24. Favourite house rule
The most beneficial house rule we’ve had, with the first edition of Savage Worlds (Pinnacle Entertainment Games), was that bennies couldn’t be traded in for experience points. Since then, two newer editions of the game (Explorer’s Edition and Deluxe Explorer’s Edition) have also gotten rid of the bennies-for-experience rule, which encouraged players to sit on stacks of chips instead of using them to propel the adventure forward, and it has been a good change. As a result, we tend to use similar house rules for other games that offer a chance to trade action points of some sort for character advancement.