data for patterns.
  • Similarly, the distinctions between board games and miniatures games or board games and card games can be blurry, such as in games like Robo Rally, Galactic Strike Force, or The Grizzled.

Regarding some categories Epidiah created badges for:

  • I played 16 different games that play under 30 minutes (such as the Mint Tin games, Coup, or Hanabi.)  Five were board games and 11 were card games.
  • I played (or ran as game-master) 16 different games with more than five players. Of these, one was a card game, one was a board game, two were storytelling games and 12 were RPGs.
  • Seven were designed by a woman: two of these were storytelling games and five were RPGs.  I wish that count was higher and I will keep working at it.
  • I had a horse in the race!  I ran several games of War of Ashes: Fate of Agaptus at conventions.

But here is the thing that I’m really proud of:

  • No less than 44 of these 62 different games (71%) were new to me: I had never played them before 2015.
  • And of these new games, 9 were playtests (20.5% of the new games or 14.5% of the year’s total.)

Here is what my list looked like (after the cut): Continue reading “How my “51 in 15” turned out”

I borrow Epidiah’s “51 in 15” resolution

Playing at ECG

Update: Epidiah expanded on his resolution and posted cool badges for various challenges! (Jan. 12, 2015)

Epidiah Ravachol came up with a game-related New Year’s resolution: play 51 different tabletop games in 2015 (he uses the hashtag #51in15). He includes all sort of games: role-playing, card games, board games, miniatures games, etc., counting each title only once, no matter how many times he plays it over the course of the year. I don’t know if I can get to that many, but I like the idea and I started keeping track of my games. The holidays gave me a head start, getting together with friends from out-of-town to play games. I started a spreadsheet to keep track and I will report at the end of the year.