Paul Mitchener came up with a new writing challenge on role-playing games called “12 RPGs for the 12th Month” (see the full list of questions here.)
Question 1: 1st to 2nd December
You’re running an RPG to introduce new players to the RPG hobby this month. Which game and genre do you choose, and why?
My answer might vary a bit depending on what the recuit players’ interests are. For example, I would try to tie in with a fiction world I know they already like, such as Harry Potter, the Marvel Universe, Star Wars, etc., which might affect the choice of system.
As general introductory systems, I have had particularly good success for this using InSpectres (Memento Mori Theatricks), The Zorcerer of Zo (Atomic Sock Monkey Press), Fate Accelerated (Evil Hat Productions), etc.
All else being equal, though, I would probably use Truth & Justice (Atomic Sock Monkey Press) again. I have had great success with completely new players taking on the persona of superheroes that might be complex to model in other systems, just jumping in and having great fun without the headaches. For example, I remember one forty-something who had never been in a role-playing game in his life, and decided he wanted to play Marvin Minsky with a body made of nanites. I just went along, and no, it didn’t break the game. He had a blast and said he would look into gaming in his hometown.
Truth & Justice
The Zorcerer of Zo
War of Ashes: Fate of Agaptus
14. What is an awesome RPG for open-ended campaign play?
This is sort of the opposite of the Day 9 question. Most RPGs work for this, unless they are specifically designed for short play. What really matters is how engaged everyone at the table is, and whether you’re tracking what has gone on from episode to episode so dangling plot threads and interesting NPCs can be reincorporated in play, making the GM’s life easier (the adventures write themselves) and the players’ actions more important (they impact the game world.)
That said, some games make it particularly easy for me, because the mechanics are light enough that statting more NPCs and creating new locations and plots does not create a burden on the GM. I particularly like games based on Fate Accelerated (like War of Ashes or Dresden Files Accelerated), PDQ (like Truth & Justice, Jaws of the Six Serpents, or The Zorcerer of Zo), or Heroquest (like Mythic Russia or of course Glorantha.) Some (not all) games Powered by the Apocalypse work well for this style of play, like Dungeon World or Monster of the Week.
(Cross-posted to RPG.net.)
Chad Underkoffler’s Truth & Justice is a deceptively simple system packing a wallop of a punch. It will satisfy players by giving them superheroes (and villains) that are badass from the start, and it will make the GM’s life easier by making it a breeze to handle surprises and create even major NPCs on the fly. Continue reading “Review: Truth & Justice”
(Cross-posted to RPG.net and Emerald City Gamefest.)
Legend Walks! – T&J Edition makes a great supplement for Truth & Justice , whether as a resource for players characters imbued by the gods or as a campaign setting sourcebook.
Disclaimer: I participated in the playtest of this edition of Legends Walk! and received a complimentary copy of the PDF version.
Continue reading “Legends Walk! — Truth & Justice Edition”