(This is my continued recap of my weekend at Big Bad Con.)
I had once again gone to bed well after midnight and thinking about what my husband Edmund had to miss by going home to give the cats their medication every night. He was running the second instance of “The League of Extraordinary Felines: 1954” in the morning, but I had signed up for a different game because I thought Edmund’s scenario was the same one I had played two or three times.
I knew Edmund was hoping to see me in his game, I knew I was going to have fun playing a cat again, so I used the online to cancel my signup for the other game (which really sounded awesome, by the way, but that’s Big Bad Con for you: too many awesome games.) I was really glad that, thanks to the online system, the GM would know I had dropped and someone else would be able to sign up to take my spot.
I got up even blurrier than the morning before—where is the gamer resilience of yesteryear?—but I packed my bags for later checkout and went to Starbucks to grab coffee since a 20-oz Starbucks latte was only 35¢ more than a 12-oz. drip coffee downstairs! To be virtuous, I also got us some fruit salads for breakfast, then made my way to the game room.
Map of London
“The League of Extraordinary Felines: 1854” was a new adventure featuring last year’s characters, using the Mutants & Masterminds 3rd. ed. system (Green Ronin Publishing.) Our group was composed of Kendra, playing Pluto, master of the mystical arts; Sarah, playing Dinah the fairy cat; Christine (not the same Christine as Saturday) playing Ta Miu the master of eternal life and time; Xander, playing Mr. Twitchett the gadgeteer and tinkerer; and me, playing Growltiger the brick.
It’s the fourth time Edmund runs this setup at a convention and so far, no one has ever signed up because of the system; at best, people remember playing it at some point, but all say that they signed up because they wanted to play a cat! As usual, we had a lot of fun. We investigated murder most foul, faced giant Sumatra rats, then confronted the immense Ratzilla! Growltiger was formidable against minion rats, and Ratzilla was defeated thanks to the combined cleverness of Mr. Twitchett and the rest of the team.
Mutants & Masterminds 3rd ed.
Our cats face giant rats!
Dinah, our cait sidhe, can fly!
Fighting gato a ratto
Rat droppings just got real!
Growltiger ain’t afraid of no rat…
After the cat game we grabbed a couple of burgers and fries from the hotel restaurant (they are quite good and I nominate this as the best value for the dollar on the menu), and headed for the last game of the weekend. Edmund and our friend Adi were signed up but I had been unable to snag a spot in time. I was hoping to crash the game, but I saw mid-morning that one player had just dropped so I immediately contacted the host! So that’s another thumbs-up for all-online signups.
The game was Witch: The Road to Lindisfarne (Pompey Crew Design), a GM-less story game where a witch convicted of bringing the plague is taken to the Holy Island of Lindisfarne, where a harsh ritual will be performed to cleanse her.
Our party included all six characters in the playset: our host Gretchen Burneko as Ham the Romani guide; Justin as the demanding Sir Hayden; Edmund as the somber Sir Thorne; Alyssa as Brother Armand, wrestling with his faith and conscience; Adi as the witch; and me as Berrick, Sir Hayden’s squire (yes, I kept thinking “Baldrick.”)
It was an intense game and everyone gave great role-playing performances, particularly Adi who was a most splendid, unsettling, and heart-wrenching witch.
The game and the weekend were over all too soon; we said our goodbyes and headed home, tired but pleased with our time at Big Bad Con.
(This is my continued recap of my weekend at Big Bad Con.)
I woke up and showered groggily. Edmund got to the hotel to set up for the first instance of his Mutants & Masterminds game, “The League of Extraordinary Felines – 1854.” I went to get us coffee at the ad-hoc counter near the Big Bad Con registration desk ($4.00 for drip coffee… I know BBC offers free coffee but I was too groggy to find it!) and new buttons for completing playbooks in Big Bad World.
After taking his coffee and button to Edmund, I went to the Teens Room where my friend Christine’ Marvel Heroic Roleplaying game was scheduled. I so wanted to play this game! the premise was awesome: set after the events of Captain America: Civil War, you are trying to break the Avengers from their cells on the Raft, the mobile supermax prison. And Christine is a great GM. But unfortunately, she only had two players show up and that was just too few for the adventure to work.
Christine and I decided to go pick up boarding passes for Games on Demand, so we could at least play together. We ended up in Brian Williams’ game of Juggernaut (Bully Pulpit Games.) Brian played the bureaucratic Mr. Brasseau, Aaron was the visionary Dr. Takahashi, Ian play the detached Dr. Dörflinger, Tom played the shadowy Simms, Christine played the earnest Dr. Chandrakar, and I was the results-minded Major Van Der Meer. And of course Juggernaut was always right.
Christine and I met with folk, including my husband Edmund, Christine’s husband Alan, and our friend Adi, when we took a break for lunch. We were hurrying to get back to Games on Demand for the next time block and restaurant service was slow. Amidst the hustle and bustle thanks to the large number of people trying to sign up for GoD, we were unable to get Adi, Christine, Edmund, and I seated at the same game. Christine and Edmund decided to go home (Christine to her adorable three-year-old, Edmund to our elderly cats), and Adi and I landed in a game of Dungeon World (Sage Kobold Productions.)
Our party was composed of Simon, playing Thalian the elven fighter; Adi, playing Kaylin Moravis the elven ranger; William, playing Jez the vulpine (kitsune– or anthropomorphic fox-like) bard; [Name Withheld], playing Rikrakrok the gnome wizard; and me, playing Lynniel Bonebreaker the barbarian.
The game was run by Arthur Berman, a first-time visitor to Big Bad Con. I thought he was a great GM: considerate, clear, smart, quick to think on his feet, and well-versed about his game. I hope he will come back to Big Bad Con! He had a a difficult player to deal with but handled it well. [Name Withheld] was creative and enthusiastic but turned out to be uninterested in listening to anyone but himself. He did not play well with others.
[Name Withheld], this note is for you: I know this was your first time playing a game Powered by the Apocalypse, and I also suspect you’re pretty young (but I’m not good at guessing age.) You are smart and have a lot of fun ideas, and I hope you soon learn to listen to other people around the table—and not just in games, either. You will have much more fun and make friends when you start bouncing these ideas with others, and make others shine in the game as much you want to shine yourself.
In the mean time, my barbarian ended collapsing the cursed temple onto Rikrakrok the gnome wizard’s head and mine, rather than let its mojo fall into an enemy’s hands. I met Death and was turned into a paladin of Order!
After the game I said goodbye to Adi, who was going to have dinner with her husband and adorable kid, and went to my room for a nap before the game I was running from 8pm to midnight. I ordered room service so I could get dinner while reviewing my game notes.
Then I went to the scheduled room and ran Alas for the Awful Sea (Storybrewers Roleplaying) for three wonderful players: Manuel, who played Luther the old sea dog; Jacob, who played Captain Zacharias Nielsen; and Ariel, who played Mrs. Pleasance Houston, a merchant. I will post a detailed game summary later, but in short the game went well; I had a blast and I think the players enjoyed it too.
As staff, I had spent much time earlier in the week seeing to last-minute changes, especially finding replacement game masters willing to run replacement games for cancelled events, as well as preparing the games I was scheduled to run and assembling stuff to bring. On Friday morning I had planned to finish packing my bags and, with my husband, heading over to the convention hotel in Walnut Creek as early as possible.
Because of the California wildfires on top of the usual complement of inevitable but sad surprises for a number of people (illnesses, financial disasters, etc.), we had another wave of GM cancellations on Friday morning, so I scrambled to notify players and fill a few last replacement games, but I am sorry to say I was not able to get to the ones that came in after 10:30am. Edmund and I scrambled to finish packing, grab sandwiches we ate on the road, and get to the convention for noon. I was stressed and tired and afraid I had forgotten some important task.
But walking in meant immediately running into a lot of wonderful people, most of which I see only online and at game conventions. Everyone looked excited and happy. I felt welcomed, reassured. While I checked in at the front desk, Edmund got our badges at Registration. The staff of the Walnut Creek Marriott had our room ready so we dropped our luggage and headed for our shift as Games on Demand GMs.
Boarding passes for Games on Demand
My offerings – Menu 1
My offerings – Menu 2
Of the four 2-hour games I offered, we ended up playing Tara Zuber’s Fate World Loose Threads for the whole time. I will recap the game in a separate post, but it was tons of fun.
We grabbed some dinner from the hotel restaurant’s buffet, chilling with friends, then Edmund had to leave. Normally, one of us would have made the round-trip home (45 minutes each way) to feed the cats once a day. Unfortunately, one of our cats (Ubaid the Destroyer of Stuff) was diagnosed with thyroid disorder a couple of weeks before, following quick and substantial weight loss. He’s now on methimazole every 12 hours and we’re trying to get him to gain weight. It made more sense to go home at night, and return in the morning. Since I was on staff, Edmund volunteered to do the daily round-trip and ended up missing much of the convention, which was a real shame. When Ubaid’s condition is stabilized, this will hopefully not be needed anymore.
Karthun: Lands of Conflict cover
The origins of Karthun
After dinner, I played in Tracy Barnett’s first playtest of very early concepts for Fate of Karthun (part of the stretch goals for Karthun: Lands of Conflict.) We had a full table, six players. We were sent by the Underwatch of Narhal to investigate the theft of the Black Cabinet! I played Kistkatsa, a Lizardfolk bard who reminded me of my beloved T’skrang bard in Earthdawn. I enjoyed the character’s combination of flamboyance and powerful support for other party members.
The key thing in Karthun is that there is no such thing as a small adventure. Even when things start as small as retrieving a stolen piece of furniture, things are guaranteed to become epic—next thing you know, you find yourself sealing a breech between universes! Thank you to Tracy, Jim, Oscar, Eric, Tom and Yann for a fun evening with great roleplay.
It was double fun for me, since I’m also the Evil Hat project manager for the creation of this GM guide. It’s always exciting to see a project take shape. [Note: Karthun is Brian Patterson’s brainchild, used in his webcomic d20 Monkey.]
I crawled to bed after midnight, trying to figure out why I had all these aches after merely sitting at a table to game most of the day.
We’re having a record-breaking heatwave here. It’s really alarming for all the people who don’t have air conditioning, by the way, especially the poor and elderly.
We don’t have air conditioning either but we have a mother-in-law unit that was built in the back of the garage and faces north, never getting direct sunshine though it has a good deal of natural light. This is the coolest part of the house, by quite a bit—and it serves as our gaming lair as well as occasional guest room.
We were left no choice but to retreat there and play games. We huddled around the Chromebook and played The Watch (Anna Kreider and Andrew Medeiros) on Roll20, with GM Bryanna and players Fish, Dani, and us. We’re at the very beginning of our campaign but we’ve already cooked up some really nice links and potential; conflicts between our characters and clans. Lots of proper drama in the wings.
And last night and tonight, we once more took to adventuring in Gloomhaven, making our way through the sinister sewers (completed Scenarios #18 and #23).
We just spent a nice weekend at KublaCon. Yes, I managed to go to a game convention without any medical emergencies! In fact, I felt very good.
Since KublaCon takes place at a nearby hotel we can drive to in about ten minutes, it is affordable for us — we don’t have to rent a hotel room, we get to sleep in our own bed, no worries about feeding the cats… In many ways, that is the best feature of the convention for us.
Pluses about the organization and amenities: the senior staff seems to take problems reported very seriously, including safety and harassment; all volunteers and staff I talked to were cheerful, helpful, and friendly; there is open wifi service everywhere in the hotel; and the atrium area is pleasant to hang out in for open gaming.
Minuses: the hotel and events are not very accessible, I saw several people with canes, wheelchairs or scooters labouring to get around the maze of tables, stairways, and corridors; parking is discounted but still $10 a day, and difficult to get on Saturday and Sunday; and game registration uses the hated shuffler system (a post topic for another day.)
The game listings are not very oriented toward my type of play, but there is enormous choice for people who like the D&D Adventurers’ League, Pathfinder Society, or board games. Still, we managed to have four days of fun and see lots of friends.
Friday afternoon: The Lost Age
On Friday afternoon, we had hoped to get into a game of Monster of the Week, but it was full. However, in the same room was a game of the soon-to-be-officially-released The Lost Age, and none of the players who had signed up showed up (Friday afternoons can be difficult to schedule for people who have to work or are traveling.) We heard GM and author Keith Leiker pitch his game to wandering players, so decided to jump in and make the game happen. I’m not going to describe it because I wrote a comprehensive review of it yesterday, but I liked it.
On Friday we managed to get into a game with GM Kasi Jammeh, who was running a game Powered by the Apocalypse, Headspace. You can think of Headspace as allowing you to play something like Sense8, a group of telepathically linked characters who can share skills.
I was very interested in this game. However, half the group of players were in the mood for wacky hijinks, while Edmund and I, at least, were looking for dark adventure and intense emotional turmoil. Don’t get me wrong, it was a congenial evening, but I didn’t really get the experience I was looking for.
Saturday: Hanging out
Yep, I’m old. Gaming until midnight got me really tired. I woke up at 11am, and only because Edmund brought me coffee. We moseyed on over to the convention and met with friends, hanging out in the atrium. Our friend A. brought her six-year-old daughter H. and I ran a freeform game of runaway fairies and bridge trolls. It was H.’s first RPG and she apparently really liked it.
We went home around dinner time, since we didn’t have any games lined up for the evening.
Sunday: Gateway to Hell!
On Sunday there was more hanging out with friends, then we played a Fudge/Fate hack in a setting inspired by Call of Cthulhu. GM Dennison Milenkaya did an excellent job of leading us through character creation, setting development, then through the investigation of a haunted house in New England.
We had a grand old time and the game only ended because most of us needed to go to bed. (We did get to a satisfying stopping point first.)
Monday: Live the Revolution!
Finally, today — my birthday — we played in GM Brian Williams’ DramaSystem game, where the group created an entire setting and cast from the sole premise that we were associated with a revolution that had just succeeded.
From this we spun a group of mismatched aliens working along a space elevator, and the push and pull of alliances as they struggled to secure their factions’ future.
Creating the relationship map
Mother of Many
After the game we left the convention for the last time and went to have some delicious Mediterranean food with friends for a late lunch.
As a coda, Edmund and I got each other birthday presents. We got some fantastic-looking games from local designers.
I got Edmund Relicblade, a miniatures game from Metal King Studio, along with The Seeker’s Handbook, a scenario book for the game.
He got me the board game Leaving Earth from Lumenaris, along with expansions.
When we finally got home we napped, then we called for pizza and watched a little television. I call it a weekend well spent.
On Friday afternoon at KublaCon, Edmund and I ended up playing in The Lost Age, run by author Keith Leiker. Although people had signed up for the game, they did not show up — not an uncommon occurrence on Fridays afternoon games at conventions — but we were looking to get into a game. Along with another player, Kim, we took the opportunity to try a new game.
The Lost Age (Leiker Games) is a combat-oriented fantasy game, which I would label as moderate-to-heavy crunch. [Update: And the funding campaign is now live on Kickstarter!]
Those who know me well will realize that that this is not my forte, I’m more of a rules-light, story-heavy gamer. However, I had heard the pitch (to other potential players) before I decided to jump in, so I knew what I was getting into and I was in a mood to try something different from my usual fare, to broaden my gaming horizons if you will. Continue reading “Game Review: The Lost Age”→
I spent my discretionary time this weekend working on prep for this year’s edition of Big Bad Con. We had our official launch a few says ago, and we’re very excited!
It will be our second year at the new venue, the Marriott Walnut Creek, and we are planning to make better use of the excellent space. (I was bold and already booked a room.) We received a lot of useful (and mostly heart-warming) feedback on last year’s event, which prompted some changes. Notable items include:
A new board game track with a game library
An expanded program of panels and workshops
More games for teens
Better access to parking and food at the hotel
Quieter space for Games On Demand
An all-digital system for on-site game signups
And probably more stuff I’m forgetting. The con have fantastic staff handling all these projects.
Immediately after Thursday’s announcement, we received many game submissions. I spent much time this weekend approving games and communicating with game-masters. And thinking about what games I want to run…
We also received submissions for panels, seminars, and workshops but we’re holding those in draft form until we have our official guest list finalized. This must wait until after the Kickstarter campaign that will run through May. Still, if you have ideas of panel topics you would like to see on the program, send them in!
Part of my entertainment last weekend when I was in the hospital was to watch SS-Gruppenführer Milo Yiannopoulos lose traction. First, there were Larry Wilmore and Malcolm Nance telling him what’s what on “Overtime With Bill Maher.” Heads-up: you need to wade through the opening bullshit before you get to the good stuff. Then there was NAMBLA(1) Chair Yiannopoulos’ own recent words finally being acknowledged for once, and finally Laurie Penny’s post-mortem.
But amusing as it was, there was a background to this that infuriated me throughout: the continued treatment of Yiannopoulos and his droogs, and the validation of his odiousness as just what everyone is really thinking. It peeked through in Penny’s reluctant tenderness for “Peter Pan” and the “Lost Boys,” but it was shoved front and centre in Bill Maher’s handling of him.
Milo Y constantly spouts racist, misogynist, ableist, transphobic shit, but the (alt-)Right only flinched when he sounded too much like their idea of gayness. They don’t give a shit about protecting children but they do have a knee-jerk reaction for the Gay Man Preying On Their Sons. BFD, nothing new in the Log Cabin’s closets; but we, the liberals, #TheResistance, we should not normalize any of this. I was appalled to hear Maher join in the denigration and mockery of trans persons rather than tell Milo he’s not edgy — just a narcissist piece of crap that doesn’t deserve to be humoured. Thank you, Larry Wilmore, for taking the burden on yourself.
Meanwhile, the rest of us have to come to grips with the Maher type of liberal, spouting old garbage like it’s 1974 or something. Look at them in the face or in the mirror: the privileged, gated community, comfy, bougie liberals; the not-my-backyard, not-my-problem liberals; the All-Lives-Matter liberals; the white women who voted for trump; the TERFs and the SWERFs; the “race realists”; the I-got-mine-Jack liberals.
Let’s not BE them. Let’s not be this clueless, let’s not insulate ourselves in our little corner of privilege like a bit of blanket allowed by those hogging all the riches and power. Let’s respect human beings as we want to be respected. Let’s fight to protect the rights of women, persons of colour, refugees, children, DREAMers, disabled people, trans persons, Jewish, atheist, Muslim, LGBTQ, and any number of artificial divisions I’m forgetting right now.
Trans persons are not confused: they want to be treated like full human beings, be protected from assault, and have their bodily autonomy respected.
Black people and persons of colour are not reverse-racists: they want to be able to get decent education, employment and housing, their children to have the same chance of surviving a police encounter as if they were white, and a shot at the famed American Dream every once in a goddamn while.
People advocating for marriage equality are not asking for new rights: they just want to form a family on their own terms with the same protections heterosexuals receive under the law, including some simple peace of mind.
Refugees are not terrorists: they’re fleeing terrorism, state-sponsored violence, persecution, famine and other calamities, and they get extensively vetted before they are even allowed a visa.
Immigrants are not rapists and murderers: they’re hard-working people trying to make a better life for themselves and their families in a country that shows them little but contempt but is all too happy to exploit them for cheap labour.
Muslim beliefs are not any more threatening than Catholic, or Baptist, or Latter-Day Saint ones: the Quran speaks words that are dang similar to those of the Bible or the Book of Mormon.
People with disabilities are not a burden, nor are they inspirational: they’re us(2), needing to marshal our strength and use life hacks when it’s not a hip Buzzfeed article.
And cis women do not need need to be protected by the law from trans women — they need to be protected from cis men. Their rights, their autonomy, their safety, their health care, their paycheck need to be protected from greedy old cis men in Congress and in the White House.
What part of this is hard to understand?
(1) National American Milo-Boy Love Association. Return.
(2) I woke up at 2am, remembering this sentence and hating it. It sounds like I’m comparing living with a disability to having a bad day; that’s not what I intended. What I mean is that people with disabilities are ordinary folks like us us, not strange others, and that many of us will deal with disabilities in our own lives at some point; moreover, much of the help required — for example, under the American with Disabilities Act (ADA) — is very modest, not the insurmountable barrier some people imagine. Return.
Although we had planned to spend Presidents Day weekend at DunDraCon, I was concerned about a cold that was leaving me severely short of breath and occasionally dizzy last week. I saw my general practitioner because I had been told to watch out for symptoms like shortness of breath. She gave me antibiotics to avoid the cold turning into bronchopneumonia. But although the cough rapidly got better, the breathing and dizziness didn’t — I was panting from merely getting up and walking to another room. So on Friday morning when my doctor called to check back, she said I should go directly to the Emergency Room.
A few hours later I had had an electrocardiogram, a CAT scan, an echocardiogram, ultrasound of the legs, and multiple examinations, as well as being hooked up with an intravenous heparin drip for blood thinning, electrodes to monitor my heart, a pulse oxymeter, three catheters in my arms, a sphygnomanometer cuff for frequent blood pressure monitoring, and a nasal cannula for oxygen.
Doctors said the CAT scan showed “multiple, extensive” pulmonary embolisms, and the echocardiogram indicated that my heart was enlarged on the right side from overwork to pump blood through the obstructed alveoli. On the plus side, my physical strength, blood pressure, heart rate, respiration rate, and even oxygenation were generally good, no clots were found in my legs, and I had no chest pains at any point.
I was at one of these tipping points when the benefits and risks of two different treatments seem to exactly even out.
In a moderate case, the treatment would consist of administering heparin to prevent further clots, then allow the clots to dissolve gradually, transitioning me to another blood thinner like warfarin for long-term maintenance. The risks in this are primarily associated with clots starting to move before they’re small enough and causing cardiac problems.
In a severe case (i.e., when things are dire and you can’t really f– them up much more), the treatment would be the administration of a tissue plasminogen activator (tPA), often referred to as a clot-buster. The risk then is to cause catastrophic internal bleeding, particularly in the brain — such as a stroke.
In the end the primary doctor, a pulmonologist, was very cautious. She sent me to the Intensive Care Unit instead of a regular room because clot-buster treatment can only be administered in the ICU due to the risks. I was monitored at all times with a heparin drip, but the tBA treatment was not immediately administered. It was crazy busy in the ICU with some acute cases (fortunately, I was in the quieter wing) so it was only in the evening that the doctor was able to come back and talk to me. Since my vital signs were strong and I had even eaten dinner (I was SO hungry by then, having left home without even breakfast), she decided to keep me on heparin but supervised in the ICU for the moment.
Thus ended Friday night, with me sleeping in the ICU, nurses watching me and blood samples being drawn every few hours. Despite the severity of the case, I was by far the “healthiest” looking patient in ICU. Two things that made the nurses chuckle: I asked for a sleeping mask, and I was the only one well enough to eat an actual breakfast on Saturday morning. By Saturday afternoon I was allowed to get up, take a few steps around the room, sit up in a chair for a couple of hours. I spoke to the doctor a few times throughout the day. In the evening I was well enough that she transferred me to the Transitional Care Unit (TCU); she just wasn’t willing to risk a stroke if she gave me the tBA.
So I got to TCU in time for the night shift. Because the ratio of nurse to patients is much lower there, the doctor told me with some insistence that I was not to wait at all if I needed even the slightest help, but immediately use the call button to summon a nurse. So I did. In fact, I try to be the most obedient and courteous patient around, but when I need help, I ask firmly. I had to, because there were a lot of distractions during my stay in TCU!
When I was wheeled there, the room across the corridor from mine was already the site of a commotion. The patient there was a woman who appeared to be suffering from dementia, along with whatever other problems were being treated. She was having hallucinations at times, she would not comply with the personnel’s instructions, she would not let them take her stool-stained garments, she yelled, etc. Several nurses and aides were tied up with her case at all times. Their patience and gentleness was truly amazing, but they were clearly very tired.
In addition to the noisy neighbour, other rooms had multiple visitors, and I could hear everyone’s televisions. Possibly because of the number of elderly patients, the wing was kept much warmer than the ICU so I was sweating like a pig. Nevertheless, I was grateful that the nurses told me they would trust me to call for any help I needed and allowed me to keep the door to my room closed for the night. And yes, I could hear the agitated patient and her cohort of personnel throughout the entire night. I was grateful I had my iPhone and earbuds to have some soothing sounds covering most of this. After my 3AM blood draw, instead of going back to sleep immediately, I spent a couple of hours making a music mix on Spotify!
I finally slept again for a few hours, until I was awakened on Sunday morning for more monitoring, sampling, and the sounds of Jesus TV coming from neighbours’ rooms (soon to be replaced by super-violent-movie sounds!) But happily, once the lab results came back I was switched from the heparin drip to Lovenox injections every 12 hours and warfarin tablets in the evenings, much less cumbersome. I was also allowed to do without the oxygen cannula for most of the day, so I had fewer pieces of equipment interfering with comfort.
Edmund was actually with me for much of the time, unexciting as it is to sit in a hospital chair. Since we live only a few minutes away, he was able to come and go for meals, errands, and checking on the cats. He brought me dark chocolate-covered pretzels and raisins, fresh blueberries, and flowers. Throughout the weekend he kept up this shtick with live reports from the “game convention” which made me laugh.
Since I could hear everyone’s televisions, I played music and sang along when I was alone — as confirmed by the pulse oxymeter readings, this actually helped me get nice, long, regular breaths. The nurses chuckled again and encouraged me to continue (I told you they’re dedicated!)
On Sunday afternoon I was allowed to take a couple of closely supervised walks up and down the corridor; it was nice to stretch my legs. I spent a second night in TCU, a little quieter noise-wise though the agitated patient started again on Monday morning.
But after breakfast and a couple more walks, the doctor came to talk to me. Because I had someone at home with me and because I showed good comprehension of, and compliance with, medical instructions, she said she would let me go home but sternly admonished me to treat this as if I was still in the hospital: bed rest or sitting quiet, no activity until my blood prothrombin time (coagulation rate) is in the right range and the clots are dissolved. And by early afternoon on Monday, I was home. Hurray!
It was so nice to be home, without wires and catheters, and buried instead under a pile of purring cats! Valentine, in particular, has been keeping a close eye on me. It’s been a luxury to sleep in my own bed and be able to take a shower at last!
I’m in contact with the anti-coagulation clinic pharmacist for dosage adjustments. I must report any unusual symptoms, of course, and come in to the lab for blood sampling every couple of days. The best guess right now is that the tamoxifen I started taking in late January to prevent cancer recurrence is what precipitated the problem (pun intended). I have follow-up appointments scheduled with my general practitioner and my oncologist.
I want to say thank you to all my friends for their encouragements and kindness. I know some of you wanted to come visit me in the hospital, but I just wanted to rest most of the time. The care I received was stellar, but I still wouldn’t call it a fun place to hang out at! And thank you to all the ER, ICU, and TCU nurses and doctors, who were so kind, respectful, and competent (and in some cases, funny!)
It’s up against high-quality, popular releases but it’s so nice to be on the list. (Now I know that at least four people read it!) ^_^
I am so very fortunate that on my first professional writing gig in the role-playing world, Evil Hat Productions let me create a book the way I wanted to, with the support of their fantastic knowledge and staff resources. It doesn’t get any better!