Fate of the Mouse Guard: Here you go!

As requested by a fan of Evil Hat Productions, here is some information on running a Mouse Guard game using the Fate system. TL;DR: My thinking process, followed by lots of useful links at the bottom of the post.

When I was in the final stages of writing War of Ashes: Fate of Agaptus for Evil Hat Productions, I wanted to test the rules we had grafted onto Fate Accelerated to support the use of miniatures. I wanted to check whether they would play well when used in another setting and handled by a game-master who wasn’t part of the development team. My friend Kit was nice enough to run it for us using the setting from the Mouse Guard RPG (Archaia Studio/Burning Wheel Games) and the episode was a success. I later ran it a few times at conventions and it was great fun.

Recently someone (Tim R.) wrote to Evil Hat to ask how we made these adaptions. I never posted any notes before because in truth, this was not a full-fledged conversion. However, the Fate Accelerated engine is excellent for  conversions-on-the-fly! And I think the miniatures rules we came up with work very well with otther settings, especially fantasy settings.  Continue reading “Fate of the Mouse Guard: Here you go!”

Fate of the Inquisitor

TL;DR: Play materials for a Fate hack of Dark Heresy. Enjoy.

table_sign_foti
A year ago, I was planning on running demo games at conventions featuring the Open Content from War of Ashes: Fate of Agaptus. The Advanced Conflict rules, which are now also available from Randy Oest’s awesome Fate SRD website, are intended to support miniatures as an integral part of of Fate. Since we have approximately 30,000 points’ worth of miniatures in the house — you think I’m kidding, but I’m not — it seemed like the grim, gothic future of the 41st millennium, as seen in the Warhammer 40,000 miniatures combat game and the Dark Heresy role-playing game, was a perfect match.

Of course, health issues soon forced me to cancel my convention plans, but now that I am recovering and convention season is upon us, I decided to go back to packaging the game for quick-start.

First, the pitch:

Fate of the Inquisitor

Inquisitor Lucanus has led you, his retinue, to the Hive World of Corundum IV amidst an ongoing Genestealer invasion to retrieve a priceless relic from the foul xenos. Now the Inquisitor has disappeared during a brutal firefight and the ensuing cave-in, and you are chased by a Genestealer cult. Will you find your master again? Complete his mission? Call for help? Or die bravely but pointlessly?

I made templates for nine types of player characters, using a playbook format like the one used in games Powered by the Apocalypse (PbtA). The rules are pure Fate SRD, but I hope the playbooks make character creation quick and easy for time-constrained one-off games.Each comes with a choice of names, looks, customizable aspects, and stunts. The playbooks include:

  • Arbitrator
  • Assassin
  • Imperial guard
  • Ogryn Bodyguard
  • Ratling Scout
  • Sanctioned Psyker
  • Scum
  • Sister of Battle
  • Tech-Priest

I also modified the appearance of the blank character sheet from War of Ashes: Fate of Agaptus. Then I made a cheat sheet of the Advanced Conflict rules I am using, and a table sign. All of these are available on Google Drive.

I have not yet put any effort into creating well-formatted single-page folding sheets because I expect mistakes may be pointed out and it’s easiest to update text prior to layout. Also, not a big priority right now.

Your comments are welcomed!

 

RPG a Day: Giving games

24. What is the game you are most likely to give to others as a gift?

It varies a lot with the person and their tastes, of course! But in the past my husband and I have given several copies of Jonathan Tweet’s Everway to friends. I love that beautiful, innovative game! More recently, I gave several copies of the book I wrote for Evil Hat Productions, War of Ashes: Fate of Agaptus. 🙂

Everway WoA Layout Cover

#RPGaDay2016

 

 

War of Ashes: Fate of Agaptus is a 2016 ENnie Nominee!

ENnies 2016 Nominee
The 2016 ENnie Awards nominees were just announced and War of Ashes: Fate of Agaptus has made the list in four categories:

  • Best Art, Interior
  • Best Family Game
  • Best Rules
  • Product of the Year

It’s up against high-quality, popular releases but it’s so nice to be on the list. (Now I know that at least four people read it!)  ^_^

I am so very fortunate that on my first professional writing gig in the role-playing world, Evil Hat Productions let me create a book the way I wanted to, with the support of their fantastic knowledge and staff resources. It doesn’t get any better!

War-of-Ashes-Pageheader

Christmas Eve Exchange

As a tradition inherited from Edmund’s family, we open our Christmas presents after Christmas dinner, to make the holiday last as long as possible. However, as an offering to impatience and my traditions, we usually exchange and open one present each on Christmas Eve. So Edmund gave me The Badass Feminist Coloring Book, and I gave him a long-overdue portrait I drew of Kuri, the character from my book War of Ashes: Fate of Agaptus. It was all very art-y.

Kuri was just an aspect on sample character Iva the Stubborn’s character sheet until I needed one more character for a playtest event and Edmund decided to play Kuri, who ended the episode with a pirate’s hat as a trophy. Kuri is a Jaarl fawn who also appears in the micro-fiction penned by Edmund in the book. He had asked me a long time ago for a drawing of the character; I had several false starts but I finally completed it.  Hee!

kuri

Thanksgiving, Agaptus-style

WoA_minis-KuldYes, it’s time for my annual effort to embrace the American tradition of Thanksgiving, not with food, although that will come later, but with taking stock of things in my life worth being grateful for.  As usual, first come family (foremost, Edmund and my mom), friends (in person and online, nearby and far away), and felines (Valentine, Ubaid and Phantom).  Work was not a happy affair this year with the company in constant reorganization, but at least I have work.  And I got more fun work, hobby-work but rewarding, writing for game publishers and managing some project from Evil Hat Productions.

But the single most exciting thing in my life this year has been the publication of the role-playing game War of Ashes: Fate of Agaptus.  Evil Hat pulled out all the stops on making this a beautiful, well-edited, well-organized book and I like to think I held my own with the writing.  I am so very thankful that they were willing to take a chance on a whole book with my writing, and that they assembled such a great team to work with and to rely on.

And I’m thankful for the army of War of Ashes miniatures Edmund painted for me.  Nothing says “Thanksgiving feast” like a Kuld horde.

The Thing Pretty pictures Besieged

War of Ashes RPG: Icy Sounds

iPhoneDock-01Edmund gave me a speaker dock station for my phone a few days ago, so I now have my Agaptus playlist in the background while I prepare my two War of Ashes: Fate of Agaptus adventures for next weekend’s Big Bad Con: Jean Sibelius (Finlandia, The Tempest), Edvard Grieg (Peer Gynt Suite), Camille Saint-Saëns (Le Carnaval des animaux), Paul Dukas (L’Apprenti sorcier), Sergei Prokofiev (Peter and the Wolf), Danny Elfman (Music for a Darkened Theatre), etc.

The two adventures are Ice, Ice, Baby and Curse of Agaptus, and will both be released as downloadable content on Evil Hat Productions’ website in the not-too-distant future.

Edit: Here is the Agaptus playlist on Spotify if you want to peruse it.

War of Ashes RPG: Diorama…

When Edmund starts painting miniatures for War of Ashes: Fate of Agaptus, this results:

Besieged

From this:

Besieged-spread

Credits:  Photo © Edmund Metheny 2015, used with permission; end pages art © ZombieSmith and Evil Hat Productions 2015, used with permission but my photo doesn’t do it justice.

War of Ashes RPG: The Troops

WoA_minis-KuldZombieSmith have supplied us with a bunch of War of Ashes miniatures in addition to the ones we owned, so little metal creatures are now covering the game table. Edmund has been painting up a storm so I can field bad guys in my two War of Ashes: Fate of Agaptus games at Big Bad Con.  They’re not finished yet, but they’re coming along nicely!  Shown here: the voracious Kuld, pre-shading and highlights phases.

Credits:  Photos © Edmund Metheny 2015, used with permission.

WoA_minis

War of Ashes RPG: It’s Here!

The ThingYes, I’m finally holding a real book in my hands.  That’s my very own stack of books, at EndGame, freshly arrived from Evil Hat Productions’ printer: War of Ashes: Fate of Agaptus.  Dang, it’s real!  I’m real!

Luscious matte-finish hardcover, full-colour printing on thick glossy paper, glorious end sheets.  It’s so wonderful to be on a project where the whole team excels. I’m awed by:

  • Karen Twelves‘ editing and way, way more: she identified the correct “voices” for various portions of the book, tied this into a coherent text, reorganized it several times as we answered the playtest feedback, hunted for typos and cross-references, selected appropriate images from the pre-existing pictures from ZombieSmith, and wrote extensive art notes for new pieces.  In all this, we worked on multiple sections in parallel and the only time we had a version control problem was my fault.
  • Dale Horstman‘s beautiful layout that brought out the art while conveying mood, his choice of images where we had not provided instructions, his skill at visually distinguishing the different types of text (instruction, narration, examples, fiction, etc.), his extensive work to showcase art pieces in the best way possible, his patience with our edits and changes, and his attention to detail.  He also did “invisible” work, such as making sure all those hyperlinks worked properly in the PDF version, and preparing the layout for a smooth transition to ePub.
  • Edmund Metheny‘s micro-fiction, coming to my rescue when I was too exhausted, mentally and physically, to write it.  His little bits of dialogue are funny and zippy, they are short enough that they don’t interrupt the “gamer” reading, they convey a whole lot of flavour and background info in small bites, and they make the characters come alive.
  • Mike Olson‘s help with the conflict rules, and particularly his ideas on using zones more intensively.  I think the playtesters generally loved this rule sub-set, and it’s completely portable to other Fate games.
  • Sean Nittner and Stephen Bajza‘s excellent project management, unexpected in the world of gaming.
  • Sean also acted as creative director, and he was always there with a good idea when I was stomped. To his particular credit: the cycle of approaches in the Froth rules, and reminding me of the usefulness of invoking aspects for effect.  There were tons of other things, but these two bits right there had important ripples in the book.
  • Plus we had an all-star team with all the specialized tasks: Jessica Banks (proofreading), Krista White (indexing), Carrie Harris (marketing and tie-in fiction), Rob Donohue, Leonard Balsera, and Brian Endgard (internal reviewers), Twyla Campbell (playtest survey consultant), Josh Qualtieri, Anthony Brown and the artists at ZombieSmith (art and concept), and of course the business savvy and long-term vision of Chris Hanrahan and Fred Hicks.  (Also, Fred decided to switch from a softcover to hardcover book, which I think the art and graphic design totally deserved.  Thanks, Fred!)

And it smells good!

Smells good! Pretty pictures It has pages! It's in a real store!

P.S.: Of course, as soon as I opened the book I started thinking “Oh, I could have done better here!” etc.  But when I play it, this is a miniatures-based role-playing game I enjoy. I’m also pretty pleased with the game-master tools I provided in there.  I hope you’ll like the book.