Mashup: Scrivener + #RPGaDay2017

Hey, it’s that time once again! Thanks to an initiative launched by David Chapman, for the fourth year in a row August is #RPGaDay in the Google+ circles I follow and on Facebook. How it works: every day throughout August you get a writing prompt related to roleplaying games.

It’s a good way to share what we love about our hobby rather than kvetching about geek world annoyances, and an encouragement to write more often for bloggers and authors who can use the practice.

For me, the secret to completing this challenge is to write several entries in advance. On previous years I drafted them directly on Google+ (2014) or in WordPress (2015 and 2016). But this year I had an idea: since I was just talking about how useful Scrivener is, resulting in a number of questions on the software’s features and how to use it, I thought I would write my drafts in Scrivener. This will allow me to plan and compare entries more easily.

More importantly, though, this will allow me to share this mini project. I set up a Scrivener project with 31 sections showing each day’s prompt, and I added the graphic version of the prompts and a list of useful links in the Research folder.

A zipped version is located on Google Drive, feel free to use it. You can see I jotted down quick ideas onto the index cards; I could have removed them from the version I’m sharing, but I thought they would serve as examples of how I use Scrivener in planning my writing. I hope this will encourage people to participate in #RPGaDay2017 and/or try Scrivener.

I expect this little project will result in 6,000 to 12,000 words for me throughout August.

Software Review: Scrivener

OMSFSM, Scrivener! I love it so much!

I wrote War of Ashes: Fate of Agaptus on LibreOffice and it worked well enough, but by the time the manuscript got to about the 50% mark, it started being a real chore to revise and restructure. By the time I finished, it was 221 pages that we were passing back and forth between writer and editor to handle in LibreOffice and MS Word, and it was rather unwieldy.

Towards the end of the process I downloaded Scrivener but I was too far along to try converting the document. However, when I worked on the Open Content materials from War of Ashes later on, I tested a variety of more advanced writing tools (mostly distraction-free editors and LaTeX-based power tools), with the most promising being LyX and Scrivener.

In the end I decided that Scrivener was a good option for me. It was powerful, flexible, inexpensive, multi-platform, easy to learn thanks to its great tutorials and manuals, and supported by a vibrant community.

When I say inexpensive… The macOS, Windows, and iOS versions go for $40, just enough to cover minor support costs, and you can download a free trial version. The Linux version (that’s the one I use) is free because it’s unofficial but the user community is very helpful, and I ended up sending my $40 as a donation because it was worth every penny.

It has so many features and so much flexibility to work the way you want. I use it right from the planning stage to create my structure and outline, and to gather my writing resources: publisher’s guidelines, references, examples, cheat sheets, lists of names, notes I jotted down, etc.

I use its metadata features to add notes to each section such as keywords, actions needed (“Write examples of play,”) references cited (“Top Secret, TSR, 1980,”) status (“first draft”), or who will be a collaborating author on this section.

I have Scrivener set up to save the draft in my working folder and create a backup on Dropbox, in addition to using iDrive for my regular computer backup. On top of that, every time I stop working for the night or reach a significant milestone, I compile an export version of my draft in .docx format and post it for my publishers on Google Drive so they can follow my progress, and have a work product in hand if anything happened to me.

But I kind of got used to its ease, and I forgot what an improvement it was! Except that when I stopped to take stock of my progress tonight, I looked at the page count and realized what a chore the current drafts would be to handle on a basic word processor. In addition, I had reworked several individual sections of the Tianxia Rules Companion this weekend and instead of being a major hassle to locate the sections to edit in the middle of a manuscript, it was a breeze. So I just had to say a word for useful software!

Ups and Downs and Ups

Thrilling news for me: A couple of weeks ago I received the green light from Evil Hat Productions to be creative director and primary author for a new Fate Toolkit focusing on espionage, heists, and confidence jobs. For now we’re referring to it as the Fate Infiltration Toolkit, but the name may well change along the way.

Not so thrilling: A week ago I got a terse note from my employer informing me of termination. Later that week I learned that other people had been let go as well, I’m not sure whether the entire office is closing. It was a miserable job for a short-sighted company, but it was a safety net — if a flimsy one. I had already been sending resumes around but I have to step up the job search.

Thrilling again: In the same batch of emails, I received one from Vigilance Press offering me a chance to write the next Tianxia book! It’s going to be a rules compendium that will present the Fate Core rules (based on the SRD) for people who are new to both Fate and Tianxia, along with game-master advice, optional rules, and so forth. We don’t have an official title yet for that one either, so I’ve been referring to it as the Tianxia Rules Companion.

Two books! Wow! I’m so excited about this.

 

Waiting in line at the pharmacy

Today I had a follow-up appointment with the surgeon to check on progress as I heal. Edmund kindly accompanied me, though it’s tedious for him. It was slow-going because the entire computer system was affected with unusual lag, and every appointment was running late.

The doctor blessed my progress, warning me that healing would continue to be slower than normal as long as I was on some of my post-cancer medications. She also gave me a prescription that had to be compounded at the hospital pharmacy, and the necessary paperwork to extend my disability leave.

I decided to take care of the paperwork first, hoping this would give plenty of time for the pharmacists to prepare my prescription. When we got to the Release of Medical Information Counter, there were a LOT of people waiting; the number being served was 11, and I was assigned No. 25. We sat down to wait but a quarter of an hour, we were still on No. 11. Edmund suggested that he stay to provide my paperwork, and I go check in at the pharmacy to make sure the order was in.

So I got to the pharmacy, checked in, and was told it would take about 45 minutes. Edmund and I started a turtle race for who would get done first, and I decided to keep him entertained with tales of my adventures.

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If you’re wondering, it took me a total of just over 90 minutes from the moment I checked in at the pharmacy to walk out of there. Edmund finished first with 15 minutes to spare, but since he’d already waited waited at least that long before I got the the pharmacy, it’s probably a draw. That said, the personnel was very nice and diligent, they checked on me a few times, it’s not their fault the place was packed and the computers were sluggish. Yes, we could have decided to come back later, but I didn’t want to restart the clock…

War of Ashes: Fate of Agaptus is a 2016 ENnie Nominee!

ENnies 2016 Nominee
The 2016 ENnie Awards nominees were just announced and War of Ashes: Fate of Agaptus has made the list in four categories:

  • Best Art, Interior
  • Best Family Game
  • Best Rules
  • Product of the Year

It’s up against high-quality, popular releases but it’s so nice to be on the list. (Now I know that at least four people read it!)  ^_^

I am so very fortunate that on my first professional writing gig in the role-playing world, Evil Hat Productions let me create a book the way I wanted to, with the support of their fantastic knowledge and staff resources. It doesn’t get any better!

War-of-Ashes-Pageheader

How to discourage me from playing your game: Part 3

AaaarghThis is the third of a three-part rant discussion on things publishers do that turn me right off their role-playing games.

[Edit: Traduction française disponible chez ptgptb.]

A big challenge in role-playing games is that they are usually read several times in greatly differing circumstances. In this section I focus on their ease of use at the game table. I’m not talking about system choices and mechanics, but strictly about how well the book supports game play.

3. Use in Play

At the game table, the reader will be trying to find specific information quickly, particularly rules information.

Continue reading “How to discourage me from playing your game: Part 3”

How to discourage me from playing your game – Part 2

Aw-noThis is the second of a three-part rant discussion on things publishers do that turn me right off their role-playing games.

[Edit: Traduction française disponible chez ptgptb.]

Naturally, a single mistake probably won’t do it unless it’s ginormous and egregious, but a few too many and I’ll move on to the next game on my long wish list.

2. Readability

A big challenge in role-playing games is that they are usually read several times in greatly differing circumstances.

  • The leisurely reading you do on the bus when you just received your book from a Kickstarter campaign.
  • The selective reading you do to familiarize yourself with the setting and make a character for next Friday’s meeting with your gaming group.
  • The studious reading your friend is doing to prep for that same game as game-master.
  • The frantic reading in the middle of a game session to locate a particular piece of information or interpret a rule.

I know first-hand how difficult it can be to address all these needs; for example, a book may be perfectly well organized to present the setting information in an orderly fashion, but make it a nightmare to retrieve in a hurry at the game table. Today, I want to examine the ease of reading proper, all the kinds of reading we do when we are not actually playing.

Continue reading “How to discourage me from playing your game – Part 2”

How to discourage me from playing your game – Part 1

Scary-BookI’m a gaming junkie, especially where it comes to role-playing games. I’ve been gaming for decades, I have played or run at least 177 RPGs as of this writing, not counting different editions, playtests, or homebrews, and my shelves are overflowing with more I have yet to play. All this to say, I want to love your game. But it’s amazing how many published games still turn me right off because of mistakes that could be avoided with moderate effort, and sometimes even quite easily.

Not that that writing games is that easy, I know! There will be competing objectives, budget and schedule considerations, and so forth. But there are also some elements that can be incorporated in the planning, and hurdles that are make-or-break. In our cottage industry of devoted hobbyists, some mistakes are being made over and over. Even free games can be ruined so thoroughly by some of these mistakes that they lose the chance for a good review, which can’t be why you’re putting them out there!

One big challenge for game publishers is that there are several ways to approach the reader or, if you want, several opportunities to lose a gamer, so let’s look at them separately.

I’ll post the other sections over the the next few days.

[Edit: Traduction française disponible chez ptgptb.]

Continue reading “How to discourage me from playing your game – Part 1”

Deaf as a stone

dice and pawns

An open letter to a commenter on this blog, and to the like-minded.

Dear Pierre,

FrankieYou are vocally against inclusiveness in games, as you have made clear both in your comments on my earlier post and in the discussion thread that had partly inspired it. When you started posting on my blog on Sunday, I allowed the comments through because I try to let the conversation flow as long as it remains civil, because I harbour silly hopes of good-faith discussion of serious issues, and because I don’t mind allowing people to be damned by their own words and deeds. I may also have been lulled into false hope because like me, you are French Canadian so I expected more meeting of the minds. But you’re skirting dangerous close to outright name-calling so I must attempt to bring this delightful exchange to a productive conclusion.

I’m not sure why you’re posting here. Unfortunately for my resilient idealism, you don’t seem to be here to engage in a fair-minded discussion. It doesn’t look from your words like you read the posts you were commenting on, nor the points that had been presented by various commenters on the original thread. When one of your arguments is demolished, you continue just repeating it until people have so thoroughly beaten it into the ground that it’s embarrassing, then you move to another flawed argument but you don’t bother acknowledging that your points have been rebutted.

This shows that your conclusions are not based on your arguments, since the arguments can be rebutted and your conclusions are untouched. Instead, you use whatever you have at hand to try to prop up your conclusions, namely that making efforts to address gamers who are not able-bodied straight white cis men is an affront to the latter, the only “true” gamers. Is there anything anyone could say or do that would lead you to say “Oh, I had not thought of that, or I didn’t know that, you make a good point?” I doubt it.

So the very essence of good-faith discussion is missing. You’re not here to exchange, but to restate your grievances. Do you harbour hope of changing my mind, or any of my readers’? If you did, you would try to convince rather than ignore and evade, wouldn’t you? And that requires listening as well as talking.

GemmaBut not only have you failed to make any valid points; you have failed to convince me or anyone else of the importance of your cause (able-bodied straight white cis men) compared to mine (inclusiveness). You see, there is no shortage of games, books, movies, comics, television shows and other fiction and non-fiction showing your constituency in starring roles; in fact, it’s hard to find anything else. Why do you object to a few depictions and mentions of anyone else?

The form of your comments suggests that you don’t know anyone who doesn’t look like you and you have convinced yourself that they do not exist. But I know real gamers, real people who are hurt by this forced invisibility. You have spent your efforts trying to keep difference at bay; I’ve spent mine — years of gaming and organizing conventions in many cities — trying to open the gaming community to newcomers. I started on this path because I wanted to spread a hobby I dearly love; now it has brought me in contact with a vast circle of fantastic gamers and even more wonderful friends. I sit at the table with people who are disabled, trans, non-white, people of different orientations and genders and origins, and we have memorable adventures in our shared imagined worlds. Saying no to inclusive language and illustrations is saying no to real people.

Is this really who you want to be, the guy who holds the gate against women, minorities, and marginalized people? This is your cause? “At least I defended futuristic super-submarines from wheelchair users and trans people”?

Cancer constellation in a circleI don’t think you bothered to read anything on my blog, but if you did you may have noticed that in the weeks since you started this kerfuffle, I’ve had to face my own mortality. My treatment is proceeding but the carcinoma is described as “aggressive”, so I have to seriously address the fact that I may not be here for very long. I asked myself whether it was worth bothering with stupid little game-related flame wars with the rest of my time.

And the answer is “Fuck yeah.”

Every day of our lives, we must act as the people we want to be if we want to be remembered that way. If I’m going into the ground soon, I want to leave the memory of one who tried to hold the door open for others to get in, not the one who closed the gates.

It saddens me that you prefer to be “sourd comme les pierres.”

Inclusiveness in games (Part 2): Doing our best

—This is Part 2 of a reflection on the efforts made towards inclusiveness in the role-playing game subculture and by extension, in related geek subcultures. You can read Part 1, where I talk about the background of this push for inclusiveness, here. Holy shit, I think I made it way too long but I really tried to make this constructive.

Caucasian AdventuresLet’s move on to what we can do about our own knee-jerk reactions to change in the face of pushes for inclusiveness. I’m addressing a reader who does not want to deliberately exclude anyone from our gaming hobby on the basis of gender, race, religion, orientation, disability, and so forth, but is nonetheless bristling at some of this newfangled stuff.

How far should we go in the name of inclusiveness?

TL;DR: As far as we can.

Continue reading “Inclusiveness in games (Part 2): Doing our best”