On Sunday I ran a game at EndGame, a local friendly game store, as part of their 3d6 Con event (a mini-con with six table of role-playing games held three times a year.) I chose to run Threadbare, a delightful game created and published by Stephanie Bryant and Powered by the Apocalypse.
Threadbare RPG is a role-playing game in which you play a jury-rigged toy in a broken world. Caught in a world where Entropy is a constant danger, you’ll patch yourself up, invent new devices, and maybe make new friends along the way.
Your character starts out as a Softie (soft-filled toy), a Mekka (hard-shelled, plastic or metal toy), or a Sock (a single sock, often thought to have been lost in the laundry).
In Threadbare, there are no hit points and characters do not die (unless a player wishes to make an extraordinary sacrifice.) Instead, each toy character is made up of parts that can be damaged, modified, exchanged, or lost. They are in a constant state of change. There are also no experience points; instead, the characters undergo more change or repair of their own choice. In addition, when a player rolls a failure (6 or less on two six-sided dice), they gain a hold which can be spent at a time of their choosing to activate a benefit specific to their character’s type and form. Continue reading “Play Report: Threadbare RPG”